Posted 06 August 2013 - 09:28 PM
It works the same as my LR1 coordinate viewer, and is available for download here:
- Fixed only x-value teleporting.
- Added a teleport feature
Press the buttons with arrows to copy values from the viewer,
and press 'teleport' to go there.
- Option to copy values to clipboard
- Shows all 4 rotation values
- Spaces between bytes for better reading
- Option to show coordinates as bytes
Thanks to Xiron for sending the address pointers needed to make this.
- Grapheme, Xiron, CaptainGolem and 4 others thanked this
Posted 07 August 2013 - 04:33 AM
In the meantime, I guess all I can do is use it to find locations of thigns in CE easier.
Posted 03 October 2013 - 05:12 AM
Updated with an option to show coordinates as an array of bytes for use with hex editing.
- Xiron thanked this
Posted 03 October 2013 - 07:04 AM
Horray! Now we can edit coordinates with no problem!
Hmm, think you can put a space between every byte for easier byte reading? (Won't affect copy-pasting with the clipboard, so no worries there.)
Edit: Also as well, can you make a way to copy all XYZ at once? Since they usually always come in that order with nothing between them.
Posted 24 December 2013 - 09:47 AM
This time I added an option to copy the values to the clipboard.
You can choose between 3 formats:
- X Y Z (Location)
- R1 R2 R3 R4 (Rotation)
- X Y Z R1 R2 R3 R4 (Both location and rotation)
- Xiron thanked this
Posted 24 December 2013 - 09:53 AM
Awesome, every more reason for me to go back to this.
I've been using Cheat Engine because I could copy all XYZ or Rotations at once there (and also change my positions and freecam move around with hotkeys), but now I can copy Postion AND rotation all at once on your program. (I can only copy them separate on CE because the rotation doesn't directly follow)
Posted 02 August 2014 - 02:18 AM
Great! I'll download it asap!
As suggested by Xiron, there is now a teleporter built in the coordinate viewer.
It can also save locations(+rotations) to a file for later teleportation.
Posted 02 August 2014 - 03:56 AM
What would make this more awesome is being able to bind hotkey shortcuts to the saved locations.
Still pretty epic at its current state though. Thanks for updating!
Posted 02 August 2014 - 04:58 AM
Since I recently started modding the .WRL files (with the aid of your wonderful coordinate viewer,) the appearance of this addition is serendipitous. Thanks!
However, there seems to be a bug. Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable.
EDIT: Upon further examination, I have found that this bug only seems to occur when the "display as bytes" option is activated. Otherwise, the teleporter works fine.
Posted 02 August 2014 - 05:41 AM
Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable
My apologies, I hadn't tested teleporting in byte-view and overlooked this.
It is fixed now (v5.1).
- Quistaros Pugnat thanked this