Hello, I'm still alive and lurking. This is the first video I had the chance to upload in a while, since I've been studying like crazy for the past few months. But now I finally have some time to get back to making music and uploading videos!
This is a pretty simple EDM track inspired by the cyberpunk aesthetic, hope you'll enjoy.
A custom park I made in THUG. It's my take on a Warehouse style level. I'm a little rusty with making parks as I haven't done it in years, but it's something. It also has a few custom goals.
Re-uploaded as of 7/5/2018. Used my capture device this time!
Original blog date: 4/5/2016
So it was my birthday and I had a very nice time with family and friends.
- clothes and blanket
- two DLCs for Warhammer 2 Total War which I have spent the past week playing with
-One 'black box' from a friend that contains OSes from the 80's, which in turn can then run various games from that time period, including the first three text-based ZORK adventures aaarg my enter key isn't working- and such a quantity of Lego that I couldn't build it all over the weekend!
- 8075 Neptune Carrier (of which I had one already ) - large set
- 8077 Exploration HQ (of which I also had one already ) - very large set
- 8059 Seabed Scavenger - small set
- 8060 Typhoon Turbo Sub - medium set
- 8057 Wreck Raider - small fry compared to the above
All complete, which is nice! Minifigures, portal keys, and all!
FANTASY CASTLE THAT'S LITERALLY WARHAMMER (evil skeletons, Orcs with green skin, Dwarves, heroic Mannish defenders)
- 7079 Drawbridge Defense (missing some minifigure accessories; one crossbow, some weapons (got plenty spare ), golden shield (used serving dish instead), golden sword (used katana instead), golden helmet (used gold fire cap instead... this guy looks pretty wacko now ) - large set
- 7037 Tower Raid (complete and duplicate, neither of which worry me ) - medium set
- 7097 Troll's Mountain Fortress (missing 1/2 of minifigure heads but all bricks, and both trolls, there) - very large set
Note on 7097 - It is the worst fortress I've ever seen. It has no reinforcing at all, and when assembling it the pressure of putting bricks together caused the high tower to just disintegrate before my hands. Using my remote controlled repeating ballista, I ran the combined fortress over into pulp. The gates fall off, the gate arch falls backwards, the bonds between segments split, the walls implode... A terribly reinforced set. I'll have to fix that
- 7690 Eagle Command Base (missing one large orange pipe, which is a bit of a shame as it's one of the most important pieces of the set as well as one of the most irreplacable. Not a problem, I'll just share from my other Eagle Command Base ) - large set
- 7692 Recon Dropship (missing minor replaceable pieces) - large set (The dropship is quite large, but the alien craft which will be forever termed "Alien Extractor" is quite hefty as well. Very dense.
- 7697 Clawtank Ambush (complete) Now my third Clawtank (or is it fourth? I've started losing count of my number of Clawtanks and LRR's Loader Dozers ). However this can hardly be said to be a problem, unless one considers storage space. - medium set
All in all, a colossal haul that I'm almost embarrassed to share ...
But there's one more thing I got... Can you guess what it is? You'll never guess Make a guess, and then open the spoiler below...
My engineering degree has taken its toll. See, it's not just the degree. As part of my engineering degree - that's what makes it so special - I have to have obtained 800 hours of engineering-related work experience. Else they don't let me graduate and I'm left floundering for work experience.
At the beginning of last year I threw myself into it by skipping first year and starting second-year immediately. Then in the semester-to-semester break I picked up 120 hours of needed work experience. This left no time to prepare before heading into the next semester, where I took a fifth course on top of my workload. Then came the Christmas break, which was again spent a) desparately hunting for needed experience (very stressful!) and b) doing work experience. I finished work on a Wednesday and the first semester of 2018 started on the next Monday. All without a single proper 'day of rest.' (The engineering degree is four years, so I've got this year and one more to go).
Small wonder, then, that my brain is now forcefully shutting me down as I'm on study leave. It is to be expected that I am feeling as exhausted and despondent as I do feel, just because my brain has never had time to calm down for the past one and a half years. Weekends would be spent fretting about assignments. Major holidays were spent hunting down work experience. Minor holidays always had assignments due over them.
It's not too bad though. I'm very tired and unwilling to get any study done for exams, and my sleep schedule is nonexistent. But that's most of the effects of it (other effects include unwillingness to socialize and a total lack of patience with inanimate objects). Which is bearable, and as depression goes, relatively minor.
At least, that's what I tell myself. Whether it's actually true is another matter, but at least I'd like to hope that things are minor. They certainly all make sense now that I know I have proper depression as opposed to random 'meh-ness;' nearly all of the hitherto inexplicable events that have happened this year can be explained now. Nearly.
Oh well. I hope you're all doing better than I am, but I know for some of you that flat-out isn't the case. Al-ways look on, the bri-ight si-de of life!
I love LEGO. I think my username makes it quite clear I'm a LEGO fan. What I love most about it is the classic minifigures and decals/stickers used on sets. I would have liked to have collected a few more Adventurers sets from my time but I only had so much money then that I couldn't afford to. For me I think that TLG should do a minifigure series of classic minifigures who have only appeared in Video Games, like with LR2 characters like Frankie Solido and Baron Rosso, to LI2 characters like a Brickster Bots.
I love making games in Unity. Especially LEGO based games. I'm currently in the middle of a Racers Project but have also started modding the TTGames LEGO games like LEGO Harry Potter: Years 1-4 and making custom game icons for both classic and modern LEGO games. I do try making my own custom decals for games like Racers 2 and LDD.
I like modding LEGO video games, Both classic and modern. I've made custom textures for Racers 2, and found out a lot of detail into the former LEGOLAND Windsor Resort attraction Rocket Racers/Racers LBE. I mainly as my name describes mod LEGO Digital Designer, adding in custom textures and making MOC's of LEGOLAND attractions. I also do a bit of game creation using Unity, and video editing with both Adobe Premiere and SONY Vegas Pro 14.
Switched back to this alias on RRU since it's the one I was using in every other LEGO community (LEGO Universe, Legend of Mata Nui, Eurobricks, etc), and it was a bit confusing to new folks
Moved the RRU Discord server to my old account where all the other LEGO servers are
Cleaned up my Discord server list in general; 30 was too many to keep track of
Set up a bot for the RRU Discord server (we'd planned to have a custom one from the beginning but it never got off the ground, so I found an existing one that had the functionality we wanted)
Cleaned up old Announcements channel for the RRU Discord, did some other organization/cleanup
Improved forum member title/rank
The title says it all.
Continuing to use Axel's mod as a basis for my own has been limiting. Just searching for and removing all of that garbage in the cfg and elsewhere has been a tiresome and very crashy process.
So I've decided to start over from the vanilla game.
Another reason for this is so I can go through the game and purge of it unused files. It's been slow and painful but I at least this has enabled me to shrink one WAD by roughly 2 MB so far.
I'll take ever kilobyte I can get in space saving, because I most certainly will need it later.
In the meantime, for those who want to know about some of what will be in the mod:
1. Interface from Baz's mod. Hands down better than the original.
2. New sound effects for a lot of things. I'm seriously considering doing new voiceovers as well.
3. Biomes and Pyrite Monster from Axel's mod. I may also include my own Acid biome. I said MAY, not would.
4. Tunnel Transport
5. Bonus Mission tree in place of the Training Mission menu. Will have room for 33 maps. If there is a map from RRU that you think deserves to be in the bonus missions, please post here and vote above.
6. Spiders and Scorpions reloaded. (Snakes may not make the final cut; details will come later)
7. Spider Webs.
I'm not going to reveal some of the completely new stuff right now, as I don't want to spoil it for everyone. That's not to say I won't leak a photo or two of the good 😉
Lastly, to tie into no. 5 above, do you think level remakes deserve some recognition as well? I've added this as a poll question; if there is enough interest I'll make a separate poll for level remakes.
If I missed a map, or you found one elsewhere (or one from the old RRU) please let me know.
Any suggestions for this and the mod as a whole would be appreciated.
Welp, that's all for this update.
Until next time!
Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP.
The only reason I'm not bothering to disguise it as an "April Fools" video is because... well
...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching.
Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end.
Anyway, here's the video if you want to watch it. Enjoy??
Heyyy, it's been a while since I've done anything! Better get back on track with a fully produced track with real recorders!
As I mentioned in the description of the video, this has been laying around for a pretty dang long time. While I still think this track is way too silly for me to take 100% seriously, it still is pretty important to me, so I felt I needed to publish it and move on with it. Hope you'll enjoy!
Welp, it's time for another update.
Since I last left the stranded miners on Planet U, I somehow ended up on the LOMN restoration project team started by The Beaverhouse streaming group on Discord.
It's been an incredible experience working on the lost Bionicle game every fan has dreamed of getting their hands on.
To all of the Bionicle fans that read this, the work we've dedicated to this game is for you.
Returning to Planet U, I can't really discuss too much about what I'm doing because I don't want to give away some of what's going to be in the mod
I will say this: if you thought this game was out of tricks think again.
it has come to my knowledge how much galidor has been spoken of lately and I decided to pop in to see what all of it was about and holy cr*p, I have something to share with y'all.
a little while back on the solekian discord (which is a server full of chumps from bzpower and the likes where we praise solek and make memes - silly I know), we had a discussion about galidor and some guy said this:
I was like "oh my, is that last part true?" and suddenly my interest of this mess started to peak.
so I went to check the actor of nick bluetooth's instagram account and oh boy he wasn't fooling around with us.
at first, it was weird yet rather toned back from this poor fella because according to the guy I was talking to, he hasn't gotten a new role since 2002 - well major roles. to be honest, it's pretty sad considering his work for the show was pretty decent and I liked it.
but to be fair, doing work for one of lego''s failures wouldn't hurt your career right?
but yeah that's pretty it. I found this interesting enough to be shared with y'all.
Sleep is hard. Body does not want to sleep. Brain wants to sleep. Brain tends to lose.
Hi! I'm [still] Jaina, [still] queer as hell, [still] messed up in the head [but slightly better than before], [still] obsessed with LEGO stuff. Especially that which was around during my early childhood.
Hey, it's been a while since I was around here. I dropped out of RIT. Game Design, while still a huge passion of mine, is no longer something I can pursue. I simply cannot retain ANY useful information about coding (beyond the basics) if I stop coding for even a short period of time, and I have trouble learning anything new in it. I'm also in a bad place in my life, mental health wise, so I'm focusing on doing a whole lot of therapy and getting my s*** back together.
I brought back RSIs (repetitive strain injuries) brought about by trying to breed a shiny version of every single goddamn Pokemon (for which that is possible) by playing an extremely excessive amount of Dofus, followed by Stardew Valley, and then Sunless Sea. I'm itching to go back to Sunless Sea. I have no self control, though, so whenever they are feeling marginally better I do something to screw them up. It's REALLY boring watching Netflix and trying not to fidget all day long.
I recently remembered how awesome LEGO stuff can be and I want nothing more than to build, build, build. Unfortunately, my home is in Rochester, and my bricks are with my parents, in Saint Paul - plus, my hands hurt all the frickin' time so I'm not gonna open that barrel of snake worms until they are doing better.
In more positive news, I have a partner and also a sort of partner who will probably eventually be a girlfriend and it's pretty great. It's weird that some people actually find me attractive.
Hopefully I'll be around here more often. I have very little to do lately. Recovery is dull.
Last Friday i made a special avatar for myself inspired by the jackbox party pack game Monster Seeking Monster.
And over the next few days i have been making allot of avatars for other people, so i decided to showcase all of the ones i made so far.
Hope you enjoyed these and if you want one for yourself, go ahead and PM me.
I haven't made much progress since my last entry, to be honest. Most of what I've done is make a few minor cfg adjustments basically.
Adding DynamiteWakeRadius in has certainly made things very interesting, though. Glad I found this in Jessietail's config documentation.
Only thing major I did was a partial overhaul of the map Gephyrophobia. Yes, I'm using this map in my mod.
But my main reason for an update was to ask the community for some advice regarding maps. Take a look at my poll for details.
Welp, that's all for my first update of the new year!
So I finally decided to make a blog.
When I first joined this site in October of last year, I was amazed to see all the modding that had been done to my favorite childhood game, Rock Raiders. I first tried out Baz's mod, and from there, ended up using Axel's mod almost exclusively. It felt like a brand new game, and gave me countless hours of enjoyment (and yes, frustration too).
Eventually, I became increasingly interested in making my own modifications to not only RR, but to the Racers games and several other PC games I own. RRU has truly opened up a whole new world for me, and for that I can't thank this community enough.
Now, I'm working on yet another overhaul of Rock Raiders. Originally it was only going to be an emerge map fix of Axel's mod (though the problem stemmed from Baz's actually), but as I began to get more involved with the mod, it became painfully obvious that there were things that needed fixing. Badly.
For starters, the Pyrite Monster could walk on lava, behaved like a Lava Monster, etc. That's probably because I didn't use the fixed cfg Axel mentioned in his topic. Either way, once I made that change, the infamous infinite crystal drain bug appeared. By this point, I started talking privately to other users here. Jessietail helped me fix this and the crashing problem with first-person view. After these trips to the cfg, things snowballed. One fix lead to another, which lead to an idea for something else, and the cycle repeated.
Before long, I stumbled onto aiden's mod. It was this mod that gave me the push to try to solve the mining laser bug, which I ultimately did: http://www.rockraidersunited.com/topic/7985-mining-laser-bug-solved-well-partially/
From here, things just started moving like clockwork as I became more familiar with the cfg and the maps.
Suffice to say, I'm hoping I can produce something that doesn't fall into the "just another mod" category.
I'll update my progress as things move along for those interested. If you want to contribute to the project in any form, comment here or PM me.
My hope is that this becomes a collaborative effort, since I have no experience with modeling or making biomes.
Currently I feel almost ready for a beta release, so keep an eye on the overhauls forum
With that, I retreat into my hole (SlugIN.wav plays).
Surprise! It's an Irish folk song. Except it's got guns! This is probably my new favorite track of mine, even with all the repetitions (which by the way are very intentional). This track is like 80% stuff I've never used or tried before, so it's got a very fresh sound. I hope you'll enjoy it as much as I do!
I've never really followed the whole "New Years Resolution" thing before, but in getting older and running out the body clock, I've realised it might be good to start making some changes.
One thing I really want to achieve next year is one of my biggest failings from this year. I'm a software developer by day, and a gamer by night. Being drained through the day with professional-level coding has made me bitter and cynical towards my own projects, to the point I've stopped doing them. While I still write game design documents as a hobby, I've completely put off physically working on any of the projects I would have once committed to.
My New Year's Resolution is to produce one large-scale mod. It's something I used to do, or at least make serious attempts at, and I totally have the capability to do so now.
While just making a new project from scratch gives me a lot of freedom, doing it as a mod means I get to excite an existing audience and utilise any existing content/implementations (i.e. I don't have to make my own guns or gun code, which is important as I have no visual ability whatsoever, and core stuff like weapon physics are a real pain in the knackers to do). A big problem of making a game from scratch is that any serious investment will cost me (purchasing asset packs or artists to make the game not look s***, paying for my own time and materials, paying for promotional stuff etc) and I'll want to seek return, which means a lot of legal and certification woes to deal with. I just want to build something big but relatively light that people can enjoy.
My trouble is selecting a game for the specific mod I want to create. In an ideal world, my ultimate mod project would be a kind of Destiny-styled Raid, set in a breaking-down theme park. That is to say, a networked game-mode where a group of players are teleported between several small scenarios, in which they must complete a puzzle with barely any hints, while a horde of enemies attempts to gun them down. The story and aesthetics will be based on the likes of Westworld and Jurassic Park, which I've become very obsessed with recently. Ideally, players can collect audio logs, and collecting enough will change the final boss fight (or add a second one).
Of course, that kind of project would be intense to produce, especially with many mod kits, so the idea is modular and flexible. Maybe it will only be solo. Maybe combat will be reduced. Maybe there will be less variety of individual puzzle mechanics and instead more reuse in creative ways of the same puzzle mechanics. The core, player surviving a collapsing attraction park, will remain the same.
I'm looking for suggestions of games that have the capability to do anything along these lines. I've thought about using Blockland, but I've heard some negative things regarding the capability of the bots and having many different behaviours going at once (ideally, many people can connect to the server, group up in "fireteams" and run different parts of the course at the same time, like how a theme park ride has people in different rooms). If people can prove Blockland is capable of this kind of stuff, sure, but otherwise I'd like to know anything else I could use as a base. Another variant I've thought about (and one more relevant to RRU) is to make an overhaul for LEGO Rock Raiders that switches it up to become a time trial to find certain missing people and objects in the various tunnels underneath the park that staff used to get between attractions to perform maintenance.
Any suggestions will help. A part of this is I want to make something people will actually play, as opposed to just producing crap for myself.