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Coordinate viewer


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#1
grappigegovert

As requested by

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, here is a coordinate viewer for LEGO Racers 2!
 
gallery_4344_345_46004.png

It works the same as my

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Update:
v5.1
- Fixed only x-value teleporting.
v5
- Added a teleport feature
  Press the buttons with arrows to copy values from the viewer,
  and press 'teleport' to go there.

v4
- Option to copy values to clipboard
v3
- Shows all 4 rotation values
- Spaces between bytes for better reading
v2
- Option to show coordinates as bytes
 
Thanks to

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for sending the address pointers needed to make this.
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#2
Xiron

Once LR2 modding becomes possible, this will be so usefull.
In the meantime, I guess all I can do is use it to find locations of thigns in CE easier.

#3
grappigegovert

Updated with an option to show coordinates as an array of bytes for use with hex editing.


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#4
Xiron

Horray! Now we can edit coordinates with no problem!

Hmm, think you can put a space between every byte for easier byte reading? (Won't affect copy-pasting with the clipboard, so no worries there.)

Edit: Also as well, can you make a way to copy all XYZ at once? Since they usually always come in that order with nothing between them.



#5
grappigegovert

Updated again,
Now shows all 4 rotation values (I was missing 1 (thanks

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))
Also puts spaces between bytes for easier reading.
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#6
grappigegovert

And here's yet another update!
This time I added an option to copy the values to the clipboard.
You can choose between 3 formats:
- X Y Z (Location)
- R1 R2 R3 R4 (Rotation)
- X Y Z R1 R2 R3 R4 (Both location and rotation)
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#7
Xiron

Awesome, every more reason for me to go back to this.

I've been using Cheat Engine because I could copy all XYZ or Rotations at once there (and also change my positions and freecam move around with hotkeys), but now I can copy Postion AND rotation all at once on your program. :D (I can only copy them separate on CE because the rotation doesn't directly follow)



#8
grappigegovert

As suggested by Xiron, there is now a teleporter built in the coordinate viewer.
It can also save locations(+rotations) to a file for later teleportation.
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#9
KevinVG207

KevinVG207

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As suggested by Xiron, there is now a teleporter built in the coordinate viewer.
It can also save locations(+rotations) to a file for later teleportation.

Great! I'll download it asap! :D

#10
Xiron

Hehehe, awesome!
What would make this more awesome is being able to bind hotkey shortcuts to the saved locations. ;P
Still pretty epic at its current state though. Thanks for updating!

#11
Quisoves Pugnat

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Since I recently started modding the .WRL files (with the aid of your wonderful coordinate viewer,) the appearance of this addition is serendipitous. Thanks!

However, there seems to be a bug. Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable.

Cheers!

EDIT: Upon further examination, I have found that this bug only seems to occur when the "display as bytes" option is activated. Otherwise, the teleporter works fine.



#12
grappigegovert

Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable


My apologies, I hadn't tested teleporting in byte-view and overlooked this.
It is fixed now (v5.1).
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