Ephemeralic Posted July 10, 2016 Author Share Posted July 10, 2016 3 minutes ago, Xiron said: You need to make sure the background colour is the same as the original, and you need to save the file with INDEXed colours, meaning image converter programs won't do. I'm not really sure what programs are capable of this, unfortunately. I really appreciate the help. I'll figure it out, thank you. And do you know if I could change the font color? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 10, 2016 Share Posted July 10, 2016 Seems Paint.NET seems to work fine for automatically saving index colours. Maybe Gimp does too. I would of gussed font colours are defined in /MenuData/LanguageName/GFONTS.FDB, but I just took a look and all I see are the definitions of what colour is transparency and a few other non-important bits. So either they are in another file right in /MenuData/ or they are hardcoded. (Use LR1BinaryEditor to check files) Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 10, 2016 Author Share Posted July 10, 2016 1 minute ago, Xiron said: Seems Paint.NET seems to work fine for automatically saving index colours. Maybe Gimp does too. I would say font colours are defined in /MenuData/LanguageName/GFONTS.FDB, but I just took a look and all I see are the definitions of what colour is transparency and a few other non-important bits. So either they are in another file or they are hardcoded. Okay. So if I use Paint.NET I could possibly replace the Lego Racers logo with something different while being transparent? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 10, 2016 Share Posted July 10, 2016 Yes. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 10, 2016 Author Share Posted July 10, 2016 On 7/10/2016 at 4:41 PM, Xiron said: Yes. Okay. Thank you. "Cannot save indexed image with transparency in BMP file format." ---Error message from Gimp. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 10, 2016 Share Posted July 10, 2016 Well that's because you have alpha on the image. Right click on the layer and press "Remove Alpha Channel" and the error should go away. If you want to have the Racers logo to have alpha, make the background black aka "000000" in hex. This colour varies per image. Taking a colour sample off the original image should tell you what the colour needed for transparency is though. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 10, 2016 Author Share Posted July 10, 2016 11 minutes ago, Xiron said: Well that's because you have alpha on the image. Right click on the layer and press "Remove Alpha Channel" and the error should go away. If you want to have the Racers logo to have alpha, make the background black aka "000000" in hex. This colour varies per image. Taking a colour sample off the original image should tell you what the colour needed for transparency is though. So, the game picks a color to make transparent, and that color is black? Or am I getting the wrong idea? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 10, 2016 Share Posted July 10, 2016 The transparency color the image needs are determined in other non-image files, it isn't hardcoded. But otherwise yes that is essentially correct. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 10, 2016 Author Share Posted July 10, 2016 8 minutes ago, Xiron said: The transparency color the image needs are determined in other non-image files, it isn't hardcoded. But otherwise yes that is essentially correct. Okay. So, if I make my logo's background black, Lego Racers will convert the black to an alpha channel. Is this correct? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 11, 2016 Share Posted July 11, 2016 That is 100% correct! Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 11, 2016 Author Share Posted July 11, 2016 32 minutes ago, Xiron said: That is 100% correct! Great! Here goes nothing.. Hmm... My Lego Racers was working perfectly fine until I put my custom logo into there. Now whenever I get past the little intro, the game force quits and provides a message saying "Lego Racers has stopped working." Was this just an issue with my logo or was my LEGO.JAM not compiled right? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 11, 2016 Share Posted July 11, 2016 To be honest, I'm not really sure about that one. It could be either. Do you know if you are running the 1999 or 2001 version of the game? With either you can avoid recompiling and run Jamless (per se), it's just the 2001 has a bit more to it. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 11, 2016 Author Share Posted July 11, 2016 1 hour ago, Xiron said: To be honest, I'm not really sure about that one. It could be either. Do you know if you are running the 1999 or 2001 version of the game? With either you can avoid recompiling and run Jamless (per se), it's just the 2001 has a bit more to it. 2001. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 11, 2016 Share Posted July 11, 2016 Okay. All you need is this fake jam and then you can play with extracted files, removing all potential compiling errors. http://oresome.rockraidersunited.com/download/349 Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 11, 2016 Author Share Posted July 11, 2016 11 hours ago, Xiron said: Okay. All you need is this fake jam and then you can play with extracted files, removing all potential compiling errors. http://oresome.rockraidersunited.com/download/349 Okay. So now I just put my LEGO folder into my Lego Racers directory and I'm all set? --------------------------- Fatal Error --------------------------- I/O error occurred file GImages.idb File not found --------------------------- Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 11, 2016 Share Posted July 11, 2016 Take them out of the LEGO folder and put the Menudata and Gamedata folders directly into the Racers folder. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 12, 2016 Author Share Posted July 12, 2016 5 hours ago, Xiron said: Take them out of the LEGO folder and put the Menudata and Gamedata folders directly into the Racers folder. Thanks, but now I get this. --------------------------- Fatal Error --------------------------- Unsupported color depth encountered --------------------------- Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 12, 2016 Author Share Posted July 12, 2016 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Link to comment Share on other sites More sharing options...
Quake Posted July 12, 2016 Share Posted July 12, 2016 20 hours ago, LegoRacersFanForever said: Thanks, but now I get this. --------------------------- Fatal Error --------------------------- Unsupported color depth encountered --------------------------- isn't this related to the colors used? like, does Lego Racers use a specific color palette? Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 18, 2016 Author Share Posted July 18, 2016 Does anyone know the answer to this? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 19, 2016 Share Posted July 19, 2016 I googled your error, and got this post: From what I get from that I think the bit type of your custom bitmap might be the problem. Link to comment Share on other sites More sharing options...
Ephemeralic Posted July 19, 2016 Author Share Posted July 19, 2016 8 hours ago, Xiron said: I googled your error, and got this post: From what I get from that I think the bit type of your custom bitmap might be the problem. Hmm.. how would I change the bit type? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 19, 2016 Share Posted July 19, 2016 On image editors (except MSPaint) there usually is an option when saving/exporting. Link to comment Share on other sites More sharing options...
Ephemeralic Posted August 2, 2016 Author Share Posted August 2, 2016 On 7/19/2016 at 3:07 PM, Xiron said: On image editors (except MSPaint) there usually is an option when saving/exporting. Okay. I'll try that. Link to comment Share on other sites More sharing options...
Ephemeralic Posted August 27, 2016 Author Share Posted August 27, 2016 Link to comment Share on other sites More sharing options...
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