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Lego Racer 1 Alpha/beta Font


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20 replies to this topic

#16
WillKirkby


the font is just a LR1 BMP file, right?

There's also another file that probably contains locations of all the characters in the BMP.


Most likely the FDB files. I'll look into it sometime next week (am busy this week)

#17
JimbobJeffers

Also, unless you've already discovered this, the extracted file can't simply be placed back into the game, edited or not, as it causes a crash. Cyrem posted somewhere else that he'd managed to figure it out though.



#18
Le Vee



the font is just a

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:P

Considering the letters are plainly visible in Hex, theoretically, one should be able to add/remove/change any letters in Hex.

#19
JimbobJeffers




the font is just a

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:P

Considering the letters are plainly visible in Hex, theoretically, one should be able to add/remove/change any letters in Hex.

But how does that relate to the BMP file, do I need to check through the order of the letters in the Hex code and rearrange the BMP letters accordingly? I'm a complete beginner when it comes to this stuff.

#20
WillKirkby

FDB files are one of the binary encoded formats I keep mentioning. Just wait patiently for my documentation and you'll have a better understanding. Wait for my universal recompiler and you can mod them.

#21
Le Vee

Yes, I am aware the last post was from January last year, but I found something that would make the Racers font (both alpha/beta and final) usable on computer and possibly web consumption (not that you might want to on the latter though :P):

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It

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one powerful program, allowing font creation from within it, importing of SVGs, and with a separate program can even trace bitmaps and import them into a font (although nowadays you only want to use vector-based fonts). There is even a

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on designing a font using FontForge.
 
Basically, if

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sees this message and wants to pick this back up or someone else wants to take a whack at this, I think there is a good chance you would succeed. :)
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