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WRL Tutorial: Adding In New Objects


Fluffy Cupcake
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Fluffy Cupcake

Here is everything you need to know about adding a new static object into the world:

Mobile objects are practically the same principle, so use this for them as well.

 

 

Tools needed:

Hex Editor: http://mh-nexus.de/en/programs.php

Coordinate Viewer: http://www.rockraidersunited.com/topic/5050-coordinate-viewer/

WRL Topic: http://www.rockraidersunited.com/topic/5176-all-about-wrls-everything-you-see-and-do-in-the-worlds-warning-large-post/

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Shadowblaze

Awesome! I thought it was impossible to add more objects. Well, I'm glad I was wrong. :thumbsup:

 

For the collision type, the byte that determines the sound is right after "ÃÃŒL?ÃÃŒL?". 1D is the tents in Arctic, and 17 I think is stone.

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Fluffy Cupcake

Yes, it is right after that.

By the way, the format of the coordinates and rotation is the same of everything in the WRL that does have coordinates, so part of this tutorial can be used for other things too!

It would be nice to make a complete list, not just have bits here and there. This can be done by just changing the type of one object, ram into it, jot it down, change collision type, and reload map. Repeat this process until complete.

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  • 3 years later...

I've had an interest of one of your videos with the Trex running around the village on the adventures island? Will you be having a tutorial for that? I'd like to have the red mech walking around Sandy Bay (apocalypse bay for me)

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