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The City Wip


Tracker
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Sorry about the picspam.

This topic is what those are for.

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I will edit this post to add the others, but I need to get this up quickly to have a reason to keep them and not get banned.

Someone teach me this new format! I can't get it to work at all!

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Here is some more:

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3738-80mw-nuclear-steamplant-control-sta

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The water may well be straight from the reactor, which is why the turbines are seperated from the rest of the hall by many walls.

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Actually, I can't do much with it real wise, because some elements are likely not to exist and, even if they did, it would need a couple of acres, or at least a good chunk of one, but I can make a program to open and render it and allow me to put "active" models in it. At the moment I can make web comics with it.

More images:

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The main breaker box of the trainstation.

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Yes, that is a random Energy Crystal.

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Who the heck are you Tracker?

You always talk about making all these programs and stuff. If you are really qualified to do all this stuff then who are you in real life?

Are you some kind of super genius or something?

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Tracker, you may be annoying, but I got to hand it to you, these are freaking awesome looking, you should see if you can make the LMS Explorer or something.

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I've been holding back comments until now, since I couldn't make up my mind if your project is awesome or ludicrous.

It's both. It looks awesome, but I bet LDD lags like no tomorrow.

By the way, if you're considering upgrading to the new version, don't. I did and they never fixed the lag issues. They should have used the old but efficient graphics engine from LEGO Creator instead of one they have now, the current graphics engine doesn't look any better.

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This is f***ing crazy good; I'm Lovin' It![/mcdonaldsquote]

If you did upload it, I'd be willing to give a massive haul to get it into LegoRR using that little old method I perfected...

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Tracker, you may be annoying, but I got to hand it to you, these are freaking awesome looking, you should see if you can make the LMS Explorer or something.

I think I can get dimensions to make an "us-scale" mock-up because I have figured out what scale mini scale is.

I've been holding back comments until now, since I couldn't make up my mind if your project is awesome or ludicrous.

It's both. It looks awesome, but I bet LDD lags like no tomorrow.

By the way, if you're considering upgrading to the new version, don't. I did and they never fixed the lag issues. They should have used the old but efficient graphics engine from LEGO Creator instead of one they have now, the current graphics engine doesn't look any better.

This is being made with the latest version, which has two problems: They took out a part that I use often and it crashes. Lag it does, but it lags less and in a more "graceful" manner and most of the lag occurs when I move a large collection of elements.

This is f***ing crazy good; I'm Lovin' It![/mcdonaldsquote]

If you did upload it, I'd be willing to give a massive haul to get it into LegoRR using that little old method I perfected...

I think just this 15x15 32x32 baseplate section could exceed one billion polygons. And the whole layout could consist of a 4x4 grid or larger, likely making it the largest layout in L-Scale by far, possilbly exceeding 100 feet on each side.

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I think just this 15x15 32x32 baseplate section could exceed one billion polygons. And the whole layout could consist of a 4x4 grid or larger, likely making it the largest layout in L-Scale by far, possilbly exceeding 100 feet on each side.

Oh...well in that case...erm...nIVIDIA TO THE RESCUE!

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Oh...well in that case...erm...nIVIDIA TO THE RESCUE!

I would assume that due to the massive amount of objects on screen the faster RAM of an ATI card would do better, but then again TLG's software has been somewhat hostile to ATI cards.

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I still get lag despite having a high midrange rig, you know, this giant:

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3GB RAM and an i7 Core, and a GeForce GTS 240.

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I would assume that due to the massive amount of objects on screen the faster RAM of an ATI card would do better, but then again TLG's software has been somewhat hostile to ATI cards.

As an ATi owner, I can say nIVIDA kicks it's ass, constantly. ATi cards don't stand a chance in rendering that in LegoRR.

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I would assume that due to the massive amount of objects on screen the faster RAM of an ATI card would do better, but then again TLG's software has been somewhat hostile to ATI cards.

As an ATi owner, I can say nIVIDA kicks it's ass, constantly. ATi cards don't stand a chance in rendering that in LegoRR.

Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

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Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

Yeah, Trackmania has never required high resources.

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Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

Yeah, Trackmania has never required high resources.

Until now. They've redone everything to Gran-Turismo level graphics with Trackmania2.

Still, LDD has even lower graphics quality than Trackmania United Forever, so something's going on with it. Either that or I got a bad update patch.

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I have just discovered that there seems to be a size limit to lxf files. Does anyone know a work around? This thing will be close to 1000000 elements, but I can't get past ~25000.

The steamplant now has a name. Can you guess what it is?

Hint:

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