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Showing content with the highest reputation since 03/19/2024 in Posts

  1. mumboking

    LEGO Island 2 patches (Using a hex editor)

    Using the patches that @Iran found (see here), I have found the HEX offsets to patch LEGO Island 2 using a HEX editor. This is probably much easier for people to do rather than using OllyDbg. I've also found some more patches myself, just by pure luck... These patches have been tested and found to be working on "LEGO Island 2.exe" with the following checksum: SHA-1: 0D43741E15BC309C3BB370D4EB49EC142D149CA9 MD-5: C839F8ECDBD582770B7B4ED69927F047 Note - There's at least two versions of LEGO Island 2, with different EXEs. Not all of these patches may work on your version! Make a backup before doing any patching. - Terrev Instructions: Backup the original .exe. Open the original .exe with a hex editor (I use HxD). Go to the hex offset for the patch you want. Overwrite the data with the patch's data. Repeat for all the patches you want. Save your modified .exe. OVERWRITE DATA FROM THESE OFFSETS, DO NOT INSERT DATA! Patches @Iran found: No LEGO Software logo Offset: 00002AEA 90 90 90 90 90 No Silicon Dreams logo Offset: 00002B20 90 90 90 90 90 No intro video Offset: 00002B56 90 90 90 90 90 Load time fix Offset: 0002A870 C3 90 90 90 90 90 Windowed mode Offset: 000029B2 01 Debug level select in place of credits Offset: 00572704 01 00 00 00 11 Offset: 005726C5 44 45 42 55 47 00 00 Force /force command line (No idea what it does.) Offset: 000029B9 01 Patches I found: Skippable LEGO Software logo (An alternative to completely disabling it.) Offset: 00002ADB 01 UnSkippable Silicon Dreams logo (Y'know... Just because...) Offset: 00002B11 00 UnSkippable intro video (Again, just because...) Offset: 00002B47 00
    1 point
  2. Jeff

    Widescreen Hack + High Resolution

    I struck gold in the youtube comments section. For years I've been looking for a "Beginner's Guide to Widescreen Hacking" and I finally found it. Youtube user AuToMaNiAk005 wrote a very nice explanation on how he hacks games. You should read the whole thing, paste it into a text file and keep it forever. I've tried hacking a few games with this information, but the only success I've had so far was with Lego Island 2. Like most widescreen hacks, it's not perfect. Some objects will disappear on the edges and the HUD is stretched. And sometimes you'll find weird stuff, like a Brickster-Bot that has been creeping in the main menu the entire time. This also solves another problem I've had: Every time I start the game it runs at 640 x 480. The game seems to always start with the lowest supported resolution. But if you replace every possible resolution with just the one you want, it will start up with that one instead. If anyone is interested, here are the offsets that I found: Both English Versions: - 640 at 0x529D, 480 at 0x52A4 - 800 at 0x52B2, 600 at 0x52B9 - 1024 at 0x52C7, 768 at 0x52CE - 1280 at 0x52DC, 1024 at 0x52E3 - FOV at 0xA495 Note that matching width and height values are 7 bytes apart. Two pairs of resolutions are 21 bytes apart (the difference between 640 location and the 800 location) Spanish Version: - 640 at 0x52FD, 480 at 0x5304 - (I didn't write down the rest. See the note above.) - FOV at 0xA765 I've updated the LI2 Mod Manager tool with a built-in custom resolution setting. (And built-in load time fix, and no intro videos hack.) So far it works with both English versions and a Spanish version. If it does not work for you, send me a message and I'll look into it. I want to make it compatible with every version.
    1 point
  3. pivke

    LI2GE - Lego Island 2 Game Editor 0.1.3

    Hello, you remember the old thread New MultiTool for Lego Island 2 [WIP]? What happened? Well, after 5 years, I finally finished this tool. Certainly I didn't really finish it, as I started to develop a completely new software 2 years ago. But as time went on, my spare time was getting less as I had to assume our family's demolishing company. I hope you forgive me, because I already felt bad for promising something and not finishing it. So here it is, after several weeks of hard and exhausting work. LI2GE - Lego Island 2 Game Editor Finally it's there, the official Game Edit- and moddingtool for Lego Island 2: The Brickster's Revenge. With this tool, you are now able to completely modificate your game files. The official websiteof LI2GE: www.li2ge.sourceforge.net Advanced features: -Export images in PNG, JPEG or BMP format -Export 3d models in OBJ-format -Export animated textures in all it single frames in PNG, JPEG or BMP format -Export the whole file directory to your computer -Replace any game file you want after editing Screenshots Download The project is hosted on sourceforge. You can download it here: Latest version on SourceForge (The project is licensed under GNU-GPL and is opensource. So you are free to modify and change it's content.) Bugs , Issues & Improvements This software is not fully tested and can contain bugs. It's more like an alpha-version for now. When you are encountering any problems or you have ideas for improvements, please feel free to contact me over SourceForge. Please use the "Support", "Tickets" or "Discussion" section on the SourceForge project page. Otherwise you are running the risk not to be noticed of me. Before using this software Please notice that this software is not fully matured for now. That means, that you should backup all the game files you want to modify before using this software. It's always possible that your files get damaged. P.S.: The next days I will publish another awesome plugin to get your models back into lego islands *.msh format...
    1 point
  4. Alright, here's what we've found so far. Xiron and I have the same version of the game. I've also installed Iran's version, and compared the two installations and contents of the discs with Beyond Compare. For the sake of simplicity I'll call the version Iran's been using version A, and the version Xiron and I have version B, as the latter seems to be from just a day later. Here's the results for the discs. A on the left, B on the right. Files that are red have differing contents: And the installations - here I'm only showing the files that differ so it'll all fit on screen: Curiously, it seems that the disc with the earlier version of the game was actually burned after the one with the later version of the game. Go figure. I extracted the z27TRX and z42BRP archives and tested those against each other. The only differences were trexvol01.par in z27TRX, and flame1.par in z42BRP, which both had similar changes made. trexvol01.par had these lines removed in version B: [EMITS] trexvol02 And flame1.par had these lines removed in version B: [EMITS] smoke2.par So in version B, this particle effect looks different: (The Brickster's in different places there just because I hit him with a pizza at different points) I haven't checked to see what particle effect was altered in T-Rex Racing but it was something similar. I haven't checked to see what the difference between the two manuals is, either. Also, I can change my resolution a-ok on both versions, so that must be a bug specific to Iran's computer.
    1 point
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