Sign in to follow this  
Followers 0

Coordinate viewer

12 posts in this topic

Posted · Report post

As requested by Xiron, here is a coordinate viewer for LEGO Racers 2!

 

gallery_4344_345_46004.png

It works the same as my LR1 coordinate viewer, and is available for download here:

http://rrubucket.s3.amazonaws.com/LR2_Coordinate_Viewer_5.1_435020.zip

Update:

v5.1

- Fixed only x-value teleporting.

v5

- Added a teleport feature

  Press the buttons with arrows to copy values from the viewer,

  and press 'teleport' to go there.

v4

- Option to copy values to clipboard

v3

- Shows all 4 rotation values

- Spaces between bytes for better reading

v2

- Option to show coordinates as bytes

 

Thanks to Xiron for sending the address pointers needed to make this.

7 people like this

Share this post


Link to post
Share on other sites

Posted · Report post

Once LR2 modding becomes possible, this will be so usefull.

In the meantime, I guess all I can do is use it to find locations of thigns in CE easier.

Share this post


Link to post
Share on other sites

Posted · Report post

Updated with an option to show coordinates as an array of bytes for use with hex editing.

1 person likes this

Share this post


Link to post
Share on other sites

Posted · Report post

Horray! Now we can edit coordinates with no problem!

Hmm, think you can put a space between every byte for easier byte reading? (Won't affect copy-pasting with the clipboard, so no worries there.)

Edit: Also as well, can you make a way to copy all XYZ at once? Since they usually always come in that order with nothing between them.

Share this post


Link to post
Share on other sites

Posted · Report post

Updated again,

Now shows all 4 rotation values (I was missing 1 (thanks Xiron))

Also puts spaces between bytes for easier reading.

1 person likes this

Share this post


Link to post
Share on other sites

Posted · Report post

And here's yet another update!

This time I added an option to copy the values to the clipboard.

You can choose between 3 formats:

- X Y Z (Location)

- R1 R2 R3 R4 (Rotation)

- X Y Z R1 R2 R3 R4 (Both location and rotation)

1 person likes this

Share this post


Link to post
Share on other sites

Posted · Report post

Awesome, every more reason for me to go back to this.

I've been using Cheat Engine because I could copy all XYZ or Rotations at once there (and also change my positions and freecam move around with hotkeys), but now I can copy Postion AND rotation all at once on your program. :D (I can only copy them separate on CE because the rotation doesn't directly follow)

Share this post


Link to post
Share on other sites

Posted · Report post

As suggested by Xiron, there is now a teleporter built in the coordinate viewer.

It can also save locations(+rotations) to a file for later teleportation.

5 people like this

Share this post


Link to post
Share on other sites

Posted · Report post

As suggested by Xiron, there is now a teleporter built in the coordinate viewer.

It can also save locations(+rotations) to a file for later teleportation.

Great! I'll download it asap! :D

Share this post


Link to post
Share on other sites

Posted · Report post

Hehehe, awesome!

What would make this more awesome is being able to bind hotkey shortcuts to the saved locations. ;P

Still pretty epic at its current state though. Thanks for updating!

Share this post


Link to post
Share on other sites

Posted · Report post

Since I recently started modding the .WRL files (with the aid of your wonderful coordinate viewer,) the appearance of this addition is serendipitous. Thanks!

However, there seems to be a bug. Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable.

Cheers!

EDIT: Upon further examination, I have found that this bug only seems to occur when the "display as bytes" option is activated. Otherwise, the teleporter works fine.

Share this post


Link to post
Share on other sites

Posted · Report post

Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable

My apologies, I hadn't tested teleporting in byte-view and overlooked this.

It is fixed now (v5.1).

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0