lego modding noob Posted February 8, 2015 Share Posted February 8, 2015 Apparently it is possible to beat Pirate Skull Pass under a minute via a glitch. I have linked the video that demonstrates the glitch being used. I cannot seem to get it to work. Anyone else having any luck? Link to comment Share on other sites More sharing options...
aidenpons Posted February 9, 2015 Share Posted February 9, 2015 EDIT: I'm using the 2001 LR release version. Hmm. That shouldn't happen. Last time I checked, and LR doesn't get updates , if you reversed across the finish line you would go down a lap (to Lap 0, I think or something), and you would have to go past the line again to make it go up, but the counter would be decrementing and incrementing (though invisibly). That being said, I don't know how the checkpoints work exactly and you might be able to abuse them. Link to comment Share on other sites More sharing options...
lol username Posted February 9, 2015 Share Posted February 9, 2015 This bug works in a lot of (all? Don't remember) tracks in the 1999 version. It was fixed in the 2001 version. JrMasterModelBuilder 1 Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted February 9, 2015 Share Posted February 9, 2015 And here I was, pulling my hair out trying to actually beat Veronica Voltage for real on a couple of tracks. I could have just done this. Ah well. This bug works in a lot of (all? Don't remember) tracks in the 1999 version. It was fixed in the 2001 version. Is it necessary to complete the time race once first? I noticed that the video had the ghost car. I wonder if it simply fails to reset the other checkpoints. Link to comment Share on other sites More sharing options...
lol username Posted February 9, 2015 Share Posted February 9, 2015 As far as I know it works in any race mode at any time. I saw a guy use it to do a speedrun through all the circuits - it obviously cut out a lot of time. Link to comment Share on other sites More sharing options...
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