pivke Posted April 26, 2017 Share Posted April 26, 2017 Reversed some Opcodes Player Position Coordinates ================== X { 4 byte float } = 0x100E8364 Y { 4 byte float } = 0x100E8368 Z { 4 byte float } = 0x100E836C Player Camera ============= Y - Distance to camera { 4 byte float } = 0x5CCB2C Maybe someone outthere is able to trace the addresses back to it's movement function or animation function? Would be cool if someone could crack up the spawn-function of this game. Maybe a little multiplayer could be done then. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 26, 2017 Share Posted April 26, 2017 I dunno if it will be of any use, but here's a big Cheat Engine table of mine that I'm posting for the first time: https://www.dropbox.com/s/nlxehm0htkkhnvc/LEGO Island 2 (.exe Type 1).CT?dl=1 Images: Link to comment Share on other sites More sharing options...
pivke Posted April 26, 2017 Author Share Posted April 26, 2017 For some reasons I can't view the file. But viewed in Notepad and that's some awesome stuff you reversed there! Keep up that cool work. I'm not very familiar with reversing executables, so do you have any knowledge of reversing function's and it's addresses? As above mentioned, spawn and move functions would be gorgeous. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted April 27, 2017 Share Posted April 27, 2017 I'm not that good at instruction/function reading unfortunately, I'm just good at finding the basics of what affects things but no further. Link to comment Share on other sites More sharing options...
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