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Rock Raiders iPhone


Sharkly
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In all seriousness, and not crymyselftosleepless (which would be the appropriate action), I'm glad LRR never went onto an iPhone platform, and not because I hate "crapple":

 

Personally, I think the screen would be incredibly clustered. You have an oxygen level, toolbar, a navball, an on-screen analogue stick to move around the world and space to drag/select your Rock Raiders/vehicles/units which would end up crammed onto one screen (thank god the developers of this long silent project weren't making it for the iPod)

Okay, maybe they could develop it for the 'iPhone +'* or what ever it's called (the cross between the iPhone and iPad) and continue work on the iPad but a regular iPhone just seems too small.

 

 

* - Yes, I am aware the 'iPhone +' was created far after this project was being worked on

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