Xir

IXS Decompressing & Recompressing All of IXS' files!

Recommended Posts

Xir

Just thought I'd given everyone a heads up that via my requesting, compressed files, i.e. .qst (quest), .bmb (material), col, mbk, level.pkg, .txt files, you name it, can now be decompressed using QuickBMS after a month of hard work (in silence) from aluigi.

Script: http://aluigi.altervista.org/bms/island_xtreme_stunts.bms

 

If the program asks you:

- the script has requested to load a function from the dll MEMORY_FILE3
do you want to continue (y/N)?

(as some files will), say yes.

 

Also, DON'T OVERWRITE files as some of them throw a fit on conversion, decompress them to a different directory.

 


To recompress, open a blank text file and put this in it, and save it as any name with the .bms extension:

 

get SIZE asize
log MEMORY_FILE 0 0
put SIZE long MEMORY_FILE
append
log MEMORY_FILE 0 SIZE
append
math SIZE + 4
get NAME filename
log NAME 0 SIZE MEMORY_FILE

Courtesy of aluigi

  • Like 5

Share this post


Link to post
Share on other sites
Terrev

Good topic, though I think it'd be more fitting in the IXS subforum than the LI1 subforum, so I moved it. ;P

Share this post


Link to post
Share on other sites
Xir

Wait, I did that? xD Oops. Thank you!

 

Anyhow, I've gone and added the recompression method to OP.

Share this post


Link to post
Share on other sites
Avery

Thanks for sharing this! It now makes a lot more sense what some of the files are for.

EDIT: I just found out that the building labeled as "Patients" is Lucky Larry's house!

Edited by AaronBurner05

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now