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High-Poly Super Teleport Pad Info Needed


PWNZOR
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Well I decided to put together a high-poly model for the Super Teleport Pad.

The model itself is no big deal, I'm working on that now. But I was wondering if anyone could let me know what parts of the model needed to be optimized out.

 

The bricks I'm using were made a while ago, and I made them have all sorts of detailed geometry. I know the game groups them together into various chunks of bricks for the animations. I don't remember if the game switches out parts of buildings between animations either (i.e. if the parts during the teleport animations are swapped out for a full model after it teleports, etc).

 

Would anyone be able to let me know what parts of the building are chunked together during the various animations for this building?

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Here are pictures showing each piece of the BIGTeleport. Everything in the first picture is in Buildings\BIGTeleport. The second picture has a piece in a different location. The central Teleport Pad is a single model located in World\Shared and will need to be edited as well.

 

large.TP_Parts.png.b5a7f15dc5b84d24fc487

 

large.TP_Full.png.2e170fa2242e747647deda

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