Axel Posted July 2, 2012 Share Posted July 2, 2012 IMPORTANT - Fixed CFG:ย https://www.rockraidersunited.com/files/dl-r234/ http://img688.imageshack.us/img688/8328/42846939.jpg http://img18.imageshack.us/img18/3531/20644713.png http://img411.imageshack.us/img411/6330/30556060.png http://img43.imageshack.us/img43/9376/93925261.png http://img268.imageshack.us/img268/2382/73599216.png http://img689.imageshack.us/img689/8097/62408484.png Note: This was originally some small thing I would do for myself, but it kept getting larger and eventually someone asked for my .WADs, and so I thought "You either get busy uploadin', or you get busy dyin'." So I talked to some people on here for last-minute suggestions, messaged Baz about it so I didn't have to put people through the trouble of downloading Baz's Mod and then my mod to Baz's Mod, and voila! We have whatever this is. I hope someone enjoys it. I think for best effect you should move your save files to start off, though this isn't mandatory. I'd at least do it mainly if I was getting this after only having the vanilla unmodified Lego Rock Raiders game. Anyway, the download link is at the bottom of the post, so if you want to be pleasantly/unpleasantly surprised, don't read the copy-and-pasted readme file here. It's also a hassle to take and upload screenshots with Lego Rock Raiders, but the main visual changes can be seen already in the few images I have uploaded, though some textures have changed. Also, to put the cherry on top of the visual and gameplay modifications, I modified sounds, for two reasons. One of the reasons is that, at least for me, you can't have two small transport trucks and expect both of them to play their engine sounds, for whatever reason. The other reason is that I like to fix things that aren't broken, and that's something that can either be really good in a mod or really bad in a mod. Anyway, once again, enjoy whatever I just posted here for you. And don't forget to tell Baz thank you for all of his hard work, I made sure to include all of the info on what he did before I included what I did. This note is longer than I intended it to be, just go on and do what you may now, and enjoy. Axel's Unofficial Patch, V1.5 by Eaol (Axel) _______________________________________________ Thank you, -Baz -Cirevam -GordonFreeman -McSqueaky -Lair of Rockwhales -Drageon -Cyrem _______________________________________________ INSTALLATION: -Create backups of your .WAD files -Place the "LegoRR0.WAD", "LegoRR1.WAD", and 'LegoRR2.WAD" into your Rock Raiders install directory (the folder that contains LegoRR.exe). _______________________________________________ KNOWN BUGS: -Eye View and Shoulder View are broken, so don't use them, have it crash, and then deprive yourself of the rest of the experience -Rocky Horror occasionally crashes -Excessive use of debug keys is not good for the game -I have not fixed the textures for seams; the same minor glitch happens with them that happens in the unmodified "vanilla" game -For some mysterious reason, when I told a Rock Raider while he was eating a sandwich to get into a hover scout, the game crashed _______________________________________________ Notice: Read no further before playing if you wish to be pleasantly/unpleasantly surprised. FEATURES: (This mod uses Baz's Mod Complete 1.5 as it's base, so he gets credit for all he did) Here are Baz's Changes, listed before his update and then my mod. Baz's Mod 1.0 1) Some levels rearranged on mission-tree depending on how their difficulties have changed since the original game 2) All Levels include improved Objectives, mainly to increase the number of crystals players must collect to complete the mission 3) All forms of Mining Lasers can now be used to kill monsters. That goes for both vehicle mounted lasers and the Mining Laser Building 4) Weapons now do more damage to Slimy Slugs, while doing less to Monsters 5) Levels with Rock Monsters and/or Slimy Slugs have many more emerging or hidden throughout the level than they used to 6) The pre-existing levels all contain more Hidden Caverns, Energy Crystals, and other content 7) Some pre-existing levels contain new or changed layouts The 8 new levels each contain unique and original layouts with plenty of caverns and crystals 9) The new levels have alternate "Bonus Versions" that have been made more difficult and use a different Terrain than their normal counterparts; These can be accessed from the old tutorial menu which has been appropriately renamed in the main menu 10) The game interface now has a slightly darker style and rusted texturing; Parts are a modified version of Drageon's Grunge Interface, and others are of Baz's own creation 11) There now exists an improved ingame camera that can zoom in closer and zoom out farther 12) Fixed Erosion textures for Ice Maps and higher resolution world textures overall 13) Rock Raiders are able to upgrade to an extra level that improves their drilling, shoveling, & running speeds, and also improves their ability to endure damage from rock slides and other hazards 14) Rock Raiders now have fixed faces when viewing them in 1st person or shoulder view (to make them appear more like Sparks, as they appear in normal camera view) 15) The Upgrade Station now has another upgrade level UP2, which allows it to perform upgrades four times as fast (twice as fast as UP1) 16) The Mining Laser can now mine rock much more efficiently and do damage to Enemies (with the same stats as the Large Mobile Laser Cutter) 17) The Super Teleport now has another upgrade level UP2, which it needs to upgrade to teleport down the Chrome Crusher and the Tunnel Transport 18) The Geological Center now has another upgrade level UP3, which will increase its scanning radius to 16 squares 19) The Tool Store can now upgrade Rock Raiders faster when fully upgraded 20) The Ore Refinery can now be upgraded to UP4, which only takes one Ore to make a Building Stud 21) Major changes have been made to improve the Hover Scout, SMLC and LMLC vehicles 22) Vehicles now do not take as long to drill through hard rock 23) Modified vehicle upgrades and added new ones 24) Tunnel Transport is now a teleportable vehicle 25) Modified crystal costs for the teleportation of some vehicles ----------- Here are Baz's Changes in his mod version 1.5. Baz's Mod 1.5 (Complete) 1) Fixed a bug with the Tunnel Transport that caused vehicles not to be visibly carried 2) Resolved various mining laser inconsistencies, particularly with the LMLC 3) Fixed a bug in Run the Gauntlet to make it completable and added crystal count to objective 4) Fixed a bug in Back to Basics to make it completable, adding more crystals and recharge seams; more ice monster emerges and sleeping ice monsters 5) Further modified crystal cost prerequisites for certain vehicles 6) Rapid Rider now requires only 1 energy crystal 7) Fixed various errors with mission objective text Slightly modified Water Works to separate caverns and modification of the heightmap 9) Addition of Monsters, depleting Oxygen Supply, etc. to Bonus Levels where they were not already present 10) Fairly large changes and fixes to Don't Panic!, adding areas & monster spawns, which are now Coordinated properly 11) Erode Works now spawns lava monsters 12) Fixed spoken level names to correct levels 13) Small fixes to a few levels, where the level's open cavern extended to the border of the map, which caused random bugs such as turning ground into water and solid rock into ground 14) Moderate changes to Water Lot Of Fun, including working monster emerges; Baz also made changes to the caverns so that it is much more difficult to reconnect cavern across water to base now; The height map is restored and improved 15) Minor changes to Lake of Fire to include Recharge Seams and sleeping Lava Monsters; Made it so the safe cavern is only accessible through the clever use of Mining Lasers; Increased crystal objective from 100 to 150 crystals 16) Added emerging monsters and bats to Fire 'n' Water 17) Ice Monsters can now cross water 18) Bug fix of Hot Stuff to fix emerge file with correct spawns; Also added some more sleeping Lava Monsters and did some small changes to the caverns and heightmap 19) Addition of bats and sleeping ice monsters to Air Raiders 20) Added Cyrem's improved Biome textures 21) Addition of more sleeping Monsters of all kinds in Rocky Horror, as well as tons more emerges; Caverns changed slightly to make the seam reservoirs harder to get to; Removed buggy crystal reservoir near the lake of lava (Lava Monsters sleeping there now); Crystal objective fixed to the correct number (was 349, now 350 as it's supposed to be) ----------- Here are my changes. Eaol's Mod 1.0 (Patch to Baz's Mod 1.5): 1) Used Baz's Mod, the most recent 1.5 version, as a basis (it's far superior to the regular game in my opinion) 2) Turned ceiling textures black so that there is no clear indication, aside from camera scrolling, of map extent in any given direction 3) Blended tops of walls with black roof to look more polished 4) Replaced the water textures, which are unique for each of the several biomes 5) Modified the lava texture 6) Disabled promeshes; 1st Person will hopefully be removed because it currently breaks my game and adds very little to gameplay 7) Updated rock biome Updated ice biome 9) Updated lava biome 10) New pyrite biome 11) New sand biome 12) New gold biome 13) New Pyrite Monster 14) Modified all light spankler textures to be brighter and more interesting; this includes barriers 15) Replaced Action Stations alarm with one of McSqueaky's alternate sounds 16) Replaced a building ambiance with one of McSqueaky's sounds 17) Modified ranges of weapons and mining lasers 18) Replaced dynamite explosion sound with what I believe to be another McSqueaky sound 19) Raised sample rates of all sounds 20) Modified Rock Raider voices 21) Used some code from a member on RRU to reintroduce the "Yes sir", "Acknowledged", and so on RR sounds 22) Replaced handheld laser sounds with McSqueaky's laser sounds 23) Modified electric fence discharge effect and sound 24) Modified teleport sounds 25) Silenced tool tips, all narration, and so on; Might record new audio for the briefings in the future 26) All maps now have decreasing oxygen supplies 27) Rock Raiders now take longer (about 8 times as long) to lose enough energy to require sandwiches, in order to be slightly more realistic 28) Rock Raiders may now eat sandwiches at the Tool Store in addition to the Support Station 29) The Tool Store is now able to supply a small amount of oxygen to caverns; this should help aid in moving entire bases to safer areas by supporting a single Rock Raider alone in a cavern indefinitely 30) Water Works now uses the sand biome 31) Split Down the Middle now uses the pyrite biome 32) Fire 'n' Water now uses the pyrite biome and spawns Pyrite Monsters 33) The Hard Rock Life now uses the sand biome 34) Emerge creature for Search 'n' Rescue now reflects the back cover of the Lego Masterpiece case - Rock Monster - may replace biome with an icy-rock theme in the future 35) Explosive Action now uses the pyrite biome 36) Run the Gauntlet now uses the gold biome 37) Mine Over Manner now uses the gold biome 38) Down in the Dirt now uses the gold biome 39) All notifications for emerging monsters and slugs have been removed 40) Spiders no longer enter walls, but rather roam the cavern; Problem? 41) Expanded bat flocks to look more realistic 42) Modified Ore Refining sound 43) Changed uncharged energy crystals to a dull greyish color 44) Replaced landslide sound 45) New engine sound for hover scout 46) Modified engine sound for tunnel scout 47) New engine sound for tunnel transport to more accurately match the .avi cutscenes 48) Activated some unused idle Rock Raider animations 49) Regular Rock Raiders cannot drill loose rock or seams in addition to Hard Rock; this makes upgrading essential for later levels, though most of you have played so long that it almost doesn't matter if I let you know this 50) Modified some building and vehicle prerequisites 51) Upgraded Rock Raiders are required to build electric fences 52) Further modified behavior of hover scout so that it will remain autonomous in travelling the cavern to scan geology 53) Modified Emerging Rock Monster roar 54) There is a good chance I've messed with more but this is getting rather extensive and most other changes are likely minor - if they are special you'll likely notice them on your own 55) New sound for Tool Store 56) New sound for Geological Center 57) Modified unit speeds; second highest options menu-selectable game speed is optimal 58) New engine sound for small mobile laser cutter 59) New engine sound for loader dozer 60) New engine sound for small digger 61) Further modified dependencies to a large degree, bases will necessarily be larger and make more use of the buildings; more use of resources 62) Landslides are now extremely dangerous, and reinforcing walls is essential, even if temporary 63) The Power Station and Ore Refinery are practically required before any other buildings sans Tool Store 64) Addition of the Icy-Rock Biome for Seamless!, Search 'n' Rescue, Ice Spy, and Breathless 65) Bat flocks are now audible as well as visible 66) Modified crystal refining sound 67) New Action Stations! alarm 68) Changed tool tip colors from green to grey 69) Cirevamized default priorities (you don't have to adjust them for every map; unless perhaps you're not Cirevam) 70) Added more plink sounds for the energy crystals so that they don't all sound the same when you put them down 71) Modified tool tip text 72) Gave the Tunnel Transport and the Chrome Crusher a survey radius of 10 (geo-scanning) 73) Bats aren't as problematic because I felt they made unbeatable enemies and that it was extremely unrealistic that they would be that frightening 74) Modified mining laser sound 75) Lowered speeds on the Small Digger and Small Transport Truck for when they traverse rubble 76) Changed various movement stats to make different monster types more unique _______________________________________________ UNINSTALL Simply replace my .WADs with your backup .WADs. Voila! _______________________________________________ Questions? Comments? Suggestions? Complaints? Bugs to report? Please contact Axel (yes, I am Axel/Eaol) on the RRU forum. _______________________________________________ I'd encourage you to move your save files from the save file directory and start the game from scratch; this is also especially important if you haven't even been playing Baz's Mod before getting this package. And once again, a good portion of the content is not my own - it's Baz's. I've contacted Baz about it and he said it would be alright so long as I gave him full credit for what he did and gave anyone else credit for what they did; to do this, I made sure I got down everything his mod did in addition to my mod to his mod. We're especially indebted to Baz for the map changes (aside from my biomes). _______________________________________________ ENJOY! Eaol _________________________________________________________ Download link: Main mod (1.5): https://www.rockraidersunited.com/files/dl-r481/ Unofficial Patch (1.0): https://ore.rockraidersunited.org/legacy/lrr/overhauls/Axels_Unofficial_Patch_1.0.zip _________________________________________________________ NEXT VERSION What is already done: 1) Don't worry about it. LegoFox89 1 Link to comment Share on other sites More sharing options...
IceHusky Posted July 2, 2012 Share Posted July 2, 2012 eventually someone asked for my .WADs C: Link to comment Share on other sites More sharing options...
Lair Posted July 2, 2012 Share Posted July 2, 2012 Ummmmm.... could you put a link to it somewhere that isn't 4Shared? It keeps telling me I need to log in to download it Axel and legorr2020 2 Link to comment Share on other sites More sharing options...
Axel Posted July 2, 2012 Author Share Posted July 2, 2012 Lair, I'm uploading it to Rapidshare; I was having trouble with other sites yesterday but it seems to be working now. Give me about half an hour, it's being slow. Okay. Fix'd. Now, if that doesn't work either, let me know. Link to comment Share on other sites More sharing options...
Lair Posted July 2, 2012 Share Posted July 2, 2012 It works, hooray! Link to comment Share on other sites More sharing options...
Axel Posted July 2, 2012 Author Share Posted July 2, 2012 Well that's a relief. Link to comment Share on other sites More sharing options...
peanut Posted July 5, 2012 Share Posted July 5, 2012 i CANT WAIT A NEW MOD you should put it on the rru wiki that is how i found baz mod. Link to comment Share on other sites More sharing options...
Axel Posted July 5, 2012 Author Share Posted July 5, 2012 It essentially is Baz's mod, only gameplay, visual, and audio is different. And I'm already working on a new version; I'm unsatisfied with this. Link to comment Share on other sites More sharing options...
peanut Posted July 5, 2012 Share Posted July 5, 2012 well could you use the rru uploader this time? AND upload the old one with the rru uploader i cand download from the other 2. Link to comment Share on other sites More sharing options...
Axel Posted July 5, 2012 Author Share Posted July 5, 2012 The RRU Uploader isn't working for me... Link to comment Share on other sites More sharing options...
peanut Posted July 5, 2012 Share Posted July 5, 2012 wierd i uploaded something yesterday..... well anayway my internet is too slow for me to download it and try sorry i really wish i could.. Link to comment Share on other sites More sharing options...
Axel Posted July 5, 2012 Author Share Posted July 5, 2012 When I get done with this newer version I'll try the RRU uploader again; it won't be too long. Link to comment Share on other sites More sharing options...
Cirevam Posted July 5, 2012 Share Posted July 5, 2012 The uploader is Amazon-hosted so make sure you're not blocking any scripts from them. Try it from a different browser if that isn't the problem. Lair and Axel 2 Link to comment Share on other sites More sharing options...
Axel Posted July 5, 2012 Author Share Posted July 5, 2012 New biome being added to a few maps (Breathless, Search 'n' Rescue, Seamless!, and Ice Spy): Link to comment Share on other sites More sharing options...
Axel Posted July 20, 2012 Author Share Posted July 20, 2012 New version released. Please go to top of page. Link to comment Share on other sites More sharing options...
rockboy Posted July 20, 2012 Share Posted July 20, 2012 this is the best mod ever!!! im downloading now! thank you for sharing this great art work ps: the rru host isnt working... Link to comment Share on other sites More sharing options...
Cyrem Posted July 20, 2012 Share Posted July 20, 2012 ps: the rru host isnt working... Working here. Link to comment Share on other sites More sharing options...
Exkajer Posted July 20, 2012 Share Posted July 20, 2012 This mod completely changes view and mood (character) of the game. In original rock raiders I felt that as a "next fun lego game" with happy raiders not worry about they are 10 000 000 000 000 kilometers from home and they possibly wont return. In your version there is more darkness in it, that wind (?) sounds inside caverns and distant answers of raiders "Acknowledged!" make it completely different than original. But I have a problem. Game crashes before I finish level. I couldnt ever finish "recruitment" because game was shutting down before I finished mission. But that was in version 1.0. Now ive downloaded version 1.5. and I will see whats different. BTW. New biome? Pyrite? Looks cool. I see that you are using also biomes made by others (I can be wrong, but I saw somewhere there also kind of sand biome). Your biomes looks cool. Ive finished my work a lot of time ago, and send my content to Lair, but I think you could check my acid biome Ive posted long time ago. Maybe you would use it in your work. Or everyone elso who want it - here is the new link: http://www.sendspace...ff11d966068a9cf Gameplay? I cant review before I finish. Original Baz's mod (1.0) was good. In new version (1.5) it became annoying, when Baz put every cavern full of monsters and no recharge seam on the level. In my opinion recharge seam is necessary when there are too many monsters on the level. In my own levels I was adding it at least once in every level. "62) Landslides are now extremely dangerous, and reinforcing walls is essential, even if temporary" - Good idea. And I hope that not every level is as hard as "Hot stuff" in Baz's Mod. I think that type of level shoud appear at most 3 times in game. I will write more when I will get more experience with it. I see good future for this mod. Link to comment Share on other sites More sharing options...
Axel Posted July 20, 2012 Author Share Posted July 20, 2012 It's my own sand biome, I didn't use one from anyone else. I'm not sure what causes the crashes. Sometimes it will crash when I pause the game but I still don't know why, or what I could do about it. At least the dynamite and sonic blasters don't break my game anymore, I guess that's an improvement. Also, the Pyrite and Sand biomes were in the first version of the mod as well. Link to comment Share on other sites More sharing options...
Exkajer Posted July 20, 2012 Share Posted July 20, 2012 Ive sucesfully installed version 1.5. There was no crash during play, Ive succesfully finished 1st level. I will play more somewhen. I have a question: In original RR, when certain Rock Raider loses all energy, he is "teleported SAFELY". That of course means, he will "heal" and he can be teleported again to the planet. In your version, Ive lost about 3 full upgraded raiders via landslides. I was trying to teleport them again, but game didnt do that. It was only incident or you had changed it? Geological Center sound annoys me. It should turn off when Im turning off building. Raiders are fast. Its awesome. Link to comment Share on other sites More sharing options...
Sharkly Posted July 20, 2012 Share Posted July 20, 2012 Okay, I haven't actually tried this yet, but I the ice biome changes. It looks so nice. I'm gonna download this when I reboot to my windows partition. Link to comment Share on other sites More sharing options...
Axel Posted July 20, 2012 Author Share Posted July 20, 2012 https://rapidshare.com/files/845118531/Lego.cfg Here's a modified CFG; some people were reporting crashes. I don't know why, but when I used this, it didn't seem to do the random crashes nearly as often. Enjoy! Link to comment Share on other sites More sharing options...
Axel Posted July 21, 2012 Author Share Posted July 21, 2012 Exkajer, the teleportation thing after RRs' 'deaths' has always been that way for me. If you don't want to keep training new Rock Raiders, try your best to avoid getting them killed. Also, I was fearing eventually someone would think to teleport down the Geological Center. I'll do something about the sound. Link to comment Share on other sites More sharing options...
TehCrusher Posted July 24, 2012 Share Posted July 24, 2012 you just made me remember a dream i had when i was a kid. i dreamed about something like the pyrite biome, watching the raiders moving around a whole grey place like that biome you created... its crazy o.o Link to comment Share on other sites More sharing options...
Axel Posted July 24, 2012 Author Share Posted July 24, 2012 Well then live your dream, Fernaanddo. Live your dream. I had to think of something corny to say. aidenpons 1 Link to comment Share on other sites More sharing options...
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