I was experimenting with new mod. Bats are very annoying (you all know that), but I dont want to just move "canscare" to false, because it must be to make bats normal part of game. But bats needed something which will let you fight with them, because big bangs dont work as good as we want. Ive tried, and my new mod worked. Here is the code from my modded cfg:
AlertRadius 10.0 ; Alert radius (causes attack mode)
RandomMove TRUE ; Random movement
CanScare TRUE ; Scare away the player
; Flock parameters. Please block copy the whole section if adding to other things
Flocks TRUE ; Set this to create a flock for this object.
Flocks_Debug FALSE ; If this is set the actual lego objects animation is displayed at the "lego" position.
Flocks_Smooth TRUE ; Smooths out the orientation of the flocks elements.
Flocks_Size 12 ; Number of the given item in the flock. (Default 5)
Flocks_Turn 0.06 ; Turning speed of the bat. (0.06 default)
Flocks_Speed 1.5 ; Velocity of the flock. (2.0 default)
Flocks_Tightness 1.5 ; Tightness of the flock. (2.0 default)
Flocks_GoalUpdate 2.0 ; How often the flocks goal is updated (25 per second). (2.0 default)
Flocks_Randomness 6.0 ; Randomness of goals. (2.0 default)
Flocks_Height 17.0 ; Height above the ground of the flock elements. (30.0 default)
; Statistics about the weapons
CanBeShotAt TRUE ; Can this monster be shot at by lego men
CanFreeze FALSE ; Can this object be frozen
FreezerTime 0.0 ; Time this object is frozen for
FreezerDamage 0.0 ; Damage that freezing causes
CanLaser FALSE ; Can this object be lasered
LaserDamage 0.0 ; Damage sustained by a laser
CanPush TRUE ; Can this object be pusher'ed
PusherDist 10.0 ; Distance the object is pushed 40=1 block
PusherDamage 200.0 ; Damage that the pusher gun causes
Ok and how it works: pusher kills bats at one shot. Otherwise bats are flying forever, like always. I needed to choose one of the options of dying, because without it, bats didn't vanish. I had chosen "useholes" its a slugs code. That means this mod works properly only, if there ARENT ANY holes on map. If they are, bats will come to holes at start of mission.
I gave you code, maybe someone has better idea? Write here.
Changed again to SplitOnZeroHealth