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Change color of parts on AI vehicles


joeytheleo
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Hey, I've seen this done before in people's custom textures but I just can't where in the __CM.GDB you are actually changing colors on the car. Any help appreciated.

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Here's a bit from KKCM.GDB:

    (float)-217.6705
    (float)-415.3186
    (float)298.8335
    (float)0.9995
    (float)0.999501
    (byte)228
    (byte)91
    (byte)91
    (byte)255

The bytes are the color. It's RGBA. It would look like E45B5BFF in a hex editor. Midnight is approaching and I can't think of anything else to say. Have fun and goodnight.

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Haha! :P

 

Is that just recolouring, or did you try and change the bricks too? I'd be interested to see if that spike actually has a hitbox or just clips through things.

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i tried doing a control-f replace all of some of the color values in the file, and i (stupidly) did replace all 193 with 64 (or something like that). This not only replaced the (byte) 193 color lines but also replaced some of the (float) values which totally messed up the car xD

 

 

By the way I have fixed it since then!

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