Raiders Untitled

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Posted · Report post

This looks great!

About your questions:

 

1) I think it'd be good to have a system where ore and crystals are localized by default, so separate bases have separate resource counts. In that case, there should be a building or something similar that allows easy transportation of resources, since you don't want to have to send transport trucks back and forth all the time.

 

3) I like the feature of LRR that raiders are able to cross corners between rocks that vehicles cannot cross.

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Posted · Report post

Looks cool  ;)

Keep up the good work!

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Posted · Report post

Very nice work so far, I hope this keeps on going!

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Posted · Report post

Thanks for the awesome feedback and encouragement! We're still progressing in RU, we're just having to think through some things. I'm currently working on rendering optimizations, so there hasn't been much visible progress besides frame rate increases. Stay Frosty!

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Posted · Report post

Will RU be OpenSource? I'm C++ developer and interested in this project. What's about a Github repo for RU?

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Posted · Report post

Will RU be OpenSource? I'm C++ developer and interested in this project. What's about a Github repo for RU?

Most likely. Right now I'd like to keep it closed, and Sparky and I are doing pretty well just the two of us. I plan to open source it once it's up to the level of the original LRR.

 

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around October, but I'm going to pick it back up this summer.

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Posted · Report post

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around Sept, but I'm going to pick it back up this summer.

Although I have no commented on RU before, I was following the discussion, and I must say, this is great news! Keep up the good work!

 

I plan to open source it once it's up to the level of the original LRR.

Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.

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Posted · Report post

tmo7452! It's good to hear from you, it's been some time. I'm pumped to get back to work on RU. :D

 

Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.

 

He means LRR's level of functionality. We're really not too far off, believe it or not.

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Posted · Report post

He means LRR's level of functionality. We're really not too far off, believe it or not.

 

Interface, vehicles, monsters, sounds, models,  and *shudder* animations x_x. Once bug-checked, that will probably be the 1.0 release. Then on to events/triggers, multiplayer, campaigns, new stuff, whatever.

 

ლ(ಠ_ಠლ) y u change your name anyway?

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Posted · Report post

So how is the project going? I'm really interested in seeing how this turns out :P

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Are you still developing this? Is it possible to test it?

 

I would love to help! I'm not a programmer, but I'm good at 3D and design.

If you still need an interface design, of if you need high quality rock raiders or updated versions of the vehicles and buildings, I would be glad to help :)

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Posted · Report post

Please don't tell me the game was never finished or open sourced.

I've been thinking about doing a modern edition of the game.

I was planning to use Unity 3D with a Light Wave plugin to load the original models.

 

One thing that I think would be cool in the AI is to make Rock Raiders get in and out of  vehicles by themselves.

So that way they could drive somewhere, drill a wall, pick up ore, drive back.

This would make lava/water maps so much better.

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Posted · Report post

Please don't tell me the game was never finished or open sourced.

I've been thinking about doing a modern edition of the game.

I was planning to use Unity 3D with a Light Wave plugin to load the original models.

 

One thing that I think would be cool in the AI is to make Rock Raiders get in and out of  vehicles by themselves.

So that way they could drive somewhere, drill a wall, pick up ore, drive back.

This would make lava/water maps so much better.

Unfortunately it doesn't look like there has been an update to it in over a year, and no he didn't open source it, so we can't continue his work.

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Posted · Report post

RU isn't abandoned.

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RU isn't abandoned.

 

Quick! Open source before it's lost forever!!!

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Posted · Report post

God's not dead, and neither is RU.

youcanchangeflowers.png

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Posted · Report post

<screenshot>

That must have been one mighty big cup you had :0

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God's not dead, and neither is RU.

 

-snip-

 

Pepper must have been there ... and shouldn't have pressed >Enter< in the proximity of important buildings  >.<

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Posted · Report post

The flower Tool Store object is facing the wrong way! Nooooooo! l405G.jpg

 

just thought I'd point that out l405G.jpg

 

 

All the good LI flower jokes have been stolen... :cry:l405G.jpg

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