joeytheleo Posted October 22, 2014 Share Posted October 22, 2014 Hey, I've seen this done before in people's custom textures but I just can't where in the __CM.GDB you are actually changing colors on the car. Any help appreciated. Link to comment Share on other sites More sharing options...
Car CrazeXVI Posted October 22, 2014 Share Posted October 22, 2014 Here's a bit from KKCM.GDB: (float)-217.6705 (float)-415.3186 (float)298.8335 (float)0.9995 (float)0.999501 (byte)228 (byte)91 (byte)91 (byte)255 The bytes are the color. It's RGBA. It would look like E45B5BFF in a hex editor. Midnight is approaching and I can't think of anything else to say. Have fun and goodnight. Link to comment Share on other sites More sharing options...
joeytheleo Posted October 22, 2014 Author Share Posted October 22, 2014 I think I broke it lol Link to comment Share on other sites More sharing options...
Jimbob Posted October 23, 2014 Share Posted October 23, 2014 Haha! Is that just recolouring, or did you try and change the bricks too? I'd be interested to see if that spike actually has a hitbox or just clips through things. Link to comment Share on other sites More sharing options...
joeytheleo Posted October 23, 2014 Author Share Posted October 23, 2014 i tried doing a control-f replace all of some of the color values in the file, and i (stupidly) did replace all 193 with 64 (or something like that). This not only replaced the (byte) 193 color lines but also replaced some of the (float) values which totally messed up the car By the way I have fixed it since then! Link to comment Share on other sites More sharing options...
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