I like modding LEGO video games, Both classic and modern. I've made custom textures for Racers 2, and found out a lot of detail into the former LEGOLAND Windsor Resort attraction Rocket Racers/Racers LBE. I mainly as my name describes mod LEGO Digital Designer, adding in custom textures and making MOC's of LEGOLAND attractions. I also do a bit of game creation using Unity, and video editing with both Adobe Premiere and SONY Vegas Pro 14.
Switched back to this alias on RRU since it's the one I was using in every other LEGO community (LEGO Universe, Legend of Mata Nui, Eurobricks, etc), and it was a bit confusing to new folks
Moved the RRU Discord server to my old account where all the other LEGO servers are
Cleaned up my Discord server list in general; 30 was too many to keep track of
Set up a bot for the RRU Discord server (we'd planned to have a custom one from the beginning but it never got off the ground, so I found an existing one that had the functionality we wanted)
Cleaned up old Announcements channel for the RRU Discord, did some other organization/cleanup
Improved forum member title/rank
The title says it all.
Continuing to use Axel's mod as a basis for my own has been limiting. Just searching for and removing all of that garbage in the cfg and elsewhere has been a tiresome and very crashy process.
So I've decided to start over from the vanilla game.
Another reason for this is so I can go through the game and purge of it unused files. It's been slow and painful but I at least this has enabled me to shrink one WAD by roughly 2 MB so far.
I'll take ever kilobyte I can get in space saving, because I most certainly will need it later.
In the meantime, for those who want to know about some of what will be in the mod:
1. Interface from Baz's mod. Hands down better than the original.
2. New sound effects for a lot of things. I'm seriously considering doing new voiceovers as well.
3. Biomes and Pyrite Monster from Axel's mod. I may also include my own Acid biome. I said MAY, not would.
4. Tunnel Transport
5. Bonus Mission tree in place of the Training Mission menu. Will have room for 33 maps. If there is a map from RRU that you think deserves to be in the bonus missions, please post here and vote above.
6. Spiders and Scorpions reloaded. (Snakes may not make the final cut; details will come later)
7. Spider Webs.
I'm not going to reveal some of the completely new stuff right now, as I don't want to spoil it for everyone. That's not to say I won't leak a photo or two of the good 😉
Lastly, to tie into no. 5 above, do you think level remakes deserve some recognition as well? I've added this as a poll question; if there is enough interest I'll make a separate poll for level remakes.
If I missed a map, or you found one elsewhere (or one from the old RRU) please let me know.
Any suggestions for this and the mod as a whole would be appreciated.
Welp, that's all for this update.
Until next time!
Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP.
The only reason I'm not bothering to disguise it as an "April Fools" video is because... well
...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching.
Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end.
Anyway, here's the video if you want to watch it. Enjoy??
Heyyy, it's been a while since I've done anything! Better get back on track with a fully produced track with real recorders!
As I mentioned in the description of the video, this has been laying around for a pretty dang long time. While I still think this track is way too silly for me to take 100% seriously, it still is pretty important to me, so I felt I needed to publish it and move on with it. Hope you'll enjoy!
Welp, it's time for another update.
Since I last left the stranded miners on Planet U, I somehow ended up on the LOMN restoration project team started by The Beaverhouse streaming group on Discord.
It's been an incredible experience working on the lost Bionicle game every fan has dreamed of getting their hands on.
To all of the Bionicle fans that read this, the work we've dedicated to this game is for you.
Returning to Planet U, I can't really discuss too much about what I'm doing because I don't want to give away some of what's going to be in the mod
I will say this: if you thought this game was out of tricks think again.
it has come to my knowledge how much galidor has been spoken of lately and I decided to pop in to see what all of it was about and holy cr*p, I have something to share with y'all.
a little while back on the solekian discord (which is a server full of chumps from bzpower and the likes where we praise solek and make memes - silly I know), we had a discussion about galidor and some guy said this:
I was like "oh my, is that last part true?" and suddenly my interest of this mess started to peak.
so I went to check the actor of nick bluetooth's instagram account and oh boy he wasn't fooling around with us.
at first, it was weird yet rather toned back from this poor fella because according to the guy I was talking to, he hasn't gotten a new role since 2002 - well major roles. to be honest, it's pretty sad considering his work for the show was pretty decent and I liked it.
but to be fair, doing work for one of lego''s failures wouldn't hurt your career right?
but yeah that's pretty it. I found this interesting enough to be shared with y'all.
Sleep is hard. Body does not want to sleep. Brain wants to sleep. Brain tends to lose.
Hi! I'm [still] Jaina, [still] queer as hell, [still] messed up in the head [but slightly better than before], [still] obsessed with LEGO stuff. Especially that which was around during my early childhood.
Hey, it's been a while since I was around here. I dropped out of RIT. Game Design, while still a huge passion of mine, is no longer something I can pursue. I simply cannot retain ANY useful information about coding (beyond the basics) if I stop coding for even a short period of time, and I have trouble learning anything new in it. I'm also in a bad place in my life, mental health wise, so I'm focusing on doing a whole lot of therapy and getting my s*** back together.
I brought back RSIs (repetitive strain injuries) brought about by trying to breed a shiny version of every single goddamn Pokemon (for which that is possible) by playing an extremely excessive amount of Dofus, followed by Stardew Valley, and then Sunless Sea. I'm itching to go back to Sunless Sea. I have no self control, though, so whenever they are feeling marginally better I do something to screw them up. It's REALLY boring watching Netflix and trying not to fidget all day long.
I recently remembered how awesome LEGO stuff can be and I want nothing more than to build, build, build. Unfortunately, my home is in Rochester, and my bricks are with my parents, in Saint Paul - plus, my hands hurt all the frickin' time so I'm not gonna open that barrel of snake worms until they are doing better.
In more positive news, I have a partner and also a sort of partner who will probably eventually be a girlfriend and it's pretty great. It's weird that some people actually find me attractive.
Hopefully I'll be around here more often. I have very little to do lately. Recovery is dull.
Last Friday i made a special avatar for myself inspired by the jackbox party pack game Monster Seeking Monster.
And over the next few days i have been making allot of avatars for other people, so i decided to showcase all of the ones i made so far.
Hope you enjoyed these and if you want one for yourself, go ahead and PM me.
I haven't made much progress since my last entry, to be honest. Most of what I've done is make a few minor cfg adjustments basically.
Adding DynamiteWakeRadius in has certainly made things very interesting, though. Glad I found this in Jessietail's config documentation.
Only thing major I did was a partial overhaul of the map Gephyrophobia. Yes, I'm using this map in my mod.
But my main reason for an update was to ask the community for some advice regarding maps. Take a look at my poll for details.
Welp, that's all for my first update of the new year!
So I finally decided to make a blog.
When I first joined this site in October of last year, I was amazed to see all the modding that had been done to my favorite childhood game, Rock Raiders. I first tried out Baz's mod, and from there, ended up using Axel's mod almost exclusively. It felt like a brand new game, and gave me countless hours of enjoyment (and yes, frustration too).
Eventually, I became increasingly interested in making my own modifications to not only RR, but to the Racers games and several other PC games I own. RRU has truly opened up a whole new world for me, and for that I can't thank this community enough.
Now, I'm working on yet another overhaul of Rock Raiders. Originally it was only going to be an emerge map fix of Axel's mod (though the problem stemmed from Baz's actually), but as I began to get more involved with the mod, it became painfully obvious that there were things that needed fixing. Badly.
For starters, the Pyrite Monster could walk on lava, behaved like a Lava Monster, etc. That's probably because I didn't use the fixed cfg Axel mentioned in his topic. Either way, once I made that change, the infamous infinite crystal drain bug appeared. By this point, I started talking privately to other users here. Jessietail helped me fix this and the crashing problem with first-person view. After these trips to the cfg, things snowballed. One fix lead to another, which lead to an idea for something else, and the cycle repeated.
Before long, I stumbled onto aiden's mod. It was this mod that gave me the push to try to solve the mining laser bug, which I ultimately did: http://www.rockraidersunited.com/topic/7985-mining-laser-bug-solved-well-partially/
From here, things just started moving like clockwork as I became more familiar with the cfg and the maps.
Suffice to say, I'm hoping I can produce something that doesn't fall into the "just another mod" category.
I'll update my progress as things move along for those interested. If you want to contribute to the project in any form, comment here or PM me.
My hope is that this becomes a collaborative effort, since I have no experience with modeling or making biomes.
Currently I feel almost ready for a beta release, so keep an eye on the overhauls forum
With that, I retreat into my hole (SlugIN.wav plays).
Surprise! It's an Irish folk song. Except it's got guns! This is probably my new favorite track of mine, even with all the repetitions (which by the way are very intentional). This track is like 80% stuff I've never used or tried before, so it's got a very fresh sound. I hope you'll enjoy it as much as I do!
I've never really followed the whole "New Years Resolution" thing before, but in getting older and running out the body clock, I've realised it might be good to start making some changes.
One thing I really want to achieve next year is one of my biggest failings from this year. I'm a software developer by day, and a gamer by night. Being drained through the day with professional-level coding has made me bitter and cynical towards my own projects, to the point I've stopped doing them. While I still write game design documents as a hobby, I've completely put off physically working on any of the projects I would have once committed to.
My New Year's Resolution is to produce one large-scale mod. It's something I used to do, or at least make serious attempts at, and I totally have the capability to do so now.
While just making a new project from scratch gives me a lot of freedom, doing it as a mod means I get to excite an existing audience and utilise any existing content/implementations (i.e. I don't have to make my own guns or gun code, which is important as I have no visual ability whatsoever, and core stuff like weapon physics are a real pain in the knackers to do). A big problem of making a game from scratch is that any serious investment will cost me (purchasing asset packs or artists to make the game not look s***, paying for my own time and materials, paying for promotional stuff etc) and I'll want to seek return, which means a lot of legal and certification woes to deal with. I just want to build something big but relatively light that people can enjoy.
My trouble is selecting a game for the specific mod I want to create. In an ideal world, my ultimate mod project would be a kind of Destiny-styled Raid, set in a breaking-down theme park. That is to say, a networked game-mode where a group of players are teleported between several small scenarios, in which they must complete a puzzle with barely any hints, while a horde of enemies attempts to gun them down. The story and aesthetics will be based on the likes of Westworld and Jurassic Park, which I've become very obsessed with recently. Ideally, players can collect audio logs, and collecting enough will change the final boss fight (or add a second one).
Of course, that kind of project would be intense to produce, especially with many mod kits, so the idea is modular and flexible. Maybe it will only be solo. Maybe combat will be reduced. Maybe there will be less variety of individual puzzle mechanics and instead more reuse in creative ways of the same puzzle mechanics. The core, player surviving a collapsing attraction park, will remain the same.
I'm looking for suggestions of games that have the capability to do anything along these lines. I've thought about using Blockland, but I've heard some negative things regarding the capability of the bots and having many different behaviours going at once (ideally, many people can connect to the server, group up in "fireteams" and run different parts of the course at the same time, like how a theme park ride has people in different rooms). If people can prove Blockland is capable of this kind of stuff, sure, but otherwise I'd like to know anything else I could use as a base. Another variant I've thought about (and one more relevant to RRU) is to make an overhaul for LEGO Rock Raiders that switches it up to become a time trial to find certain missing people and objects in the various tunnels underneath the park that staff used to get between attractions to perform maintenance.
Any suggestions will help. A part of this is I want to make something people will actually play, as opposed to just producing crap for myself.
... Imagine a computer game. More specifically, a real-time-strategy game.
But not with medieval knights. Not with spacemen. No, something far better - with both.
Both sides made out of Lego bricks.
Imagine starting with the classic AOE three minifigures...
Imagine harvesting Yellow bricks to build more minifigures....
Imagine harvesting Grey bricks to build weapons for those minifigures...
... and harvesting all sorts of bricks to start building small vehicles....
Imagine using those vehicles to harvest more bricks to build more vehicles....
... to build war machines of destruction...
... And then imagine the other player doing exactly the same thing.
Picture the carnage. Robin Hood's arrows bringing down giant alien spaceships, which are in turn bombing Aquanauts submarines trying to mine silver crystals to add a giant death beam to the Neptune Discovery Lab. Mars Mission tanks grabbing with Police Cars, and aliens walking away handcuffed. Pirate ships boarding submarines. Chrome Crushers drilling the front off those inferior Power Miners vehicles. Spamming Galaxy Squad speeders to fight off an unexpected invasion of tribesmen lead by Achu. Training "super units", like the MX-81 Hypersonic Operations Aircraft, only to find that your enemy has build the Mobile Devastator before you and has just wiped out half of your Aquanaut allies...
... and of course, destroying anything yields precious bricks back, so imagine sending a fleet of Small Transport Trucks to pick up the wreckage of the defeated Agent Bikes so you can upgrade your Chrome Crushers to have a second laser on them to defeat the second wave of inevitable Agent Bikes...
... and using those bricks to repair your frontline Exo-Force mechs with Mechanics while they pelt away at the Fire Station...
... then imagine starting LDD or variants thereof, and creating your own units... your own faction to bash the Ice Planet / Insectiods alliance with crossbows mounted on cars... expanding on tech trees of short-lived themes.... bringing new units to complement a strategic weakness...
... of course, the keyword here is "imagine," as I can't code for peanuts.
But still. It's a nice idea to think about.
I haven't been streaming for a little while now since I have been playing Pokemon Ultra Moon the entire time. And a little League of Legends on the side. I'll attempt to stream in the next hour after this is posted. I will also get some new social media within the next hour and will post them on the following day. Do not be surprised if I look down constantly on stream as I will probably be distracted by Pokemon Ultra Moon
As promised, here's a single post containing some of my videos, from this summer onwards!
This is a TouHou style track I started two years ago right after finishing Champion Battle, but I remade it from scratch with my new composition style. Unlike other tracks inspired by the same source, this one is a full-fledged composition!
This one is a rather unusual track for my standards, being more focused on experimental atmosphere and ambience than anything. Melodies are very scattered and are by far the least important element here.
This is a pretty basic House track, it's nothing too extreme but it's definitely a refreshing take on such a stale genre!
And last, but not least, this is a track I made as an example to show to a game developer who contacted me. I didn't even get to send it to him, so I decided to upload it. It's a JRPG-syle background music with very Japanese-y elements and floaty harmonies.
And that's all! Enjoy!