DistrictToTheFuture Posted November 6, 2016 Share Posted November 6, 2016 While trying to use LegoMoe's converter tool, it always comes with a error. Whenever I use the quick converter by The2BannedOne, I get a folder, but no .OBJ file. (LegoMoe's dosen't work because it dosen't allow spaces in a terminal, and it won't work even if I give it a path with no spaces.) Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 6, 2016 Share Posted November 6, 2016 Stick msh2obj.exe and this bat file (copy-paste that code into a text editor and save the file with a .bat extension) in the same directory as the .msh files and then run the .bat and see what happens. Link to comment Share on other sites More sharing options...
DistrictToTheFuture Posted November 7, 2016 Author Share Posted November 7, 2016 I can't thank you enough, so I'm not gonna try. (why johnny thunder) Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 7, 2016 Share Posted November 7, 2016 Well you're darn tootin welcome. Link to comment Share on other sites More sharing options...
DistrictToTheFuture Posted November 8, 2016 Author Share Posted November 8, 2016 Wait, am I able to convert my custom .OBJ files into a .MSH? I've tried the obj2msh tool before. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 8, 2016 Share Posted November 8, 2016 Yeah, obj2msh works just like msh2obj but reverse. I'm not sure how it works in regards to textures though. Link to comment Share on other sites More sharing options...
tomfyhr Posted May 14, 2017 Share Posted May 14, 2017 On November 6, 2016 at 11:01 PM, DistrictToTheFuture said: While trying to use LegoMoe's converter tool, it always comes with a error. Whenever I use the quick converter by The2BannedOne, I get a folder, but no .OBJ file. (LegoMoe's dosen't work because it dosen't allow spaces in a terminal, and it won't work even if I give it a path with no spaces.) Here are all models converted in obj. They are stored in a Unitypackage, so you need Unity to open them to view them models. Link: https://mega.nz/#!uwYVWKSa!WDke0c0rOgdXITSeXSnm4_Ns0n39KlArwC40tdcKbBc Link to comment Share on other sites More sharing options...
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