Yellowkey Posted December 29, 2015 Share Posted December 29, 2015 CrystalCore is a rewrite of the classic RockRaiders game so it can run in high resolution on modern systems. Yeah, I know what you are thinking. Not another RockRaiders clone that will never get finished. And you are probably right. Development has slowed down because of bugs and badly written code. I should rewrite bigger parts of this project if I ever want to finish this. I'm not sure if it's worth continuing with this project. So I've decided to post the current status of the project and let you decide whether it's worth or not. Currently it can load Maps and Models of the game and has some basic gameplay implemented. This is a snapshot taken right out of development so some debug information and tests are enabled. Also includes a number of bugs. To run it you need to copy "LegoRR0.wad" and "LegoRR1.wad" into the CrystalCore folder. Controls: [W, A, S, D, Q, E] Move the camera [G] Does what right click usually does [V] Destroy wall [R] build path [C] Spawn RockRaider [T] Spawn Toolstore [F] Spawn crystal [1] Spawn Small Transporter [2] Spawn Tunnel Scout [3] Spawn Chrome Crusher [left click] select units [right click] rotate camera Download: oresome.rockraiders.com (Windows, 64 Bit) Spoiler Fluffy Cupcake, The Ace Railgun, grappigegovert and 10 others 13 Link to comment Share on other sites More sharing options...
Cirevam Posted December 29, 2015 Share Posted December 29, 2015 This is really cool, even better that it uses actual game assets! You should keep going. I've been looking for an OpenRR branch that's suitable enough for a long time since I got fed up with the limitations of the stock game. I'd love to see this get fleshed out enough to become a real LRR replacement for modern systems. le717, MaelstromIslander and Raiderforce 3 Link to comment Share on other sites More sharing options...
Cyrem Posted December 29, 2015 Share Posted December 29, 2015 Looks really good and probably the closest remake to the original I've seen. Props for making it load original assets from the WAD files. If you're worried about it not being finished, the best thing to do would be to release the source to the community to work on as well. Definitely keep working on it mate. MaelstromIslander 1 Link to comment Share on other sites More sharing options...
aidenpons Posted December 30, 2015 Share Posted December 30, 2015 Don't worry. It might have bugs but what it also might have is less bugs than the original LRR. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 30, 2015 Share Posted December 30, 2015 Whatever you do don't stop don't let this die. This is great. Open source as Grapheme said if you just don't feel like continuing it. Link to comment Share on other sites More sharing options...
Black Boy Posted December 30, 2015 Share Posted December 30, 2015 Nice job my man, looking forward to it. Link to comment Share on other sites More sharing options...
Cyrem Posted June 13, 2016 Share Posted June 13, 2016 How's this project coming along @Yellowkey ? It'd be great to see a new update to this le717 1 Link to comment Share on other sites More sharing options...
Yellowkey Posted July 13, 2016 Author Share Posted July 13, 2016 Not that well. I'm currently busy with my bachelor thesis. In case I don't continue this project I've decided to release the source code: https://bitbucket.org/YellowKey/legorockraiders. lol username, Fluffy Cupcake, Lair and 3 others 6 Link to comment Share on other sites More sharing options...
Lair Posted July 14, 2016 Share Posted July 14, 2016 7 hours ago, Yellowkey said: Not that well. I'm currently busy story of every project here ever. ah well. Link to comment Share on other sites More sharing options...
Cyrem Posted July 14, 2016 Share Posted July 14, 2016 On 7/14/2016 at 6:31 AM, Yellowkey said: Not that well. I'm currently busy with my bachelor thesis. In case I don't continue this project I've decided to release the source code: https://bitbucket.org/YellowKey/legorockraiders. Hey Yellowkey, thank you so much for releasing the source. Trying to compile the source, but i'm getting this error: C:\WINDOWS\system32\cmd.exe /C C:/TDM-GCC-64/bin/mingw32-make.exe -j8 SHELL=cmd.exe -e -f Makefile "----------Building project:[ YellowKey-legorockraiders-513bf9f6f1fc - Debug ]----------" mingw32-make.exe[1]: Entering directory 'C:/UsersDesktop/YellowKey-legorockraiders-513bf9f6f1fc' C:/TDM-GCC-64/bin/g++.exe -c "C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp" -std=c++11 -g -Wall -frepo -o ./Debug/src_ObjectInfoData.cpp.o -I. -I. cc1plus.exe: warning: command line option '-std=c99' is valid for C/ObjC but not for C++ C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:35:16: error: 'olObjectInfoData' is not a class template template class olObjectInfoData<float>; ^ C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:35:16: error: explicit instantiation of non-template type 'olObjectInfoData' C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp: In instantiation of 'T ObjectInfoData<T>::get(int) [with T = bool]': C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:36:16: required from here C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:28:1: warning: no return statement in function returning non-void [-Wreturn-type] } ^ C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp: In instantiation of 'T ObjectInfoData<T>::get(int) [with T = int]': C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:37:16: required from here C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc/src/ObjectInfoData.cpp:28:1: warning: no return statement in function returning non-void [-Wreturn-type] mingw32-make.exe[1]: *** [Debug/src_ObjectInfoData.cpp.o] Error 1 mingw32-make.exe: *** [All] Error 2 YellowKey-legorockraiders-513bf9f6f1fc.mk:508: recipe for target 'Debug/src_ObjectInfoData.cpp.o' failed mingw32-make.exe[1]: Leaving directory 'C:/Users/Desktop/YellowKey-legorockraiders-513bf9f6f1fc' Makefile:4: recipe for target 'All' failed ====5 errors, 2 warnings==== Ideas? is there a file missing from the source? Link to comment Share on other sites More sharing options...
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