Exkajer Posted May 3, 2013 Share Posted May 3, 2013 I was experimenting with new mod. Bats are very annoying (you all know that), but I dont want to just move "canscare" to false, because it must be to make bats normal part of game. But bats needed something which will let you fight with them, because big bangs dont work as good as we want. Ive tried, and my new mod worked. Here is the code from my modded cfg: Bat { Levels 1 RouteSpeed 4.0 TrackDist 10.0 CollHeight 10.0 CollRadius 10.0 AlertRadius 10.0 ; Alert radius (causes attack mode) RandomMove TRUE ; Random movement RandomMoveTime 10 CanScare TRUE ; Scare away the player ScaredByBigBangs TRUE ShowHealthBar TRUE SplitOnZeroHealth TRUE ; Flock parameters. Please block copy the whole section if adding to other things Flocks TRUE ; Set this to create a flock for this object. Flocks_Debug FALSE ; If this is set the actual lego objects animation is displayed at the "lego" position. Flocks_Smooth TRUE ; Smooths out the orientation of the flocks elements. Flocks_Size 12 ; Number of the given item in the flock. (Default 5) Flocks_Turn 0.06 ; Turning speed of the bat. (0.06 default) Flocks_Speed 1.5 ; Velocity of the flock. (2.0 default) Flocks_Tightness 1.5 ; Tightness of the flock. (2.0 default) Flocks_GoalUpdate 2.0 ; How often the flocks goal is updated (25 per second). (2.0 default) Flocks_Randomness 6.0 ; Randomness of goals. (2.0 default) Flocks_Height 17.0 ; Height above the ground of the flock elements. (30.0 default) CrossLand TRUE CrossWater TRUE CrossLava TRUE EngineSound SND_Bat ; Statistics about the weapons CanBeShotAt TRUE ; Can this monster be shot at by lego men CanFreeze FALSE ; Can this object be frozen FreezerTime 0.0 ; Time this object is frozen for FreezerDamage 0.0 ; Damage that freezing causes CanLaser FALSE ; Can this object be lasered LaserDamage 0.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 10.0 ; Distance the object is pushed 40=1 block PusherDamage 200.0 ; Damage that the pusher gun causes } Ok and how it works: pusher kills bats at one shot. Otherwise bats are flying forever, like always. I needed to choose one of the options of dying, because without it, bats didn't vanish. I had chosen "useholes" its a slugs code. That means this mod works properly only, if there ARENT ANY holes on map. If they are, bats will come to holes at start of mission. I gave you code, maybe someone has better idea? Write here. __ Edit: Changed again to SplitOnZeroHealth Link to comment Share on other sites More sharing options...
le717 Posted May 3, 2013 Share Posted May 3, 2013 It might be best to rewrite this into a Patchman Patch so it can be installed easier and the code formatting is not lost. Link to comment Share on other sites More sharing options...
Lair Posted May 3, 2013 Share Posted May 3, 2013 Bats move too fast to be shot at without a vehicle. It honestly would be better to make bats a peaceful creature and add a new bat that's slower and bigger and scared Raiders and can be shot with good timing. Link to comment Share on other sites More sharing options...
Exkajer Posted May 3, 2013 Author Share Posted May 3, 2013 @up this is not a problem, I was testing this mod and it works. Mod doesn't work only if there are slimey holes on level. This is a problem,we need alternative method of bats death. Link to comment Share on other sites More sharing options...
Cirevam Posted May 4, 2013 Share Posted May 4, 2013 SplitOnZeroHealth TRUE That's the line you need to add in order for monsters to properly die. Link to comment Share on other sites More sharing options...
Exkajer Posted May 4, 2013 Author Share Posted May 4, 2013 It wont make them change to small monsters? Link to comment Share on other sites More sharing options...
alan Posted May 4, 2013 Share Posted May 4, 2013 Try it, that's the best way to find out Misread the post, sorry Link to comment Share on other sites More sharing options...
Cirevam Posted May 4, 2013 Share Posted May 4, 2013 The three original monsters are hard-coded to spawn tiny monsters. Rock and Lava monsters spawn Tiny Rock Monsters, and Ice Monsters spawn Tiny Ice Monsters. Everything else spawns nothing. Lair 1 Link to comment Share on other sites More sharing options...
Exkajer Posted May 7, 2013 Author Share Posted May 7, 2013 I've changed to SplitOnZeroHealth. After shotdown, bat flock got stuck in one place. It was still scaring away rock raiders, it didnt disappeared. It was just flying/standing in one place where it was shot down. SplitOnZeroHealth does not work. Im returning to "UseHoles". Any other ideas? Link to comment Share on other sites More sharing options...
Lair Posted May 7, 2013 Share Posted May 7, 2013 SplitOnZeroHealth does not work. It does. You need to specify a crumble animation in the bat's AE. Link to comment Share on other sites More sharing options...
Exkajer Posted May 7, 2013 Author Share Posted May 7, 2013 Can you describe what to write and where? Im afraid I dont understand. Link to comment Share on other sites More sharing options...
Lair Posted May 7, 2013 Share Posted May 7, 2013 The .AE file for the bats, add a CRUMBLE activity (copy the code from the rock monster AE and just use one of the bat's existing LWS files until you can make one yourself). Link to comment Share on other sites More sharing options...
Cirevam Posted May 7, 2013 Share Posted May 7, 2013 Sorry I forgot to mention that. Do this to the bat.ae file in the CreaturesBat folder: Lego* { Scale 1.0 Activities { Activity_Stand Stand Activity_Route Route Activity_Crumble Crumble } Stand { FILE VLPbatidle TRANSCOEF 0 LWSFILE TRUE } Route { FILE VLPbatfly TRANSCOEF 0 LWSFILE TRUE } Crumble { FILE VLPbatfly TRANSCOEF 0 LWSFILE TRUE } } Ben24x7, Exkajer and aidenpons 3 Link to comment Share on other sites More sharing options...
McJobless Posted May 10, 2013 Share Posted May 10, 2013 Exkajer, if you're not done with bats yet, I was wondering if you could help me work on the flock parameters. I was thinking about making multiple fighter jets fly in a squadron, but some of the variables seem to act funny. Link to comment Share on other sites More sharing options...
Exkajer Posted May 10, 2013 Author Share Posted May 10, 2013 I am not even a programmer, Im just a fan of editing levels for games. I dont have any skill in that type of work. Link to comment Share on other sites More sharing options...
McJobless Posted May 10, 2013 Share Posted May 10, 2013 Well then, back to randomly putting in numbers hoping they work. alan 1 Link to comment Share on other sites More sharing options...
RockRaiderWolf Posted January 6, 2014 Share Posted January 6, 2014 I Don't Know whether it's possible but maybe someone could edit the sonic blaster bombs to actually deal damage to the bats and slugs. probably an idea already thought of but, I figured I might as well mention it. Link to comment Share on other sites More sharing options...
MaxRideWizardLord Posted June 8, 2019 Share Posted June 8, 2019 Subscribed to this thread. I also want bats to be killed by either of handgun and also electric fence. But I kinda want the code which works on all map, even the one with slug holes. Link to comment Share on other sites More sharing options...
Recommended Posts