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Misc. renders and such [WARNING: HUGE IMAGES]


dead_name
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Fluffy Cupcake

Looking very good. :glasses:

I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.)

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Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that.

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dead_name

Looking very good. :glasses:

I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.)

 

No idea!

 

​1f603.png

 

 

 

Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that.

 

Maybe once it's less of a hacked-together mess.

I (badly) hacked LR2 model support into my raytracer. Runs really slowly, but enjoy:

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Fluffy Cupcake

Swweeeeeeeeeeeet. I'm kind of hoping a model converter will be made soon so we can put our own models in the game. :3

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I'm kind of hoping a model converter will be made soon so we can put our own models in the game. :3

 

I'm hoping the same thing, both import and export features would be really handy. The pressure's on!

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