bphillips09

I recreated Lego Island in Unity 5

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Xana Lyoko

Glad the website is finally back ! So, a while ago we talked about the minifigures and their walking animation, but there's something that bugged me since then; would it be possible for you to use the original character models and animations instead of creating new ones ?

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bphillips09
On 11/8/2017 at 8:57 PM, Xana Lyoko said:

Glad the website is finally back ! So, a while ago we talked about the minifigures and their walking animation, but there's something that bugged me since then; would it be possible for you to use the original character models and animations instead of creating new ones ?

 

It's not possible for me to pull the original animations from the game.

 

However, if they were to be recreated (preferably in Maya, Cinema 4D, 3DS Max, or Blender), I can use them no problem. 

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RobberBaron

Will the download link be back up soon?

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bphillips09
On 12/25/2017 at 2:57 PM, RobberBaron said:

Will the download link be back up soon?

 

The newest version will be out very soon! (I'm aiming for before January 1st, maybe mid-January at the latest).

 

My brother surprised me for Christmas by recreating the Hospital theme music for REDUX, so I'm going to put that in before the release. It's actually really good and a big step towards getting the entire soundtrack recreated. 

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bphillips09

Almost ready! Quick question: At the start of the game, you rather have the car be 

1. where it is now?

2. the last place you left it?

3. outside the infocenter?

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Cyrem
4 minutes ago, bphillips09 said:

Almost ready! Quick question: At the start of the game, you rather have the car be 

1. where it is now?

2. the last place you left it?

3. outside the infocenter?

 

#4 - Someone else is driving it.


While 1 & 3 might be funny for a while, they could get annoying. My pick is 2. Unless... the brickster leaves a note saying he stole your car.

 

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bphillips09

Updated to v0.9.6.1. The links (and changelog) are in the initial post. The game should notify you of an update when starting, and if you accept it will take you to the first post.

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bphillips09

Any feedback for v0.9.6.1

Anything in particular you guys want to see in the next update?

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DarkianMaker

Well aside from managing to do some questionable things with the Information Center (more on that when I can record it) it is pretty good. Perhaps the next update could add a new interior or something?

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vitawrap

there are way too much post process filters, namely the sharpen and blurry one.

apart from that it's some good stuff

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bphillips09
2 hours ago, vitawrap said:

there are way too much post process filters, namely the sharpen and blurry one.

apart from that it's some good stuff

 

The only effect applied to the player's camera is depth of field. Although, the camera is set to use HDR if your hardware can support it.

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TJ6Red

I found a glitch where if you launch a plane in the observation tower, the Info Center doesn't render at all.
*Click for example*

Also if you hit escape while in the tower, this happens

If the pause menu is already opened, pressing Q causes a soft lock. (you can still use the menu, you just can't play without restarting.)

 

A minor complaint I have is that the elevator music still overlays what ever is currently playing. (unless you use it of course)
 

 

 

Also don't tell anyone, but what if you made it so that there's a 1 in 100 chance of instead of the normal elevator music playing, it plays the elevator music from System Shock.

You never saw me. *Throws smoke bomb*


Your brother did a pretty good job remixing the Hospital theme if you ask me. If he ever wants to remake anymore tracks, I'd recommend showing him this: http://le717.github.io/LEGO-Island-VGF/legoisland/music.html There's not much but Instruments and Samples is where the good stuff is*.

Edit: Also here's a Destructiod article about how the the original game is ATHEISTIC. *LINK*


That's all I got for now. 

Keep up the good work!



(Also I STILL DON'T KNOW WHAT SHADOW CASTING MODE DOES [pls tell me-- er... us])





*If he's already seen it, please do me a favor, and get yourself a mind eraser frog from your local retailer.

Edited by TJ6Red
Wanted to add something. (Also changed minor things)

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bphillips09
9 hours ago, TJ6Red said:

I found a glitch where if you launch a plane in the observation tower, the Info Center doesn't render at all.
*Click for example*

Also if you hit escape while in the tower, this happens

If the pause menu is already opened, pressing Q causes a soft lock. (you can still use the menu, you just can't play without restarting.)

 

A minor complaint I have is that the elevator music still overlays what ever is currently playing. (unless you use it of course)
 

 

 

Also don't tell anyone, but what if you made it so that there's a 1 in 100 chance of instead of the normal elevator music playing, it plays the elevator music from System Shock.

You never saw me. *Throws smoke bomb*


Your brother did a pretty good job remixing the Hospital theme if you ask me. If he ever wants to remake anymore tracks, I'd recommend showing him this: http://le717.github.io/LEGO-Island-VGF/legoisland/music.html There's not much but Instruments and Samples is where the good stuff is*.

Edit: Also here's a Destructiod article about how the the original game is ATHEISTIC. *LINK*


That's all I got for now. 

Keep up the good work!



(Also I STILL DON'T KNOW WHAT SHADOW CASTING MODE DOES [pls tell me-- er... us])





*If he's already seen it, please do me a favor, and get yourself a mind eraser frog from your local retailer.

 

I just finished fixing all the bugs you mentioned, so those will be fixed in the next update. The elevator music though is designed to always be playing. Do you mean you can hear it when not significantly close to the elevator, though?

 

The dropdown for Shadow Casting Mode is something I meant to remove. I put it in initially when we transitioned from the 2D Infocenter interior to the 3D one, as it was a way to check the effects of interior shadows in-game based off one-sided planes covering the outside of the interior models. I'm going to remove it for the next update.

 

I'll pass on the message to my brother, he'll appreciate it! Also I think you meant 'AESTHETIC' and not 'ATHEISTIC'....

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TJ6Red
10 hours ago, bphillips09 said:

The elevator music though is designed to always be playing. Do you mean you can hear it when not significantly close to the elevator, though?

I think it'd be better if I just show  you.

Quote

 


The background music tends to overlay the elevator music until you decide to use the thing.

I would prefer it if the music got quieter as you got closer to the thing. (Also is it me, or do the elevator doors not close all the way.)

 

 

 

10 hours ago, bphillips09 said:

Also I think you meant 'AESTHETIC' and not 'ATHEISTIC'....

Oops, uh.... I think now would be a good time to get a mind eraser frog.

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Shifty

Good to see this project is still going!

 

I noticed that the player still moves for a split second even after letting go of the movement keys. Are you using Input.GetAxis or Input.GetAxisRaw for your directional input?

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bphillips09
1 hour ago, Shifty said:

Good to see this project is still going!

 

I noticed that the player still moves for a split second even after letting go of the movement keys. Are you using Input.GetAxis or Input.GetAxisRaw for your directional input?

 

I'm using my input manager's implementation of GetAxis because I wanted input smoothing for when joysticks are being used. I suppose I could change it to the implementation of GetAxisRaw when a joystick is not being used, however.

 

Edit: Actually, I think using the input manager's GetAxisRaw would be a better option in the long run for when joystick calibration would be used. Currently calibration is used but not saved when the game is exited, so I'll implement that and change it to GetAxisRaw. This is the documentation of the method for the input manager if you're curious: http://guavaman.com/projects/rewired/docs/api-reference/html/M_Rewired_InputActionEventData_GetAxisRaw.htm

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Yutyocraft

It isn't working at Linux Debian 64 bit. It opens a menu which includes RUN, CONFIG and CANCEL. And they aren't working.

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bphillips09
7 hours ago, Yutyocraft said:

It isn't working at Linux Debian 64 bit. It opens a menu which includes RUN, CONFIG and CANCEL. And they aren't working.

Hmm... just tried it in Ubuntu 64-bit and it worked just fine. I guess try re-downloading, unzipping, and running again? Have you tried using just the x86 executable and not the x86_64 file? It doesn't entirely make sense that the game would load the first scene (menu) but not be able to load the main scene (game), since clicking the "RUN" button just loads the game scene. CONFIG should close the game and open the configuration window, and CANCEL should quit the game. Do none of these buttons work? Do the icons change when you mouse-over them?

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Xana Lyoko

I haven't checked this project in a long time since there wasn't anything new posted, but I just downloaded and played with my new PC, and man, is it good to just wander on the island. I really like the improvements so far, and as soon as I've heard the hospital music it put a big grin on my face for quite a while.

 

I'm really looking forward to see the next version (and hopefully hear the Jail tune remastered) !

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Yutyocraft
On 13.01.2018 at 6:13 AM, bphillips09 said:

Hmm... just tried it in Ubuntu 64-bit and it worked just fine. I guess try re-downloading, unzipping, and running again? Have you tried using just the x86 executable and not the x86_64 file? It doesn't entirely make sense that the game would load the first scene (menu) but not be able to load the main scene (game), since clicking the "RUN" button just loads the game scene. CONFIG should close the game and open the configuration window, and CANCEL should quit the game. Do none of these buttons work? Do the icons change when you mouse-over them?

Non of them are working. Icons aren't changing too. I recommend you to make this file .applimage or something different. Type of files likes .x86 and .x86,64 are not recommended and bad. 

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bphillips09
On 1/13/2018 at 6:29 PM, Xana Lyoko said:

I haven't checked this project in a long time since there wasn't anything new posted, but I just downloaded and played with my new PC, and man, is it good to just wander on the island. I really like the improvements so far, and as soon as I've heard the hospital music it put a big grin on my face for quite a while.

 

I'm really looking forward to see the next version (and hopefully hear the Jail tune remastered) !

 

Thanks for the positive feedback!!

 

21 hours ago, Yutyocraft said:

Non of them are working. Icons aren't changing too. I recommend you to make this file .applimage or something different. Type of files likes .x86 and .x86,64 are not recommended and bad. 

 

Hmmm.. that's very strange. What version of Debian are you running? It works fine for me on Ubuntu 16.04. Unfortunately I cannot change the filetype. Unity (the game engine that this is written in) only allows me to build for linux using .x86 and .x86_64 filetypes. All I can do is try to figure out exactly what isn't working on your device, so in order to do that I need your system specs (CPU/GPU/OS) and (if it exists) the game's log file. Check here for the log file: "~/.config/unity3d/Brandon Phillips/LEGO Island Redux/". It should be titled "Player.log" or similar. If you can find that, post it or send it to me along with your system info and I'll take a look at it. 

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