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Custom LEGO Universe Skins/Models


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First person to ask "how u stil play LU" gets shot with a Rank 3 Inventor's beehive and then pissed on. Further questioning will just result in the pissing bit.

 

gallery_5567_380_385501.png

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Fluffy Cupcake

You don't know how he plays LU (at least only the login screen at most)? I'm pretty sure it has been discussed around here before. I don't know if a topic was ever actually made though, and I can't find one, so you're out of luck.

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Quick question, how in the world did you get your hands on the LU Minifig models?

https://www.youtube.com/watch?v=NFQCYpIHLNQ
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how in the world did you get your hands on the LU Minifig models?

First person to ask "how u stil play LU" gets shot with a Rank 3 Inventor's beehive and then pissed on.

 

You're cutting it a little close there mate :P

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The real answer is with "secret Jamesster techniques". I think the point is that it's either not entirely 100% perfectly legal or it's very complex with little payoff to discuss how this comes about.

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lol username

1 - Take LU beta client

2 - Swap out minifigure model/textures with edited versions

3 - Replace or remove login animation(s, optional)

4 - Launch client

5 - Profit

Anyway, have an Imperial Soldier. Video this time because the animations give them a lot of life.

 

 

Torso texture edited from one of the ones here: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=123627

Edit:

 

M-Tron astronaut, also an unused idle animation. Torso texture edited from this. LU devs would have raised the visor and made it opaque and one with the helmet model, like this, because draw calls and stuff. I don't have to go to such lengths.

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D'awww, that M-Tron astronaut! :D  Anyway, nice to see someone mod the Beta client, even if it may just be just some texture/model changes.

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  • 1 year later...

*poke*

 

LU stuff sure has come a ways since then huh?

 

This conversation reminded me of my earliest posts on the lego message boards about LU:

 

GnHicuF.pngg7s2Ovm.png

 

We got the Explorien Bot specialty and the GM-only jetpacks were given out to players just before the game closed (though actually a friend of mine who was a LUP was able to get me one early), so that only left playing as Chip. Merdon just made a nice face texture (see above), so I only needed the torso - I just took a screenshot of Chip's video on the character screen in Stunt Rally, and through a combination of Paint.net and waifu2x (lol, but hey it works) was able to get it looking kinda okay (though it's ended up with DDS artifacts anyway). I reskinned Skee Daddle's original model, so first here he is as an NPC:

 

7H7ccaG.png

 

And then I swapped out the main model with that (turned down the shading quality as it breaks otherwise):

 

oPyogJH.png

 

14F6uiK.png

 

There, I've done everything I originally wanted to do in LU.

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tuI3jaC.pnglUV4NMW.pngU5hruGy.png

 

The Deadly Spaceman from Brikwars. Aside from just being a cool character, he also stars in the art that changed the direction of LU from a city-themed game to... Well, something more like Brikwars.

 

Quote

... The biggest one was Lego Universe, where they were doing the standard Lego single-IP thing and making a game about City and nothing else. Then one day they found the BrikWars painting, projected it on the wall, and said "Everybody stop. Let's scrap the game we were trying to make and make this instead."

http://rayhawk.livejournal.com/439433.html

 

Quote

If you remember the really early previews, the game was originally going to be just running around in a Lego City theme. Then they saw BrikWars, scrapped the whole thing, and started over.

They tried to hire me right on the spot, but I was busy on a different MMO project. (That one never ended up getting launched; I should have taken the Lego job first chance I got.) But since they couldn't get me, they just turned BrikWars into part of employee training. Everyone working on Lego Universe got a day-one orientation presentation about What Is BrikWars and Who Is Mike Rayhawk.

Then two or three years later, my previous project wrapped up and I was free to switch over to Lego Universe instead. Day one, just like all the other new hires, I had to sit through the What Is BrikWars and Who Is Mike Rayhawk presentation. It was a surreal experience.

 

http://brikwars.com/forums/viewtopic.php?t=11548&p=303203#p303196

 

So it seems quite fitting for him to finally appear in this game.

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  • 1 month later...
lol username

Here's one for Mythrun/Ari. It's a re-creation of something I did back in 2012 except done properly and in-game this time. Figured out a lot of new modding tricks and possibilities while working on this one as I had to work around several roadblocks and technical quirks. Also got a lot of screenshots in case he ever wants to do stuff with them: http://imgur.com/a/t1HNn

 

3ipnope.png

 

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  • 1 month later...
lol username

 

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qAgH08E.png

 

The torso textures and the Spyrius guy's face texture are edited from Return to Blockland 1.045, the Royal King's face is edited from a texture made by Aaronburner05. (Pereki pointed out that the name "Major Kartofski" seems to belong to the Spyrius android.)

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  • 1 month later...
lol username

hey remember that really early LU trailer with the grumpy darkling battle (starts around 1 minute in)

 

 

the LU devs were kind enough to leave some early face textures in some layers of a random PSD that was in the game data for some reason, and there's some early NPCs that still use those early UV maps, so

 

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(yeah he holds the sword in the other hand in the trailer but how it is here is how pretty much all weapons in LU were actually held)

 

bonus: some random screens of crux prime I think are kinda cool, and one of them has the eyepatched trailer dude too

 

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WNPdB6z.png

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