On the topic of Lego Battles

23 posts in this topic

Posted

So who all here has played the Lego Battles games? To be honest, I love 'em. I think if they can keep changing up the formula to keep things fresh like they did with LB:N, I really wouldn't mind some more sequelage! Sure they aren't exactly deep or challenging, but theyre quick and fun- and really, I don't expect every game to blow my socks off, and it's fine to have a game that's not incredble, but just a fun little timewaster.

And your thoughts?

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Posted

How can you not love a series of LEGO games that can involve classic space astronauts and 90s space androids and Exo-Force robots fighting pirates, ninja, and dwarfs on Mars? :D

I've played both games, and yeah, they're pretty awesome. I've played through most of LEGO Battles (still have yet to finish the Imperials story arc), and I also played through the first act of the Ninja story in LEGO Battles: Ninjago. I love the LEGO Battles games mostly for the sheer awesomeness of the concept: An RTS game involving tons of LEGO characters and themes, from the 70s to present day, duking it out in a bunch of different environments.

Another thing I love is that the series is chock-full of classic LEGO stuff - Islanders, including King Kahuka? Classic Ninja? Governor Broadside from the 80s/90s Pirates theme? 90s Space androids working alongside Mars Mission astronauts? Forestmen/Dark Forest? Imperial Armada? Western? CLASSIC SPACE? YES. And while LEGO Battles: Ninjago doesn't quite have the roster of classic themes as the first game, it did sure pack in a ton of non-Ninjago stuff, like Atlantis, Power Miners, Agents, Collectible Minifigures, the main heroes and villains from the first game... Oh yeah, and it still had classic space. YES.

And while the games were published by TT, they were developed by Hellbent Games, and aside from a couple concepts for collectibles being carried over from TT's licensed titles, the games are pretty unique compared to the other modern LEGO games. That combined with the mish-mashing of various LEGO themes, plus appearances of several classic characters, really makes the series feel like something out of the pre-TT days of LEGO games. And despite using the same engine, LEGO Battles: Ninjago introduced a lot of new stuff that made the gameplay quite different from the original game, almost feeling like an RPG-RTS hybrid at points.

I really only have two big gripes with the series:

1, why the heck is it DS exclusive? The games would be a hundred times better on PC.

2, the pathfinding AI is terrible, at least in the first game. The Rock Raiders units had rather stupid AI, but at least they could move across the map without trouble.

Oh, and the music. Even though the composer seems to be quite copyright-obsessed as far as YouTube uploads of it go, and the DS doesn't have amazing sound quality, there's some really good music throughout the series.

Some other odds and ends as long as we're discussing this series... A LEGO Battles artist put some pretty darn awesome stuff on dA:

http://emosktr.deviantart.com/art/Lego-Castle-125964452

http://emosktr.deviantart.com/art/Lego-Pirate-Painting-125964358

http://emosktr.deviantart.com/art/Lego-Space-Painting-125964194

Also, a while back I ripped apart the ROM for LEGO Battles (mainly to get at the original music files, which I successfully converted to a usable format thanks to some tools found on the 'net), and along the way I noticed there seems to be an unused test map in the game. I haven't tried it yet, but I imagine playing it could be as simple as swapping it around with a level normally playable in the game, then packing up the ROM again, loading it into an emulator, and loading the level you swapped it with.

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Posted

I agree with all of your sentiments. The mashed of themes is a big reason why the game is so great, and I never knew about al that cool stuff.now if you excuse me, I have a new team to build. It's got ninjas, dwarves, alien robots, evil dragons, pirates and spaceships. If you're not crossing at least 4 themes, you're doing it wrong!

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Posted

In a sea of licensed games, I enjoy this game quite a lot. I haven't played it much though, and I can't find my DS at the moment..

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Posted

So what's the longest game you ever played? If I strip the whole map of resources, settle in every corner of the map, and eliminate every enemy installation, let them rebuild, and then destroying them again until they run out of resources, I can get it close to an hour, maybe over. I can't remember how long exactlly it was. I'll try again right now and see.

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Posted

Well, it took me over an hour to beat the level "Incoming!" in LEGO Battles: Ninjago... And like five attempts... But maybe I just suck at RTS games. :P

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Posted

I actually do have this game, and even though I'm no RTS junkie, I really have enjoyed it. I haven't gotten very far in the game, but it was just so refreshing to finally see a LEGO game that isn't based off of a movie, rather something fresh. It's quite a pity the game is so overlooked, but it certainly doesn't help it's a handheld exclusive. Like jamesster said, if it had a PC version, I would buy it without question.

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Posted

Jamesster. That mission took me 11 minutes. Two tries on hard mode. And I didn't use any red bricks whatsoever. I think you just suck.

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Posted

That mission took me 11 minutes.

I'd love to see a video of this. Seriously. :P

Also, would anybody with LB:N happen to have all the cutscene codes? If so, could you please post them? Last I looked, I couldn't find them online, and I'd like to see the rest of the cutscenes in high quality on LEGO.com.

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Posted

Jamesster, I tried recording some video proof and ended up doing it in 7 minutes instead. Uh, sorry. Video will be up shortly.

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Posted

Hah, this is gonna be amusing. :D Also, I found some chat logs of when I was ranting to Lair about trying to beat the level (most of the unrelated conversation snipped out, and the rest spoiler'd due to length):

[7/11/2012 10:39:37 PM] jamesster: HOW THE HECK DO I BEAT THIS LEVEL

[7/11/2012 10:39:53 PM] jamesster: I hardly have any time to build a base

[7/11/2012 10:40:02 PM] jamesster: And the Skulkin have lots of health

[7/11/2012 10:40:05 PM] jamesster: And do a ton of damage

[7/11/2012 10:40:07 PM] jamesster: And

[7/11/2012 10:40:09 PM] jamesster: HALP

[7/11/2012 10:44:06 PM] jamesster: Samukai and Frakjaw just barge in and wipe out what I have of my base

[7/11/2012 10:44:08 PM] jamesster: Every time

[7/11/2012 10:44:46 PM] Lair of Rockwhales: ._.

[7/11/2012 10:49:24 PM] jamesster: THEY'RE DOING LIKE 100 DAMAGE PER HIT

[7/11/2012 10:49:38 PM] jamesster: HOW THE HECK DO I DEFEND MYSELF

[7/11/2012 10:50:49 PM] Lair of Rockwhales: with rainbow ninja power

[7/11/2012 11:09:38 PM] jamesster: AH HAH

[7/11/2012 11:09:40 PM] jamesster: I FIGURED IT OUT

[7/11/2012 11:09:48 PM] jamesster: I realized I found the scythe of quakes

[7/11/2012 11:09:51 PM] jamesster: and unlocked Cole's DX form

[7/11/2012 11:09:59 PM] jamesster: He's got like TWO THOUSAND HEALTH

[7/11/2012 11:10:01 PM] jamesster: >:D

[7/11/2012 11:23:23 PM] jamesster: this level

[7/11/2012 11:23:26 PM] jamesster: this freaking level

[7/11/2012 11:29:05 PM] jamesster: ok

[7/11/2012 11:29:13 PM] jamesster: I'm nuking my own base

[7/11/2012 11:29:15 PM] jamesster: to get back bricks

[7/11/2012 11:29:19 PM] jamesster: to make different stuff

[7/11/2012 11:29:24 PM] jamesster: because NOT ENOUGH BRICKS OTHERWISE

[7/11/2012 11:29:33 PM] jamesster: at least in such a short amount of time

[7/11/2012 11:31:17 PM] jamesster: ok

[7/11/2012 11:31:21 PM] jamesster: this is impossible

[7/11/2012 11:31:24 PM] jamesster: simply impossible

[7/11/2012 11:31:45 PM] jamesster: there's just not enough time to get the bricks required to make anything to defend yourself with

[7/11/2012 11:44:36 PM] jamesster: http://www.gamefaqs.com/ds/618841-lego-battles-ninjago/answers?qid=280169

[7/11/2012 11:44:37 PM] jamesster: GEE

[7/11/2012 11:44:40 PM] jamesster: THAT'S HELPFUL

[7/11/2012 11:44:51 PM] jamesster: IT'S NOT LIKE THAT'S WHAT I'VE BEEN ATTEMPTING TO DO FOR THE PAST HOUR

[7/11/2012 11:45:17 PM] jamesster: http://wiki.answers.com/Q/How_do_you_defeat_'Incoming'_on_Lego_Ninjago_battles_for_ds

[7/11/2012 11:45:20 PM] jamesster: good grief

[7/11/2012 11:45:30 PM] jamesster: Does ANYBODY have some actual tips on beating this level? >_>

[7/11/2012 11:45:37 PM] jamesster: I'm obviously not the only one having issues

[7/11/2012 11:45:42 PM] jamesster: But these answers...

[7/11/2012 11:45:43 PM] jamesster: ack

[7/11/2012 11:46:02 PM] Lair of Rockwhales: SO DESCRRIPTIVE

[7/11/2012 11:47:28 PM] jamesster: joda831

Joined on 22 October 2011

Total Posts: 1

Re: ninjago battles cheat codes

Posted: 22 Oct 2011 - 3:54PM

CAN SOMEONE TELL ME HOW TO BEAT LEVEL 6 ACT 1 I USED CHEAT CODES AND I STILL CAN NOT BEAT IT THE BAD GUYS COME AND BREAK MY TOWERS AND KILL MY NINJAS

[7/11/2012 11:47:43 PM] jamesster: the answer:

[7/11/2012 11:47:54 PM | Edited 11:47:59 PM] jamesster: "dude do you mean incoming? build barracks close to keep and spawn kai first upgrade him to rank I spawn cole and upgrade him to rank I asap and repeat for jay+zane. for samurai build him then upgrade him to rank II. go attack the skeleton base, keep using target attack and spinjitzu when you win you can start skeleton story or continue ninjago story. tips: 1: if the skeletons attack too early (before you can spawn kai) restart. 2: i would do skeleton story first on skeleton story act 2 level 4, "walled in" once you beat it, DO NO CONTINUE, go right then up for a good brick"

[7/11/2012 11:48:01 PM] jamesster: except

[7/11/2012 11:48:26 PM] jamesster: [Wednesday, July 11, 2012 11:47 PM] jamesster:

<<< build barracks close to keep and spawn kai first upgrade him to rank I spawn cole and upgrade him to rank I asap and repeat for jay+zane

I can't do that

[7/11/2012 11:48:35 PM] jamesster: Skeletons show up in around three minutes flat

[7/11/2012 11:48:52 PM] jamesster: [Wednesday, July 11, 2012 11:47 PM] jamesster:

<<< if the skeletons attack too early (before you can spawn kai) restart

but

[7/11/2012 11:48:55 PM] jamesster: THEY ALWAYS DO

[7/11/2012 11:48:57 PM] jamesster: ALWAYS

[7/11/2012 11:59:05 PM] jamesster: I think I got it

[7/11/2012 11:59:09 PM | Edited 11:59:10 PM] jamesster: I'm actually not failing

[7/12/2012 12:01:21 AM] jamesster: ack

[7/12/2012 12:01:23 AM] jamesster: or not

[7/12/2012 12:01:33 AM] jamesster: sudden difficulty spike is sudden...

[7/12/2012 12:08:51 AM] Lair of Rockwhales: ow

[7/12/2012 12:11:04 AM] jamesster: absolutely no room for error in this level

[7/12/2012 12:11:06 AM] jamesster: at all

[7/12/2012 12:28:15 AM] Lair of Rockwhales: brutal

[7/12/2012 12:29:09 AM] Lair of Rockwhales: Windows 98 doesn't want to load :/

[7/12/2012 12:29:49 AM] jamesster: virtual?

[7/12/2012 12:30:03 AM] jamesster: also, I made it to where I had both Kai and Cole, upgraded

[7/12/2012 12:30:04 AM] Lair of Rockwhales: oh geeze what was my password

[7/12/2012 12:30:08 AM] jamesster: the Cole got picked off

[7/12/2012 12:30:12 AM] jamesster: and Kai followed

[7/12/2012 12:30:19 AM] jamesster: Then defeat

[7/12/2012 12:30:32 AM] jamesster: I lasted two waves of enemies

[7/12/2012 12:30:50 AM] jamesster: You need a new ninja each wave, but not enough builders and aargh

[7/12/2012 12:32:12 AM] Lair of Rockwhales: AAAAAAAAAAAAAGH

[7/12/2012 12:32:18 AM] Lair of Rockwhales: I DON'T REMEMBER THE PASSWORD

[7/12/2012 12:32:46 AM] Lair of Rockwhales: what the heck

[7/12/2012 12:33:05 AM] Lair of Rockwhales: ...

[7/12/2012 12:33:13 AM] jamesster: pingas?

[7/12/2012 12:33:26 AM] Lair of Rockwhales: it logged me on?

[7/12/2012 12:33:41 AM] Lair of Rockwhales: OH NOW I REMEMBER

[7/12/2012 12:33:48 AM] Lair of Rockwhales: it won't go past 256 color

[7/12/2012 12:33:51 AM] Lair of Rockwhales: that's why I never use it

[7/12/2012 12:34:02 AM] jamesster: >_<

[7/12/2012 12:34:10 AM] Lair of Rockwhales: closed windows 98

[7/12/2012 12:37:43 AM] jamesster: gonna go to bed now

[7/12/2012 12:37:45 AM] jamesster: g'night

[7/12/2012 12:37:54 AM] Lair of Rockwhales: huff

[7/12/2012 12:37:56 AM] Lair of Rockwhales: I should too

[7/12/2012 12:37:58 AM] Lair of Rockwhales: tomorrow

[7/12/2012 12:38:02 AM] jamesster: lol

[7/12/2012 12:38:09 AM] jamesster: bai

[7/12/2012 1:18:39 PM] jamesster: To the level designer of LEGO Battles: Ninjago:

[7/12/2012 1:18:47 PM] jamesster: "INCOMING" IS TOO HARD

[7/12/2012 1:18:50 PM] jamesster: that is all

[7/12/2012 1:19:04 PM] Lair of Rockwhales: WHat about "Outgoing"?

[7/12/2012 1:19:22 PM] jamesster: it doesn't wear that color

[7/12/2012 2:18:17 PM] jamesster: 32 minutes playing level

[7/12/2012 2:18:23 PM] jamesster: was actually making progress

[7/12/2012 2:18:26 PM] jamesster: but suddenly

[7/12/2012 2:18:30 PM] jamesster: A WILD SAMUKAI APPEARED

[7/12/2012 2:18:37 PM] jamesster: and all my ninja were one hit killed

[7/12/2012 2:18:42 PM] Lair of Rockwhales: WHAT

[7/12/2012 2:18:43 PM] jamesster: and then my base fell next

[7/12/2012 2:18:51 PM] Lair of Rockwhales: this game is insane

[7/12/2012 2:21:22 PM] jamesster: he has this one attack

[7/12/2012 2:21:31 PM] jamesster: drains health of everything around him

[7/12/2012 2:21:34 PM] jamesster: quite quickly

[7/12/2012 2:21:48 PM] jamesster: if you don't run away you're dead in two seconds

[7/12/2012 2:21:58 PM] jamesster: and they didn't make it

[7/12/2012 2:22:07 PM] jamesster: and the screen shakes when he uses it

[7/12/2012 2:23:38 PM] jamesster: "It was designed to be an easier real-time strategy game, to allow a broader audience and a more forgiving experience to the player."

[7/12/2012 2:23:41 PM] jamesster: LOL SURE

[7/12/2012 2:24:03 PM] Lair of Rockwhales: ...I need to find my DS

[7/12/2012 2:24:11 PM] Lair of Rockwhales: beat Battles

[7/12/2012 2:24:13 PM] Lair of Rockwhales: and get this game

[7/12/2012 2:24:15 PM] jamesster: seriously this level is a nightmare

[7/12/2012 2:24:19 PM] Lair of Rockwhales: wait

[7/12/2012 2:24:23 PM] Lair of Rockwhales: IS THIS THE SAME LEVEL AS LAST NIGHT

[7/12/2012 2:24:26 PM] jamesster: yes

[7/12/2012 2:24:30 PM] Lair of Rockwhales: O_O

[7/12/2012 2:24:35 PM] Lair of Rockwhales: what the heck

[7/12/2012 2:24:37 PM] jamesster: I

[7/12/2012 2:24:43 PM] Lair of Rockwhales: this is just too hard

[7/12/2012 2:24:48 PM] jamesster: I've spent like two and a half hours attempting

[7/12/2012 2:24:50 PM] jamesster: and I'm improving

[7/12/2012 2:24:54 PM] jamesster: it

[7/12/2012 2:24:58 PM] jamesster: it's just

[7/12/2012 2:25:04 PM] jamesster: SO MANY ENEMIES SO FAST

[7/12/2012 2:27:33 PM] jamesster: ok

[7/12/2012 2:27:36 PM] jamesster: heck with it

[7/12/2012 2:27:47 PM] jamesster: gonna find a cheat to help

[7/12/2012 2:27:48 PM] jamesster: I dunno what

[7/12/2012 2:27:58 PM] jamesster: but I'm not gonna re-attempt this without some aid

[7/12/2012 2:28:41 PM] jamesster: I was hoping to beat this game without using cheats to unlock red bricks early...

[7/12/2012 2:28:44 PM] jamesster: but so much for that

[7/12/2012 2:29:09 PM] Lair of Rockwhales: TOO MANY RED BRICKS HAVE BEEN STOLEN FROM YOU

[7/12/2012 2:34:04 PM] jamesster: ..

[7/12/2012 2:34:05 PM] jamesster: ...............

[7/12/2012 2:34:08 PM] jamesster: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

[7/12/2012 2:34:24 PM] jamesster: THERE'S ONLY CHEAT CODES FOR FREE STUDS AND A COUPLE OF FREE CHARACTERS

[7/12/2012 2:34:34 PM] Lair of Rockwhales: ...

[7/12/2012 2:34:45 PM] jamesster: imma cry

[7/12/2012 3:04:59 PM] jamesster: this...

[7/12/2012 3:05:02 PM] jamesster: level...

[7/12/2012 3:05:04 PM] jamesster: D:

[7/12/2012 3:05:22 PM] Lair of Rockwhales: imma gonna cry for you

*becomes disembodied head*

[7/12/2012 3:05:42 PM] Lair of Rockwhales: difficulty spikes like this should not happen

[7/12/2012 3:59:32 PM] Lair of Rockwhales: SIR TROLL IS HERE

[7/12/2012 3:59:36 PM] jamesster: I DID IT

[7/12/2012 3:59:39 PM] jamesster: I JUST BEAT IT

[7/12/2012 3:59:42 PM] jamesster: AT LONG LAST

[7/12/2012 3:59:46 PM] Lair of Rockwhales: someone is trying to argue that Lego Friends is the best thing to happen to Lego

[7/12/2012 4:00:01 PM] Lair of Rockwhales: how did you win?

[7/12/2012 4:00:32 PM] jamesster: AND I UNLOCKED BIFF

[7/12/2012 4:00:37 PM] jamesster: anyway

[7/12/2012 4:00:45 PM] jamesster: Managed to fend off attacks

[7/12/2012 4:00:52 PM] jamesster: Built up all five heroes to their fullest power

[7/12/2012 4:00:58 PM] jamesster: Which took... I dunno how long

[7/12/2012 4:01:09 PM] jamesster: Then I just went in and wiped out THEIR base

[7/12/2012 4:01:10 PM] jamesster: :af:

[7/12/2012 4:01:16 PM] jamesster: Like they did to mine a hundred times

[7/12/2012 4:01:41 PM] jamesster: Took 55 minutes exactly

[7/12/2012 4:01:50 PM] jamesster: I collected 6125 bricks

[7/12/2012 4:01:56 PM] jamesster: 30800 studs

[7/12/2012 4:02:01 PM] jamesster: 7 power-ups

[7/12/2012 4:02:05 PM] jamesster: built 11 heroes

[7/12/2012 4:02:09 PM] jamesster: (meaning I lost 6)

[7/12/2012 4:02:16 PM] jamesster: built 9 builders

[7/12/2012 4:02:29 PM | Edited 4:02:36 PM] jamesster: defeated 67 enemy heroes

[7/12/2012 4:02:42 PM] jamesster: wow

[7/12/2012 4:02:48 PM] jamesster: that is one heck of a level

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Posted

While I admit in the take I filmed I got lucky on the attacking skeletons, I have had times where I wasn't however, for a player like me who usually has a few heroes out at that point, it isn't impossible. Actually, they attacked early in the a previous, but I scrapped that video, because I messed up later on and that killed the speeeeeed. Basically, you have to dash like a madman and you'll be okay.

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Posted

... Ok, so, uh, where's the video? :P

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Posted

It might be a while. Uploading mobily is downright impossible in my case, and I can't use the desktop yet because I don't want to wake anybody up since its still 2:35 am at the time I post this! It's coming, I swear!

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As soon as you see my name in a topic, you know things are going to go downhill from here on in.

I'm not enjoying it. Got it as a gift, and after a little bit I traded it in for some Mario Mushroom candy and a Pacman Arcade Machine candy. True, it is different, and different can be good, but I simply don't enjoy playing this. I get bored too quickly. Something like Prince of Persia: Sands of Time, however, was pretty close to getting me attached to the RTS genre (until it pulled a mission involving destroying an entire army and two nigh invulnerable fences out of its arse...), and much better IMO.

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http://www.youtube.c...h?v=Nx99O8aOjTU

Finally got it to work. Also, jamesster, have you played skeleton act 1 yet? If this mission was a pain, "what's that rumbling?" will make you wanna jump out a window. Here's a hint: BLEAHBLEAHLEAHBLEAH ROOOOOOAR and suddenly everyone's insta-killed. Have fun.

And to extreme: I understand. I don't expect everyone to like the same kinds of games as me. In fact, that'd be pretty boring. I'm not saying Lego Battles is a great game, just a fun one, and one that at least I personally enjoy.

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Posted

Wait, you can use builders to speed up the time it takes to build heroes?

...

:|

WELL THAT WOULD HAVE BEEN GOOD TO KNOW EARLIER

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Posted

My thoughts? What Jamesster said. I couldn't pull myself away when I first got this game. Unfortunately, I can't find my DS right now.

And really, this game would be freaking AWESOME on a PC with real 3D graphics.

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Posted

I was thinking about jamesster's story today, as anyone who watched the (terrible) stream I held tonight will know, I was having trouble with a LB1 mission of similar difficulty, Bridge the Gap, because I tried to mess around and go after the relatively wimpy upper base first. This meant that by the time I got to it, the bottom base had a chance to build its more threatening units, to which I stood no chance. It turns out, planting some towers to deal with the upper attackers and bum-rushing the lower base while they're still preparing gets the mission wins it easily. Well, it just goes to show, never take your time or the CPUs will slaughter you. Mercilessly. That is LB LAW.

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Posted

I was thinking about jamesster's story today, as anyone who watched the (terrible) stream I held tonight will know, I was having trouble with a LB1 mission of similar difficulty, Bridge the Gap, because I tried to mess around and go after the relatively wimpy upper base first. This meant that by the time I got to it, the bottom base had a chance to build its more threatening units, to which I stood no chance. It turns out, planting some towers to deal with the upper attackers and bum-rushing the lower base while they're still preparing gets the mission wins it easily. Well, it just goes to show, never take your time or the CPUs will slaughter you. Mercilessly. That is LB LAW.

 

I don't have the game, but I think this applies to a lot of RTS games. I used to play Dawn of War all the time (the original series, not the newer one which is less RTS in a way), and when you set the computer to higher difficulty levels, you have no time to dilly-dally - you have to be armed and prepared for invasion within minutes. For this reason I developed two strategies in the game, a defensive one for quick-building armies, and an offensive one for the slower, more powerful armies (who as in your example could be destroyed before their strong units were built), rarely would an inbetween method work.

 

That may be a little O.T. but still related strategy-wise :)

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Posted

Also, would anybody with LB:N happen to have all the cutscene codes? If so, could you please post them? Last I looked, I couldn't find them online, and I'd like to see the rest of the cutscenes in high quality on LEGO.com.

Bumping because I still haven't been able to find these anywhere. I'd like to save them before the site eventually goes down, and I don't have access to the game right now.

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Posted

Also, would anybody with LB:N happen to have all the cutscene codes? If so, could you please post them? Last I looked, I couldn't find them online, and I'd like to see the rest of the cutscenes in high quality on LEGO.com.

Bumping because I still haven't been able to find these anywhere. I'd like to save them before the site eventually goes down, and I don't have access to the game right now.

Dang it...I used to have these written down somewhere in my massive pile of Myst, and Lego notes...I'll dig around and see if they are still in one piece...I'll PM you if I find them...

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Posted

*bump*

Re-posting so this isn't buried in the other blog posts and lost.

http://www.rockraidersunited.org/blog/132/entry-1098-the-lego-battles-merge/

Sent an email to Hellbent Games regarding the LEGO Space and LEGO Castle games that were advertised on 2009 set boxes, here's the reply:

Hi Jamie,

Sorry for the slow reply but we are very busy right now. Thanks for the kind words about our LEGO games. I am glad you like them. I will do my best to answer your question.

You are correct. Originally LEGO Battles was developed as three separate games: LEGO Space, LEGO Castle and LEGO Pirates. These titles were to be sold as individual DS games but allow you to connect any of the games together in multiplayer. You could trade units with your friends from the other two carts and win units by competing in multiplayer games against the other carts. Ultimately WB determined they wanted one bigger game instead of the separate games so we merged them into LEGO Battles. We lost a little bit merging into the single game as we used to have some microgames that allowed you to win a chance a units at the end of each game but ultimately I think LEGO Battles is a much bigger and stronger game.

We are currently working on LEGO Friends but unfortunately I cannot discuss any unannounced projects we may be working on. I agree that LEGO and RTS are a nice fit and I am glad to see we have a strong fan base out there!

Thanks

Christopher Mair

CEO/Creative Director

Hellbent Games Inc.

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