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musiclover350

SKYRING.GDB

12 posts in this topic

Okay, so I've been wondering how to deal with this for FOREVER...

The skyring.

I've uploaded an image to this post for those who elicit confusion to see what I mean. This particular issue defaces only Imperial Grand Prix, Tribal Island Trail and Pirate Skull Pass. This image is of Imperial Grand Prix.

This hinders from the ability to create new skyboxes for these tracks, and Imperial Grand Prix desperately needs an update. Is anyone willing to help me figure this out? I have no clue how to attack this.

(Credits to grappigegovert for the amazing Track Editor tool! It's super useful!)

Skyring.JPG

Edited by musiclover350
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I don't understand what you're asking. Even with the image...

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I don't understand what you're asking. Even with the image...

Same... Are you saying that this "skyring" is a GDB model that is placed in front of the skybox, hence obscuring it from view? If so, surely you can just set its contents to null so that it has no appearance (but the file still exists and can be loaded, so as not to crash the track)?

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Are you saying that this "skyring" is a GDB model that is placed in front of the skybox, hence obscuring it from view?

Looking at a video of IGP, it seems that skyring might be the water? (Nope)

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I apologize for the obscurity of my inquiry. I was asking more along the lines of, is there any way to alter this texture so that it has no effect on the color of the skybox gradients? I don't know if anyone's noticed, but when Creator made his updated SKB textures, the behavior of Pirate Skull Pass is really trippy.

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I guess the GDB could be edited to remove the texture mapping completely. I don't have LR1 accessible at the moment to try that though.

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I did some testing with the skyrings earlier, and it looks like they do absolutely nothing.
I tried moving them around with GDBump, which did nothing, and even removing them didn't seem to have any effect.

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If you'll notice in the image below, watmat is listed as a material for the skyring, and titwat2 is listed as the texture for that material. I think it has something to do with this, but that's all I've found so far.

WHYYY.JPG

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The only thing that tells me is that the skyring is somehow connected to the water texture. Perhaps some blending effect is going on? Since all tracks the skyring appears in has water going out into the distance.

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What really shivers my timbers is how the Pirate Skull Pass SKB can be used on Tribal Island Trail with NO EFFECT on the skyring.

If Xiron is correct, how would we remove said connection/correlation? This is infinitely baffling.

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I thought that maybe the model may have been at the bottom of the skybox model like an attachment and it was below the waterline making it hard to see. Nope, I made the water transparent and it says otherwise.

So perhaps the model is behind the skybubble that follows you, and you can never get close enough that you can see it due to the skybubble being to small.

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So I decided to take SKYRING.GDB and BACKGRD.SKB from my vanilla extracted JAM archive (I have a vanilla and a dirty extract; dirty is the modded one) and put it in RACEC0R1 (Imperial Grand Prix).

It appears even the SKB gradients of the tracks with a skyring entry aren't even interchangeable. I really hope we can crack this soon enough...

(Image below for reference)

This sucks.JPG

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