Jump to content

Mipmaps?


Nitegeist
 Share

Recommended Posts

Hey people, i used to post here a while ago and now i need a hobby again so i'm back.

 

I'm experimenting with some high-res, highly detailed textures, and when they are far away from the camera they look terrible, even with anisotropic filtering cranked up to the max in the Nvidia control panel.

 

Now, i'm no texture expert, but if i'm not mistaken, this can be fixed if the texture is mipmapped.

Does anyone know if there's a way to use mipmaps? (or something similar?)

Link to comment
Share on other sites

I don't think this is possible without the source code.

 

EDIT: Huh. Apparently with some older Nvidia drivers, there was a "Force mipmap" option.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.