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Broken Alpha Channels When Running LRR With D3D HAL


Shay
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So I recently got Lego Rock Raiders working on my new Windows 10 laptop, and I'm running it in windowed mode using dxwnd and Cyrem's tutorial from here: http://s1.zetaboards.com/Rock_Raiders_United/topic/531248/1/

However, I run into a problem when running the game with D3D HAL (hardware mode) - the Rock Raider model have these weird black triangles on them, as if the alpha channels from the textures are not functioning properly. Playing the game in RGB Emulation mode (software mode) fixes this, but it drops the frame rate to 6 FPS and is nearly unplayable. How do I fix these broken alpha textures?

 

LRRError.png
 

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That tutorial is 9 years out of date. It's amazing how little we knew then! We use dgVoodoo now which works so much better. Follow this guide:

 

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