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Multi Purpose Toolstore


DrDeath
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Paste this over your toolstore in the cfg.


Toolstation {

Levels				3

TrackDist			50.0

ManTeleporter		TRUE

BigTeleporter		TRUE

SmallTeleporter		TRUE

CollHeight			16.0

CollRadius			15.0

PickSphere			30.0

ToolStore			TRUE

StoreObjects		TRUE

SnaxULike			TRUE

PowerBuilding		TRUE

OxygenCoef			100.0

DamageCausesCallToArms TRUE

TrainDynamite		TRUE:TRUE:TRUE

TrainRepair		TRUE:TRUE:TRUE

TrainSailor               TRUE:TRUE:TRUE

TrainPilot                  TRUE:TRUE:TRUE

TrainDriver		TRUE:TRUE:TRUE

TrainScanner		TRUE:TRUE:TRUE

FunctionCoef		0.5:0.25:0.1			; Function here is how long it takes to upgrade a minfigure


ShowHealthBar		TRUE

}

The only thing the toolstore can't do is process ore or upgrade.

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  • 1 year later...

Or upgrade....

From a blind man's perspective, it looks fully upgraded from the start.

Unlimited rrs is a bit unfair :P

How can you tell the number of RRs it can teleport in? I know SS allows 10 more, but I haven't looked or messed around enough to figure out how to change that value. Unlimited RRs isn't unfair; it's just fixing their handicap (stupidity). Must be fun watching unlimited RRs killing themselves in lava. ;)

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To be more specific, the raider limit is defined by the total OxygenCoef of every unit in the cavern. The game doesn't want it to go below -10.0, which is why you can't teleport more than nine or ten raiders without a Support Station. If you change the OxygenCoef for a raider to 0.0, then you can teleport as many as you want... at least you should be able to.

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It's not unlimited, it's defined bya number (100 in this example)

To be more specific, the raider limit is defined by the total OxygenCoef of every unit in the cavern. The game doesn't want it to go below -10.0, which is why you can't teleport more than nine or ten raiders without a Support Station. If you change the OxygenCoef for a raider to 0.0, then you can teleport as many as you want... at least you should be able to.

Interesting... So, having it on 100 allows 100 Raiders? 0 allows unlimited? What do positive numbers do or is it that your RR count has to stay below the max absolute value of the OxygenCoef? Just trying to figure this all out. :)

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Positive OC means the oxygen level will rise by a certain rate as defined by the value given; negative OC means the oxygen level will decrease by the rate defined. The number of rock raiders you can have on a level is determined by the net sum of all positive/negative OC values (what the ratio is exactly, we don't know. We never cared enough to test this specifically).

So by default, you can have 10 raiders for every support station present, + another 9 or so raiders. If you change the OxygenCoef of the raiders to 0, then theoretically you should be able to teleport an infinite amount of raiders. For all challenging purposes though, it'd probably be better to raise the OxygenCoef of the support station and add the line to the toolstore (with a very small value), and give negative OC's to all vehicles. This would be realistic and add a new level of difficulty when spamming large vehicles when trying to mine faster... I hope I don't give anyone any ideas. ;)

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For all challenging purposes though, it'd probably be better to raise the OxygenCoef of the support station and add the line to the toolstore (with a very small value), and give negative OC's to all vehicles. This would be realistic and add a new level of difficulty when spamming large vehicles when trying to mine faster... I hope I don't give anyone any ideas. ;)

I've already been developing this for some time.
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Alright, all makes sense. I just did a level and had so many STT that the game way starting to laggggg. Everything got done extremely fast though. :D But that is an interesting idea... Having vehicles take away oxygen... Might make levels a bigger pain than they're worth. Dynamite your way through 10 walls of hard rock or create a CC and kill yourself in the process? Decisions, decisions.

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