Robb Posted September 24, 2016 Share Posted September 24, 2016 I managed to change a value with a hex editor on LEGO ISLAND 2.exe that stops the game from teleporting you to the next section after landing in the Adventure Island overhead map. So now you can land there. But now I have an issue of not being able to get out the Helicopter or Pterodactyl after I land it, and only the Pterodactyl can fly again after landing it. If anyone knows any way round this, that would be great. Here is the value i changed: From: https://gyazo.com/210c198ab560987d6b32af6001cd1c9f To:https://gyazo.com/04cd44c798ec591ab1a4014b91e96934 Here are a couple screenshots of me landing on AI overhead: With helicopter https://gyazo.com/d4a876dc12c5006c8d578333048e4028 With pterodactyl https://gyazo.com/f82fa8d765a4947bdd96cbfc0a58dc81 Quisoves Potoo 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 24, 2016 Share Posted September 24, 2016 I've gotten this far when I disabled warping via Cheat Engine, unfortunately the changing of Pepper's state to be permitted to walk is where I got stuck too. Do you recall how in buildings some of Pepper's abilities like jump pizza and skateboard have some or all those states disabled? What if that's happening here with movement included? I have no confirmation but it is one theory. Link to comment Share on other sites More sharing options...
Robb Posted September 25, 2016 Author Share Posted September 25, 2016 Yes I was thinking it could be that too, or my other guess is that the helipad isn't programmed in the same way as the others, since it expects a teleport to the next part usually. Link to comment Share on other sites More sharing options...
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