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#31
tmo7452

Will RU be OpenSource? I'm C++ developer and interested in this project. What's about a Github repo for RU?

Most likely. Right now I'd like to keep it closed, and Sparky and I are doing pretty well just the two of us. I plan to open source it once it's up to the level of the original LRR.

 

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around October, but I'm going to pick it back up this summer.


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#32
le717

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around Sept, but I'm going to pick it back up this summer.


Although I have no commented on RU before, I was following the discussion, and I must say, this is great news! Keep up the good work!
 

I plan to open source it once it's up to the level of the original LRR.


Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.


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#33
Sharkly

tmo7452! It's good to hear from you, it's been some time. I'm pumped to get back to work on RU. :D

 

Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.

 

He means LRR's level of functionality. We're really not too far off, believe it or not.


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#34
tmo7452

He means LRR's level of functionality. We're really not too far off, believe it or not.

 

Interface, vehicles, monsters, sounds, models,  and *shudder* animations x_x. Once bug-checked, that will probably be the 1.0 release. Then on to events/triggers, multiplayer, campaigns, new stuff, whatever.

 

ლ(ಠ_ಠლ) y u change your name anyway?


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#35
yo dude

So how is the project going? I'm really interested in seeing how this turns out :P



#36
actinidia

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Are you still developing this? Is it possible to test it?

 

I would love to help! I'm not a programmer, but I'm good at 3D and design.

If you still need an interface design, of if you need high quality rock raiders or updated versions of the vehicles and buildings, I would be glad to help :)



#37
pepijndevos

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Please don't tell me the game was never finished or open sourced.

I've been thinking about doing a modern edition of the game.

I was planning to use Unity 3D with a Light Wave plugin to load the original models.

 

One thing that I think would be cool in the AI is to make Rock Raiders get in and out of  vehicles by themselves.

So that way they could drive somewhere, drill a wall, pick up ore, drive back.

This would make lava/water maps so much better.



#38
Cyrem

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Please don't tell me the game was never finished or open sourced.
I've been thinking about doing a modern edition of the game.
I was planning to use Unity 3D with a Light Wave plugin to load the original models.
 
One thing that I think would be cool in the AI is to make Rock Raiders get in and out of  vehicles by themselves.
So that way they could drive somewhere, drill a wall, pick up ore, drive back.
This would make lava/water maps so much better.


Unfortunately it doesn't look like there has been an update to it in over a year, and no he didn't open source it, so we can't continue his work.