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LR2 Weapons Reference List + Discussion


Fluffy Cupcake
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Fluffy Cupcake

As there has been some confusion on what the official name really are since there was no given name outside the files which no one saw until over a decade after the game's release, and everyone has since given them their own name, here are the official names according to the files so we are all on the same page when talking about them.

To make this topic less dry, I'm going to copy paste the manual's description under the picture AND name. I'm also going to have this topic open to disscussion on the weapons, as I've already started below the descriptions. Feel free to join in on the conversation.


BLOODHOUND_zps97dc7d74.pngBLOODHOUND

This Power-up is a powerful homing missile that finds its target,
just like a bloodhound. When you gain this Power-up, you’ll see a
target appear on the nearest car in front of you. Press Use Powerup
to shoot the missile at this car. The car doesn't need to be directly in
front of you – the missile will find its target!


Advanced use: Press the Next Homing Missile Target key or the Previous
Homing Missile Target key to target the car of your choice then press the
Use Power-up key to shoot the missile. This way you can target any car in
the game.

 

CORKSCREW_zpsd12d6f10.png CORKSCREW

 

This Power-up sends a big rocket with a spinning drill at the front
after your opponents. When fired, it will shoot off in a straight
line, damaging every car in its path, until it hits the landscape or
a building.


Advanced use: This Power-up can also be used as a speed-boost. Rather
than pressing the Use Power-up key and letting go, keep holding it. Your
car will become attached to the rocket and you’ll be dragged down the
track until you let go of the key. Be careful where you use this
function, as you will have no control over the direction of the
rocket. Also, make sure you let go of the key before it explodes,
otherwise your car will be damaged.

 

NEMESIS_zps9989e96a.png NEMESIS

 

This Power-up creates a spinning whirlwind that drops onto the
track behind your car. It will then start growing, but if nobody
drives into it, it will disappear after 5 seconds. When a car hits the
vortex, it will spin around, out of control, and will be also take some
damage. This Power-up can be very effective if you drop it somewhere
where it’s difficult for other drivers to see it, such as after a bend.

 

Advanced use: Instead of just pressing the Use Power-up key, hold it
down. The whirlwind will stay attached to your car, and as it gets bigger, it
will act as a shield, deflecting anything that tries to hit you. But make sure
you let go, and drop the vortex within 5 seconds, otherwise you will get
caught up in it - you will lose control of your car and it will be damaged too.

 

SHOCKWAVE_zps64a2051d.png SHOCKWAVE

 

With this Power-up, all of the other cars in the race will begin deconstructing
when you press the Use Power-up key. It will last for
6 seconds, and every 2 seconds, a layer of LEGO® bricks will
disappear from your opponents cars!


As this Power-up is so powerful, it doesn’t have an advanced use.

 

SLIZERDISC_zpsbe333dc5.png SLIZER DISC

This disc travels in a straight line, bouncing off the landscape, until
it runs out of power or hits a car.


Advanced use: You can fire the disc at cars that are behind you by holding
down the Look Behind key, and then the Use Power-up key.

 

STEALTH_zps742c47bc.png STEALTH

This Power-up makes you invisible for a little while. Other players
will find it harder to hit you, and the homing missile won’t be able
to lock on to you. Also, you’ll be able to overtake other players
unnoticed.


Advanced use: While in stealth mode, you’ll have the ability to steal another
player’s Power-up by bumping into them; don’t worry, you won’t lose any
bricks from your car when you do this. To help you choose, you will be able
to see an icon of the Power-up that each player is carrying (if they’ve got
one) over each car.

 

THUNDERBALL_zpsa4bbbd3f.png THUNDERBALL

This Power-up creates a bubble around your car, which grows in
size until it bursts, unleashing the power of a thunderstorm on
other cars!


Advanced use: Rather than just pressing the Use Power-up key, try holding
it down for at least a second. The bubble will grow as before, but when
you let go, it’ll drop on to the track. It will continue to grow, but if another
car hits it, it’ll explode (and that car will take double the damage of other
cars nearby). The longer the bubble stays on the track, the more damage it
will do, but your car will not be affected. But be careful – make sure you
drop it within five seconds, otherwise it’ll explode and your car will take
double the normal damage.

 



I've said it before, and I'll say it again, the shockwave weapon is simply way too overpowered, espesially with how unintelligent the AI for not going to fix their car even if it is exactly half broke, and when the player can easily grab another one of these and simply take all racers out in one blow after they've passed by the only fixing pit in the track, which they would also be too dumb to u-turn back to even if they just passed by it two seconds ago.

 

Over on the Nemeis weapon discription, there are a few incorrect things in the manual that I've noticed:

 

It will then start growing, but if nobody drives into it, it will disappear after 5 seconds. When a car hits the vortex, it will spin around, out of control, and will be also take some damage.

Uuuh, it expires after 5 seconds regardless if anyone drives into it or not...? Also, I may be reading too much into it, but it almost sounded like a given that the vehicle was suppose to take damage. At this state, no, you don't take damage when you go into it, unless you slide into a palm tree or something.

 

The whirlwind will stay attached to your car, and as it gets bigger, it will act as a shield, deflecting anything that tries to hit you.

Uh, no, it does not act as a shield, I've tested this statement and proved that it is not true.

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It will then start growing, but if nobody drives into it, it will disappear after 5 seconds. When a car hits the vortex, it will spin around, out of control, and will be also take some damage.

Uuuh, it expires after 5 seconds regardless if anyone drives into it or not...? Also, I may be reading too much into it, but it almost sounded like a given that the vehicle was suppose to take damage. At this state, no, you don't take damage when you go into it, unless you slide into a palm tree or something.

 

The whirlwind will stay attached to your car, and as it gets bigger, it will act as a shield, deflecting anything that tries to hit you.

Uh, no, it does not act as a shield, I've tested this statement and proved that it is not true.

 

Lego did this with the Rock Raiders Manual too; parts of it wasn't actually in the game (like, in example to Rock Raiders, that apparently the Rapid Rider is Upgradable).

 

Its like they don't know what the game is like until its released.

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Fluffy Cupcake

Its like they don't know what the game is like until its released.

Or they were pushed to release it before its time.

Stupid companies and their forced deadlines making games that could of been great worse then they should be.

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Where'd you get "Nemesis" from? Game files? Going by LRR, game files are generally a bad source of name information. l405G.jpg

A nemesis is a variety of things that generally involve opposites and enemies. However:

(usually in the singular, formal) A punishment or defeat that is deserved and cannot be avoided.

Even going by that definition, it's horribly wrong as you can drive right through it and it presents no problems (driving to the side will bend your path, but driving straight through won't). However, the manual did apparently say some stuff about "damage" and "shield" and its ridiculous cooldown period could possibly indicate that this is supposed to be a match for it's apparent O.P. ness.

 

Given by this.... I'd say the shockwave is far more deserving of the name "Nemesis."

 

[/rant] l405G.jpg

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