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  1. Antillies

    A New Cavern Has Been Discovered

    I've always had an itch to capture the feeling of LRR with real LEGO. I finally had the opportunity to give it a shot and, though I don't think I satisfied my aesthetic wishes this time around, it produced some interesting stills. Wanted to share them in case they might prove interesting or enjoyable to others.
    25 points
  2. PapaBrickolini

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    I've decided to turn development towards making a little "remaster" of Lego Racers 1. Racing around cartoony tracks shooting cannon balls at other brick built karts, pretty fun stuff. A bunch of work lately has been UI related and thinking of how the menus should look and feel. More work has also went into the kart/vehicle physics and feeling, there's still work to be done, but they're getting better. https://streamable.com/fmnp4 More work went into AI as well. They actually have a very small brain now! They're just smart enough to drive in reverse if stuck, and to follow a given course. Currently they are insanely good drivers, too good, they're very difficult to pass, let alone beat in a race. Gotta make em a bit dumber. https://streamable.com/q5r10 https://streamable.com/37ti3 Lots of other stuff has gotten work done, such as basic HUD elements, sounds, particles, a simple test-track "ripped from LR1" and more. I also quickly added a screenshot camera last night courtesy of Garry Newman, which allows you to take some super cool screenshots ingame. If ya wanna keep up to date further on this project, I've made a Discord server where I'll be posting development info and taking suggestions, feedback, etc. https://discord.gg/TT5FD5q
    21 points
  3. (2020-08-31) It's been a long while, but today the largest update so far drops for Manic Miners! The vehicles are here, together with an extensive miner customization system and many surprises and improvements. Dive in and re-live an almost-complete Rock Raiders remake today! The only thing missing are the monsters... so stay tuned! Thank you for following development! V0.3: The Miners and machines update trailer: Initial reveal trailer: Latest version: V0.3.5, released 2021-01-28) Download link: https://baraklava.itch.io/manic-miners Resource links: Trello (my development progress) Discord (active daily discussion AND usually weekly in-progress builds) Subreddit (active daily) Facebook page (not very active, but will announce major updates) Here's some more information on the project, taken from the Trello: If you have played the original Rock Raiders game and just want to jump right in without reading the project backstory and explanations, here are some quick notes: Original post: Full information dump can be found here
    20 points
  4. ZANTHERA

    Stunt Rally DVD-ROM With HQ Videos

    I'm not sure if this is known but I spotted this DVD-ROM version of Stunt Rally on eBay recently and was curious as to why it was a DVD-ROM and not a CD-ROM so I bought it. It turns out it has a load of video content that features a behind the scenes look at the games development, the UK advert for the game, plus adverts for three different LEGOLAND theme parks as well as a Rock Raiders set/game advert. What I was really hoping to be on the disc turned out to indeed be present, there is a full PAL DVD quality version of the games 3D animated intro. It's 720 x 576 at 25fps which beats the hell out of the tiny 320 x 240 at 15fps version seen on start up. There are even snippets of Glacier's outro in the behind the scenes video in this same quality but sadly not all of the outro videos used throughout the game are present. The ones seen in game are however much better quality, they are 25fps and have much higher bit rate audio than the outros from a later re-release I have from Focus which came bundled with Island Xtreme Stunts, I have seen these higher quality outro videos in playthroughs so it's not surprising they are there, but this does tell us they for some reason skimped on the quality for the re-releases. Below are comparisons between the two, it seems they didn't render the final sequence with anti aliasing so there are some jaggies here and there but it's definitely not an upscale, there is way too much detail that can be seen. The pictures go AVI then DVD but then again it's rather obvious which is which, the DVD version does seem to have an overall different coloration to it and seems a bit green at times, I'm going to work on it to see if I can get the colors more consistent and match real element colors better.
    18 points
  5. So, while this site was down, for LEGO Island's 20th anniversary (Oct. 2) I tried to organize a Reddit AMA with people who worked on the game, as many as I could contact and would be interested. I got in touch with a number of people, ~12-16 iirc. Unfortunately, the AMA ultimately never materialized, mostly because an AMA requires verification, and I didn't know how that could happen for such an old game. (Then the r/games mods got peeved at me for being overenthusiastic, basically saying I'll never be able to try to do any AMA there again.) And during that time, Wes Jenkins passed away (about a week from LI's 20th anniversary original release date, iirc), which basically sealed the "not gonna happen" deal. However, as a result of my contact, one of the animators wrote up an interesting article on his time working on the game (he emailed it to me, and I saved it in this document just now) - https://docs.google.com/document/d/1chL_iGfo-h559vnR6ds_ZDnLWicZ48RYxFlf1wmV2aE/edit?usp=sharing EDIT: Talked to Kathleen "Brick-by-Brick" Salvia, very nice lady.
    18 points
  6. lol username

    Idleness Syndrome: What is the Root Cause?

    To be fair, you have to have a very high IQ to understand Rock Raiders. The humour is extremely subtle, and without a solid grasp of overcaffeinated developer tendencies most of the jokes will go over a typical player's head. There’s also Chief's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from LEGO Mania Magazine, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LEGOS. As a consequence people who dislike Rock Raiders truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Chief’s existential catchphrase “A landslide has occurred,” which itself is a cryptic reference to Bricks 'n Pieces' epic Captain Indigo. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Stewart Green’s genius wit unfolds itself on their CRT monitors. What fools.. how I pity them. ? And yes, by the way, i DO have a Rock Raiders tattoo. And no, you cannot see it. It’s for the guy’s eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid ? Edit: FFS fellas, this now has more likes than rrcoder's post...
    16 points
  7. Lair

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    these images and videos were all terrible quality, will redo better in the future
    16 points
  8. Jappelsap

    Redesigned LEGO Racers cars

    Hello! A little while ago I finished redesigning most of the cars from LEGO Racers. I thought that people here might appreciate them as well. All cars: Rocket Racer: Captain Redbeard: King Kahuka: Basil the Batlord: Johnny Thunder: Baron von Barron: Gypsy Moth: Later addition: Veronica Voltage:
    15 points
  9. Cyrem

    Run LEGO Rock Raiders with dgVoodoo

    This guide is more or less a re-write of many posts of this method that are scattered around the forum with updated links and pictures to make it easier to follow. First and foremost there is sometimes confusion between dgVoodoo and Cafeteria. These are significantly different and perform entirely different things. dgVoodoo is an graphics API wrapper (or “converter”) for DirectDraw & Direct3D (Part of DirectX 6 - a graphics API developed by Microsoft). Most modern graphics cards are not compatible with games utilising old versions of DirectX, Rock Raiders is one of them. Cafeteria on the other hand is a Mod Launcher that allows easy installation of game resource modifications for LEGO Rock Raiders. It also has the ability to force LEGO Rock Raiders to run in resolutions higher than 640x480. You can use both of these together for optimal graphics improvements. in summary - dgVoodoo is what makes it possible to run LEGO Rock Raiders on modern graphics cards, not Cafeteria. Cafeteria is merely a toolkit to make an already working game even better. Secondly, Microsoft has updated Windows Vista through to Windows 10 with patches that remove SafeDisc and SecureRom support from those systems. This is a problem if you own a copy of LEGO Rock Raiders that is copy-protected. If you own the copy-protected version of LEGO Rock Raiders (some of the re-releases did not have copy protection) you'll probably find the game will not run at all. Following this guide will also correct this issue as well. Now that we know what dgVoodoo is and we know about the SafeDisc issue, lets begin. Guide While setting this up is really a piece of cake and requires barely any steps, people still can still get it wrong, so please follow the steps below. If you get stuck, try it again. If you're still stuck, reply to this topic. PREPARATION Before you begin, you will need to download some files. Please note that some Antivirus software may complain that dgVoodoo contains a virus. This is a false positive, it is a clean file. Download the files in the list below. LRR Masterpiece Editon Executable - Download D3DRM - Download dgVoodoo 2.55.4 - Download Note: dgVoodoo 2.53 is also compatible with LEGO Rock Raiders, download this version if you have issues with the latest version above. STEP 1 If you haven't already, install LEGO Rock Raiders. If the installer isn't working, try the Alternative Installer. Once this is done, navigate to the Rock Raider's installation directory (usually its: C:\Program Files (x86)\LEGO Media\Games\Rock Raiders ) and extract the contents of the "LRR Masterpiece Edition" zip file you downloaded just earlier into your installation folder, overwriting the original files. This folder then should look similar to this: STEP 3 Next, from the D3DRM archive you downloaded before extract the D3DRM DLL File into the install folder. After that, open the dgVoodoo archive you also downloaded. You will need to extract: dgVoodooCpl.exe and the contents of the MS folder into your installation directory. STEP 4 You're almost done. We'll now configure dgVoodoo, so double click dgVoodooCpl.exe to start the configuration program. Ensure that you are running the program in Administrator Mode (Right Click > Run as Administrator) or changes may not be saved. When it starts, look at the "Config Folder" path, if it is not the same path as your Rock Raiders install folder, click the ".\" button on the right. Next click the "DirectX" tab. You may want to play with some settings in here, however for this guide we'll just do the important ones. Change the "Resolution" to the same resolution that you are currently using (e.g 1920 x 1080 is common) and uncheck the "dgVoodoo Watermark". Finally click apply. STEP 5 Congratulations, you're set! There's one thing left to do and it's very important. You need to start the game from LegoRR.exe. Afterwards a window will appear, and if you've set it up correctly it will display the driver as "dgVoodoo DirectX Wrapper (display)". STEP 6 (OPTIONAL) While the game will now run, you will notice an absence of music. Typically, Rock Raiders plays music from the disc. However I have a fix to restore the game music into the game without the disc. If you would like to do this, follow this short guide. I hope this guide has helped you get your copy of LEGO Rock Raiders to work. Be sure to reply below if it worked for you or if you're having any troubles. Don't forget that if you do get it running, check out some of the great mods for the game around the community.
    14 points
  10. lol username

    The Brickster's Name + Panic on LEGO Island

    Were there ever topics on this stuff? I can't find one but I remember discussing it with some people. Anyway. This piece from the Xtreme Tower set has actual printing on it: https://www.bricklink.com/v2/catalog/catalogitem.page?P=30161pb01&idColor=20#T=C&C=20 While I don't own the set, I once saw a picture of the piece (in a MOC) clear enough to make out the text. While looking for it again today I came across this topic on a Swedish LEGO forum about exactly this: http://www.swebrick.se/index.php?topic=10027.0 As you can see there, the text on the computer reads: Bjarke is a Danish name, my guess is whoever designed the print put it in as some sort of joke about somebody at LEGO. It's also slightly odd as in Denmark, the Brickster was named Kim Cool: You'd think they'd say "aka Kim Cool" on that computer piece, especially given the reference to Denmark immediately after, but ah well. Speaking of Danish names... There's an often repeated trivia fact on misc websites (and I think a DK book or two) saying "1997 saw the minifig’s official entry into the digital realm, starring in the videogame Panic on Lego Island". It seems that was the name in Denmark, for at least some copies... But in Danish of course. The game was also going to be named "Adventures on LEGO Island" in English before they decided to shorten it, IIRC it was advertised by that name in a LEGO Mania Magazine or two and it was also alluded to in-game by Dr Clickitt (he makes a joke about being so busy they could have their own game, "Adventures in LEGO Hospital" or something). I've heard it was still called by that name in other languages, but I don't remember if it was verified or not. Doesn't seem unlikely though, given the Danish name.
    14 points
  11. RacerRabbit

    LEGO Racers 2019 Collection

    The following creations were built to commemorate the 20th anniversary of the 1999 Lego Racers computer game. Pieces new and old have come together to form these newly revised versions of the 8 boss cars. Please enjoy! 1) Captain Redbeard As you can see, Captain Redbeard's new ride uses the microbuild of his ship from set #40290 as a base fo this off-road beast of a racer. But it still retains the large exhausts and rear mounted pirate flag from his original car. The sails make this the tallest vehicle in the collection so far. . 2) King Kahuka King Kahuka's new ride is an improvement over the original. The wheels in the game's intro are yellow while in-game, they're white so the wheels on this new version is both yellow and white. The car retains such details as the spears on the front, the horns on the front and of course, the stone head motif on the back. With added exhaust pipes and a "Bone Bumper" on the front. 3) Basil The Batlord Basil's new ride is a much more powerful looking version of his old car with a larger than life engine. I even used some older Technic wheels on the back. They were looking kinda redundant in my collection and I thought they matched the front wheels nicely so I put them to use. I also really wanted to use these dragon wing pieces on this car and I thought the rear spoiler was the perfect use for them. The old black jet engine piece has been extended by 2 grooved 2x2 round cylinder bricks. 4) Johnny Thunder A major improvement over the original. Making good use of new mudguards and Speed Champions wheels. Includes the old Adventurers printed numberplate piece on both the front and rear. Those jet exhausts make this thing look mighty. And this isn't the only car in the collection to use them. Even the front makes the car look chunky and rugged. Also includes indicators. As if you need them on the racetrack.... 5) Baron Von Barron Now, this one is completely different from the large jeep he drives in the first game. Instead, Baron Von Barron's new racer takes inspiration from set #5920 Island Racer that the Baron drives in the 2nd game and an old fighter plane. The plane inspiration continues around the back. And look at those exhausts... The propeller is powered by the engine but luckily, the car doesn't take off. That'd result in instant disqualification! 6) Gypsy Moth The veteran pilot of the alien Insectoids gets a truly outrageous car inspired by the Insectoids theme itself. With 6 wheels, pincers at the front and a cybernetic abdomen, Gypsy Moth's new racer looks more like an ant than a car. And still has the exhaust at the back like the original car. 7) Rocket Racer Rocket Racer's revamped car is a brilliant new design that echoes the original. Speed Champions wheels and a slighlty forward leaning stance makes this supercar sleek and eye-catching. The windshield is on 4 jumper plates to make sure it doesn't look too far forward or back. Also notice that the Rocket Racer minifigure is custom printed by Minifigs.me. It may have cost a packet but boy, the fit and finish is superb! ? Veronica Voltage Veronica Voltage's new car is basically a big improvement over the original. Much smoother than the old car. Also, exhaust pipes. For aggression. The wide tyres complete the look of the rear. The front headlights on the original are made up of rare chrome silver pieces. This new one uses a much easier and cost efficient method. Like Rocket Racer, Veronica Voltage is a custom printed minifigure courtesy of Minifigs.me. So, what do you guys think of this lot?
    14 points
  12. lu9

    LEGO Island 2 GBC Engine 2017 Remake

    Hey guys! I'm back... wow, I haven't been here in quite a LONG while, haven't I? Well, a while ago, in 2014, I decided to try my hand at remaking the basics of the LEGO Island 2 GBC engine using GameMaker... however it wasn't that good... BUT now that I got a lot better at programming (and there's GameMaker Studio) I decided to "revive" my engine, and try making it as accurate as possible. CURRENT FEATURES Full Pepper movement including regular & blue pizza chukka, skateboard and boat The entire Island (with maps ripped by Aparkee) All cards (courtesy of mumboking) with an ACTUALLY fair random system unlike the "Achu curse" RNG mess in the real GBC version smh Talking NPCs (the ones that move are still a little glitchy) Animated water and sharks PLANNED FEATURES: Better depth system All other maps from the game Fixed glitches of course Basic "quests" system (like the shark food at Phanta Sea) Multiple playable characters (?) More cards (?) SCREENSHOTS: DOWNLOAD DEMO CONTROLS: Arrow Keys - Move Space - "A" Button (shoot & talk) Z - "B" Button (switch to skate mode) Backspace - "Select" Button (go to cards screen) Alt+Enter - Fullscreen F2 - Restart PageDown - Reset collected cards & chests (Debug key) V - Go through solid objects ("no clip") (Debug key)
    14 points
  13. ProfessorBrickkeeper

    LEGO Island Beta

    As some of you may know, I've recently been teasing over social media the acquisition of the new "crown jewel" of my classic LEGO game collection. I believe the time has now come to reveal just what it is that I've managed to acquire: nothing less than an original Beta version of LEGO Island. As background, the specific version I've recovered is LEGO Island Beta 9.0, dating to July 25th, 1997, just over two weeks before the earliest known copies of LEGO Island were manufactured (August 8th, 1997). (Subsequently, the game was patched up further, with an updated batch dating to September 8th, 1997.) Most likely, this would have been the build that was tested by a number of schools (listed in the credits) and previewed by certain press outlets, such as Pause Magazine. Despite such a short timespan between the final beta and earliest release builds, there are still a number of changes that were made. Some of the more notable changes included: Numerous decals being sampled at a lower resolution Model optimizations and changes to the organization of model LODs (Most notable with the shark, car, and window models) Removal of the helicopter landing pad texture by the Jail Changes to model UVs and associated textures (See windows of the Police Station) The addition of various sound effects accompanying animations and cutscenes In the final game, Bill Ding summarizes his building speech, rather than delivering it in its entirety when you click on static objects One of the most interesting inclusions with the beta copy of the game is a carefully maintained change log for the game going back to Version Beta 1.0 from June of 1997. As I'm sure this is something of interest, I have included a reformatted version below. Now, for reasons it's probably best I don't go into, it's looking unlikely that I will be be able to publicly share a copy of the Beta. I have, however, taken the liberty of recording a play-through of most of the game, to show off the state it was in, and some of the changes that were made. There's the possibility I may be able to share certain, non-critical files from the disc, but that remains to be seen.
    13 points
  14. Lorin

    High Quality LEGO Island Music - downloads!

    Lego Island 1 Music production memories: I was the guy they pulled in to overlook the music for the product, though Wes Jenkins, Kyle Bogertman and various Mindscape management people were way over my head. I picked some and supplied some, and resources were tapped that were beyond my choosing. At that time, I lived in Sausalito, CA on a houseboat that contained my studio, a nice deck and the usual necessary rooms. Wes and Kyle lived in San Francisco on Van Ness at the time, so the Golden Gate Bridge was between them and me. Most of the work that I did myself was done alone on my houseboat. Flying Rhino Studios was where we recorded musical additions, voice parts and did most of the audio mastering. We had regularly scheduled meetings at Wes and Kyle's place to discuss game details, musical submissions, etc. During those meetings, we usually listened to music submissions, played with large Lego sets while building the world. And drinking beer. When we needed to refine some of my submissions, Wes and Kyle and occasionally other players would visit my place where I'd edit the music to match lyrical content they'd come up with. And we drank beer. At the time, in the world of computer-based video games, we were doing stuff that was considered to be impossible. Hah. It was not a fast process. We couldn't share audio files online at all, everyone who played together or sang had to get together at "real life" locations. At one point, I had encouraged Wes and Kyle to join me to see "Polkacide" live, because they were insane. We went, we saw and heard, we got pummeled in the polka-crazed mosh pit (while chugging beer) and decided that they should definitely be included. They were included. While I did the majority of the synth/sampler-type music, I wasn't the only one who got on the project. A few other excellent composers and players got onto the project. I won't name any names because no matter how many I mention, some might be overlooked. Everyone involved did creative original musical work. There were times when some great and highly amusing musical pieces had to be dropped, having been deemed inappropriate for children of the age in the demographic the game was intended to serve. But some of it has gotten out anyway, and since the kids who grew up with the game are now adults, who cares? I will say that even though it didn't work out for any of us financially in the end, the creation process involved in that game was exceptionally detail-oriented along with being just lots of fun to have worked on. The whole group involved in that project (and others) later joined together to record bi-weekly comedy radio broadcasts as "Radio Shorts". That was aimed at an older demographic target audience, so it got considerably more "blue" at that time. It was an exceptional time with the merging of exceptional people who all just wanted to do their part and have fun. And that's what we did. Lorin
    13 points
  15. piotr_garschin

    Russian Racer

    13 points
  16. BBordewyk

    Rock Raiders: A New Expedition

    Why wait for LEGO to reboot Rock Raiders, when I can do it myself! Presenting, "Rock Raiders: A New Expedition" A series of MOCs with buildable instructions that you can create yourself today! Click the picture for its instructions and parts lists. More to come!
    12 points
  17. PapaBrickolini

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    I'm creating a multiplayer Island themed Lego RP/Sandbox/Minigame type game. I'll post new media here when I have it. New Media: https://gfycat.com/PortlyPrestigiousHagfish https://gfycat.com/SilverNaiveAmericanbobtail Old Media:
    12 points
  18. MattKC

    LEGO Island Rebuilder

    LEGO Island is one of my favorite childhood games and I thought it'd be a fun project to do some hacking/modding. I've consolidated all my patches so far into one tool: the LEGO Island Rebuilder. It's a LEGO Island launcher/mod tool that currently does the following things: * Set turn and movement speeds. If you're sick of turning too fast on modern PCs, use this to slow it down to a more sane speed (or turn up the movement speed to cheat in races). * Set windowed/full screen mode without editing the registry/administrator privileges (software rendering modes only) * Keep the game active even when defocused (windowed mode only) * Extract and insert music. No sound effects yet, but all music can be replaced with other music of any length or quality. * Doesn't require administrator privileges to run * Patches at runtime - doesn't permanently modify any files. * Can redirect LEGO Island's save files to %APPDATA% so the game doesn't require administrator privileges either (September build only) * Supports Windows 98+ (requires .NET Framework 2.0) Obviously this is a work-in-progress (and your mileage may vary depending on your setup), but check it out if you're interested in LEGO Island! http://itsmattkc.com/rebuilder
    12 points
  19. Brightfall

    Real LEGO Racers [Fan-Art]

    I'm made realistic Rocket Racer fan-art. I'm photoshoped Stig from "Top Gear" and now he looks like most famous LEGO racer
    12 points
  20. DRY1994

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    That's cool. In anticipation for the first physical release of Rocket Racer, I built his car from the games but with the colors and details reflective of the car costume piece. I also created alternate hood designs that showcased his iconic RR logo like his car in the LEGO Racers games.
    12 points
  21. lol username

    All Soccer Mania Cutscenes

    Can you call them cutscenes when they're more like slideshows? Ah well. 134 images. Enjoy? http://imgur.com/a/kuhOZ
    12 points
  22. lol username

    Camera Shenanigans Image Dump

    Used Xiron's Cheat Engine codes a lot today. Also did a quick UI mod to make it transparent/invisible a ways into it. Everything is just in the order I did it in. Brickster's Palace There's a statue of the Brickster you can never normally see due to the camera angle. There's four Slimy Slugs at the top of the palace which are hidden when you actually reach that part of the minigame. Their textures are kinda weird. Maybe they were gonna push you around up there instead of the Brickster-Bots? There's a few Brickster-Bot heads up there (and more below) with orange transparent cubes around them, and the polygons on the back have been removed so you must have only been meant to see them from the front. Presumably were once used the same was as in the PS1 beta. There's a bunch of misc objects beneath the palace - a beachball, a screw, some misc fruit, and a red 2x4 brick in varying LODs. Oh, and a pizza, but I think that might just be the one you throw at the Brickster. Maybe most of the other stuff was gonna fall on you like the Brickster-Bot heads? I dunno about the red 2x4 brick though. Skate Park Just one screenshot here, of a random floating pizza in the void Brick Dive Just getting a better look at Pepper's model(s) and the pirate skeletons. Main Menu Just one screenshot again, but hello random Brickster-Bot. Also it couldn't be captured in a screenshot but the skateboarding minifig on the right was changing to a different character every frame. T-Rex Racing Just some misc camera angles you don't see normally. At this point I modded the UI/font textures to be transparent to allow for cool screenshots like this while paused. Since the game re-loads all textures when you re-open it after minimizing, I could just rename the folders containing the mods for if I wanted them active or not. Mr Hates' Camp LOTSA SCREENSHOTS HERE Mr Hates' dino has a gun on one side of the... saddle? And a pouch for pizza on the other side. He's animated to pull out a pizza and toss it into the mouth of the dino before it breaths fireballs, but the animation is kinda sloppy as you can see even from the screenshots. Also, during the initial cutscene, the pizza he feeds to the dino is just kinda floating there. Mr Hates is always somewhat low poly when on the dino, even when up close. The dinos tend to actually over above the ground when in their enclosures. Pepper is so happy at the prospect of punching Mr Hates he levitates. Dino Park A better look at the hot air balloon as it flies away. Parachute Training Broken textures lol Why did a leaf particle come from Pepper's foot Low-poly Ariel from Res-Q in the boat The parachute is invisible from the bottom The sky is just plain white and it really looks weird when you angle the camera up even slightly Parachute onto Ogel Rock Monster close-up Weird low poly Brickster-Bots, one of which socked Pepper right in the noprick.tga Ogel Island looks weird when you look at it too closely here Biplane Several areas where textures are weird, but in areas you don't really see There's a yellow parrot on the barrels at the start (and on a bridge) but despite sitting still they do flying animations Oddly skewed monkey Low poly Pepper has become one with the plane The Rock Monsters here are differently textured from the ones orbiting Ogel, and have clubs, but throw boulders (which spin even when the game is paused). Some are positioned kinda weirdly and floating. There's more I want to check out but I think I've had enough for one day lol
    12 points
  23. Dazzgracefulmoon

    RRU Quotes 2: Reckoning

    12 points
  24. Commander Cold

    Ice Planet Pathfinder

    This vehicle is a spiritual successor to the Satellite Plow. It comes equipped with the latest in tracking technology, equipped with multiple sensors, antennae, a plow, and a large radar dish in the back. It fulfills all the roles of its predecessor, but is more advanced. Here is the side. You can see the hinge gives the front a nice aesthetic, allows more visibility for the driver, and makes for a more compact vehicle. The back. There is a lot of equipment back here. Here is the front. I must say the plow looks very good. Top. From this angle you can get an idea of how much larger it is than the aforementioned Satellite Plow. Here are some of the details on the back. You can see we have a few sensors here, a pair of skis, and two tool racks. Closeup of the hinge that makes that steep angle possible. Sorry, I just think it's one of my more creative ideas. I know I could have very easily called it the Satellite Plow V2, and I may do that later, but I think Pathfinder sounds cooler. Thank you very much for visiting.
    12 points
  25. Lair

    Water Works

    WATER WORKS IS THE MOST CRASH-f****ING-INDUCING LEVEL IN THE GAME, f**** FROZEN FRENZY, f**** BACK TO BASICS, THIS LEVEL IS THE TRUE NIGHTMARE OF TEDIUM, AND IT'S EVEN f****ING WORSE IN BAZ'S MOD WHERE IT TAKES FOREVER TO COMPLETE SINCE YOU HAVE TO USE A SMALL DIGGER TO DRILL THROUGH MILES OF HARD ROCK TO GET ENOUGH CRYSTALS BECAUSE IT'S THE ONLY DIGGING VEHICLE THAT CAN BE CARRIED AND THEN IT CRASHES FOR ABSOLUTELY NO REASON JUST AS YOU'RE ABOUT TO WIN, JUST LIKE IN VANILLA, f**** THIS LEVEL, f**** WHOEVER CAME UP WITH IT, f**** KARL FOR PROBABLY PROGRAMMING IT EVEN THOUGH HE'S COOL OTHERWISE, DAMN IT ALL TO HELL anyway I don't think it's one of the better missions in the game, but that's just my opinion
    12 points
  26. lol username

    What happened to the Galidor game?

    You may not be familiar with it, but in 2003 (supposedly), a Galidor game for PC/PS2/GameCube (supposedly) was released. If you're wondering what it's like, its own lead designer called it "Possibly the worst game ever made" in a gameplay video description. There's also a GBA game but it was by a different studio and is unrelated to all this. While looking for more info on the canceled PS1 version of LEGO Stunt Rally for PS1 - which was being developed by Asylum Software, who also made the PC/Console Galidor game - I found this article: http://www.gamesindustry.biz/articles/asylum-entertainment-clears-up-closure-rumours As I started reading I was thinking it was about the cancellation of LEGO Stunt Rally for PS1, which was supposed to be released in March 2001 (the PC game was September 2000)... Then I noticed this article is from September 3rd, 2003. Wat? I then had the following conversation with Pereki: [10:06 AM] Terrev: http://www.gamesindustry.biz/articles/asylum-entertainment-clears-up-closure-rumours [10:06 AM] Terrev: Hang on [10:06 AM] Terrev: That's from 2003 [10:06 AM] Pereki: Yes [10:06 AM] Pereki: The galidor pc game was cancelled [10:07 AM] Pereki: Then got put out in it's incomplete state by people who obtained rights to Lego games later on [10:07 AM] Terrev: wwwwwwwwhat [10:07 AM] Pereki: That's the best I can figure, anyway [10:07 AM] Pereki: Never seen an actual 2003 release copy [10:08 AM] Pereki: Just the one in the TT four games pack and another 2006ish one that I have from a publisher I don't recall (Note: Around 2007-08, TT Games Publishing re-released older LEGO games in various 2 and 4 packs, distributed by ValuSoft, including a LEGO Creator/Drome Racers/Galidor/LEGOLAND pack in 2008, which is what's being referred to in that last line. It had Galidor and LEGO Creator on the same disc, and the other two games on their own discs.) Google then led me to the resume of Leigh Christian, who worked at Intelligent Games from 1997 until 1999, when he moved to Asylum Entertainment, where he remained until 2003. This is pretty interesting as Intelligent Games was the developer of LEGO Stunt Rally for PC and the original developer of the PS1 version, but then the job for the PS1 version was transferred to Asylum Entertainment due to IG not having the manpower/resources to tackle both versions at once. Of course, the PS1 version was then canceled entirely. It seems reasonable to assume he moved from IG to Asylum along with Stunt Rally PS1, but there's no mention of him working on Stunt Rally while at Asylum in his resume - so who knows. He's listed as an "Additional Artist" in the PC credits and has the game listed as "Lego Racers" in his resume under the Intelligent Games section - given that Stunt Rally was originally called LEGO Moto, and the game actually called LEGO Racers was released right in the middle of Moto/Stunt Rally's development, it's easy to see how you could get names confused (who knows, maybe he moved on to other work at Asylum before the Moto/Stunt Rally name change and wasn't entirely aware of what happened to it, or something - just a guess). But here's the really interesting bit: The only thing he has listed for his time at Asylum Entertainment, 1999-2003, is "Galidor (unfinished)". Unfinished. More conversation with Pereki: [10:11 AM] Terrev: This guy worked at both IG and Asylum [10:11 AM] Terrev: And lists Galidor as unfinished [10:11 AM] Pereki: welp [10:11 AM] Terrev: What the hell lol [10:15 AM] Pereki: well [10:16 AM] Pereki: we know the console versions for sure never made it out [10:16 AM] Terrev: 56 listings for the galidor game on ebay [10:16 AM] Terrev: All but 3 are gba [10:17 AM] Pereki: yeeeeep [10:17 AM] Terrev: And the 3 that aren't are PC in the four pack with other lego games (Note: I was on mobile and only viewing listings in the US, there's more besides the TT Games 4-pack currently available on eBay but from other countries, not to mention other sites like Amazon... The takeaway here is that 53 out of 56 current listings in the US are for the unrelated GBA game, the 3 for PC are in TT's 2008 bundle) [10:18 AM] Pereki: Also [10:18 AM] Pereki: The copy I got [10:18 AM] Pereki: From another publisher [10:18 AM] Pereki: Advertised an independent galidor release [10:19 AM] Terrev: ??? [10:19 AM] Pereki: But my actual copy was in a two pack with bionicle the game [10:19 AM] Pereki: Iirc [10:19 AM] Terrev: How deep does this rabbit hole go [10:20 AM] Pereki: here we go [10:20 AM] Pereki: https://s3-eu-west-1.amazonaws.com/gameseek.images/products/380/lego_bionicle_lego_galidor_pc.jpg [10:20 AM] Pereki: Focus is publisher [10:26 AM] Pereki: https://vignette2.wikia.nocookie.net/lego/images/e/e1/Galidor_video_game_PC.jpg/revision/latest?cb=20111025081214 [10:26 AM] Terrev: Hmm [10:27 AM] Pereki: http://img.brickowl.com/files/image_cache/larger/lego-pc-cd-rom-game-galidor-defenders-of-the-outer-dimension-25.jpg [10:28 AM] Pereki: Ok so it's a real thing [10:29 AM] Terrev: https://www.bricklink.com/v2/catalog/catalogitem.page?G=DCG902790#T=S&O={} [10:30 AM] Terrev: 2005 listed here So... I went digging through online listings. Here's all the releases of the PC Galidor game I could find (as far as I've seen the PS2 and GameCube versions were never released at all). The 2008 TT Games 4-pack mentioned earlier This other 4-pack with a hilarious choice of games, from 2006, which also had TT's involvement This big box of 10 games which is from 2007 according to the Amazon listing (there were some listings for the games from this pack in their individual sleeves too, in case you want a better look at the simplistic packaging) The Bionicle the Game/Galidor combo released by Focus, in 2006 according to Amazon. It also seems they may have released the game individually, probably around the same time, but I can't find any real photos of the box, just what seems to be a scan of the cover (same as you can see on the Bionicle combo). And the earliest release that I've found, and the only one not to be in a combo (aside from the possible individual Focus release)... This release by Dice, from 2005. TL;DR: Asylum Entertainment had a LEGO project canceled in 2003 and people working on it lost their jobs. The only known LEGO project they had at the time was Galidor for PC/PS1/GameCube; their PS1 port of LEGO Stunt Rally had also been canceled but that was 2 years prior. A developer who worked on Galidor lists it as "unfinished" on their resume. There's no evidence of the game being released in 2003 as planned, or the PS2 and GameCube versions ever being released. However, the PC version was mysteriously released in 2005, 2 years after the cancelation and layoffs, and the game was included in several LEGO game bundles/packs in the following years. Galidor for PC essentially seems to be a zombie, resurrected to haunt game shelves years after its death. My question now - besides why/how the hell this all happened - is if the game was fixed up in any way for its releases from 2005 onwards. Asylum Entertainment was still around, so they could have in theory... But did they, or did LEGO release a blatantly unfinished, previously canceled game? The game's splash screen still says 2003 from what I've seen in videos. It'd be easy to tell by looking at file modification dates, but I don't own the game myself. Update - @Tweesee has the individual Focus release - the folders on the disc are from late March 2004, the files are a mix of things from 2002 to 2004, and the copyright date on the back of the box is "2003-2004". So that makes it the earliest release of the game, though still quite a while after the cancellation article.
    11 points
  27. Cyrem

    LEGOLAND Resource Tool 1.0

    LEGOLAND Resource Tool (1.0) A tool to extract and rebuild LEGOLAND Resource Volumes. You can now extract and rebuild LEGOLAND resource volumes! Previously it was only possible to extract them, but not possible to rebuild them and thus make LEGOLAND mods or do other futher testing on the game. The tool is mostly self explainitory, to extract a RES file click Open RES Volume then Extract Files or to build a new RES file click Import Directory then Build RES Volume. Enjoy some new modding! Screenshot Download From the File Database
    11 points
  28. Jimbob

    LEGO Racers Diorama

    Full 4K PNG downloadable here. David Roysk is my artist name, kudos to anyone who can guess how I came up with it. This is my entry for the LR competition! Credits for the decals are in the link above. The aim was to make something that looked like a photo a kid might have taken with his toys, of course using photo-manipulation wizardry to get Rob-N-Hood floating haha. I'm not skilled enough to achieve photorealism yet but I think I did an okay job. I used procedural textures for some of the stuff which was a fun technique to experiment with. The ground was partly sculpted and I think I could have done much better with it, but I'd already spent many hours over a couple of weeks and at some point you have to call it a day! Rob-N-Hood was chosen as he was one of my favourite characters in the game, and that was totally not because green is my favourite colour or anything. Captain Redbeard in the Small Transport Truck is a reference to a mod I made which took a ridiculous amount of time to make. Rocket Racer is there because of course he has to be, the ultimate boss and an epic dude too! Racey Hazey is the racer my mum would use when I was a little, and has a (true) story to go with her: Thanks for taking the time to check out my entry! I had an awesome time making it.
    11 points
  29. lol username

    RRU Quotes 2: Reckoning

    FOR THE RECORD we were discussing some songs on the new Gorillaz album that's what we were talking about being unnerving and how I liked it being unnerving I won't let people get the wrong ideas about what weird s*** I like
    11 points
  30. Lair

    New lego theme?

    11 points
  31. Alcom Isst

    RRU Quotes 2: Reckoning

    11 points
  32. lol username

    RRU Quotes 2: Reckoning

    After sending Alcom a bug report: [5:14 PM] !Alcom: @Terrev Failed to reproduce. [5:14 PM] !Alcom: Which by the way is a good summary of my life so far.
    11 points
  33. lol username

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    Playing around with the beta myself and I can't seem to get in any road vehicles? I can get in boats and the helicopter but not any cars. Ok I managed to get into Mr Picking's red speedster ONCE but most of the time no buttons work at all. So it's just glitchy. Also no icons show up when you're next to an NPC, vehicle, or building, to tell you when you can talk to them/drive them/go inside. In the beta, Pepper often (but not always) plays an animation where he dips his toe into the water before he starts swimming. If you stop holding directional keys while this animation plays he won't start swimming once it finishes, like it's supposed to give you a chance to change your mind about swimming. I can't get this to happen on retail. And zooming the camera all the way in on Pepper while standing still does... Bad things. (This happened while near the party house.) At the front end, in retail the options menu text is "Options Menu". In beta it's just "Options". The beta also has different default audio levels than retail, and retail has vibration turned off by default, but on by default in beta. Different text in the screen offset menu too, and while starting a new game without a memory card. Camera starts in a different position after the first cutscene with the Infomaniac. In the infocenter, if you run all the way to the back wall and hold down in beta, Pepper slides along slowly. In retail he doesn't. GOOD DAY MASTER PICKINGS (beta on the right, games aren't perfectly synced but oh well) When leaving the infocenter in the beta, the camera starts in some other default position and rapidly whooshes over to the infocenter to view Pepper. Here's a video of the beta from 2014 that currently has nearly 49000 views, with nobody even really realizing it's a beta You can swim through boats on the beta. I just tried calling the Infomaniac and he DID point to the objective... But only after I pressed the button a second time while he was already talking to me. Odd. Sadly you can't drive vehicles off the edge of the bridge like on PC, they just hit the edge and spin around. There are some rendering bugs with pieces disappearing at certain angles though, and if you walk up underneath it you just phase through it to the top (if you do that on PC you clip through the island and end up walking on water). Beta front end has no grass on top of space mountain, different road on space mountain, and no stairs at the skate park (but only in the front end): Credits are mostly the same but there's some minor differences: Including this rather amusing flub(?) in the retail game where the Testers section has somehow become... David Lane: The floating radio is there even before the radio station is destroyed: And the bug with the skateboard seems to happen whenever Pepper's state is changed during the animation where he puts the skateboard away... Talking to an NPC, sliding down a hill, etc.
    11 points
  34. IAmFozzieBear

    Realistic Illustration of Chief

    New to this group so thought this would be a cool introduction! I played the PC version of Rock Raiders when it released and fell in love with the music, characters, and overall aesthetic of the game. Around that time I had several of the Lego sets but later on all the pieces got lost or put in storage. It wasn't until a few years ago that I went ahead and bought all the sets again including some I never owned before. I also bought Pohatu (with his original canister/disc) and did a realistic drawing of him. This started a series of realistic interpretations of Lego mini figures including one from Ice Planet (2002) and a Zotaxian from the UFO 1997 sets. So being a huge fan of Rock Raiders I want to do realistic illustrations of all the characters from the Rock Raiders sets so thought I'd start with Chief.
    10 points
  35. Lair

    ...

    ...
    10 points
  36. BlenderIsac

    Slimey Smarts: A Rock Raiders Animation

    I've been working for a couple of weeks on a animation made in blender about Slimey Slugs. I present to you... Slimey Smarts. If you want to chat, comment or talk to me on the RRU or MM discord. My profile name @B1er0l14m.
    10 points
  37. Jimbob

    Merry Christmas MOC

    I made this in LEGO Digital Designer and rendered it in Blender for use on my cards this Christmas, thought I'd share it here Hope you all have a great holiday!
    10 points
  38. NinjaboySC

    Knightmare-athon ported to Mario Kart DS

    https://www.youtube.com/watch?v=UF6pL0tk7TQ This is a direct port of the original Knightmare-athon model extracted from the game, ported into Mario Kart DS. The vertex colors are the same as they are in the original, although I had to manually assign the materials to each vertex as the .ply exporter tool does not support materials. I finished this port a while ago, but I had forgotten to post it here. You might notice that the UV's on the mountain material are misaligned, and this is due to the vertex offset limit of the DS. Because of this, I had to remap it, but everything besides that material is completely original. For clarity, it is possible to modify the checkpoints in Mario Kart DS, but I did not do so here as the course would never work on a real DS (the original course model is about 6000 tris when the limit of displayable tris onscreen at once is 2048 for the DS). The music is edited over the video, but thanks to the N64 using real-time sequences for the music, it is theoretically possible to actually port the original song over by extracting the samples and sequence from the game. (BTW, if this is in the wrong subforum, please move it, mods.)
    10 points
  39. deaddius

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    You called?
    10 points
  40. CaptainGolem

    Questions about the weight and balance of the car

    I didn't have time for any in-depth analysis, but I wanted to compare the two versions by building the same car and doing a time trial at Imperial Grand Prix. I think the difference is really obvious, you can see it in the video below:
    10 points
  41. lol username

    LR2 Texture Templates/Guide

    Here's UV maps of LR2's minifig model, gotten by rigging up Will's LibLR2 DLL to some OBJ exporting code in Unity (lol) and then exporting UV maps with Unwrap3D. Those are at the same size as the in-game textures, aka tiny. Here's larger versions: As you can see, they're kinda messy and asymmetrical, but the worst is the front of the legs... they hardly even tried for symmetry, and each leg is also mirrored: Achu is the only character in the vanilla game with leg printing, so I guess they just never noticed his leg printing was mirrored and squished. Also, here's a transparent legs texture I made (it's just the white legs run through Gimp's color to transparency feature): Which makes it easier to make legs textures in any color (wow LICEcap really did a number on the color wheel here haha): Now, for torsos. It's important to note that the torso model/textures also contain the neck, which is part of the head on real minifigures - don't ask me why they did it that way. Also, while the UV map is intended to have both hands as the same color, if you have a large enough texture you can have them as unique colors, since the UVs for each hand aren't *exactly* in the same place. The smallest texture size you can do this with is 512x512, any lower and they'll blur together. (You might have also noticed that the legs have two tiny UV islands, that you'd hope would let you color the left and right legs independently... Sadly, nope. One is the tops of both legs, the other is the rest of both legs.) Here's a 512x512 torso template I made. The main torso decal area (red) is slightly wider than in vanilla textures - it's more accurate to the UV map, and avoids the side of the texture bleeding into the front of the torso, as happens with vanilla textures. The darker blue is unused space. And here's what it looks like in-game: Oh yeah... And the torso is mapped in such a way that it distorts textures. And here's the whole model with a checkerboard pattern: Good luck making your textures look perfect, haha.
    10 points
  42. Lair

    Some LEGOLAND Characters in the style of LR2

    10 points
  43. Lind Whisperer

    RRU Quotes 2: Reckoning

    [1:28 PM] Ayliffe Innit: wonder if they'll annouce any worlds stuff at E3 [1:28 PM] Ayliffe Innit: DLC and the like [1:28 PM] ProfessorBrickkeeper: Lots more to look forward to than just some agents DLC. [1:28 PM] ProfessorBrickkeeper: There's a lot of fan-requested stuff in the woodwork. [1:30 PM] Ayliffe Innit: by "fan-requested" do you mean "yelled repeatedly on the steam forums"
    10 points
  44. pivke

    LI2GE - Lego Island 2 Game Editor 0.1.3

    Hello, you remember the old thread New MultiTool for Lego Island 2 [WIP]? What happened? Well, after 5 years, I finally finished this tool. Certainly I didn't really finish it, as I started to develop a completely new software 2 years ago. But as time went on, my spare time was getting less as I had to assume our family's demolishing company. I hope you forgive me, because I already felt bad for promising something and not finishing it. So here it is, after several weeks of hard and exhausting work. LI2GE - Lego Island 2 Game Editor Finally it's there, the official Game Edit- and moddingtool for Lego Island 2: The Brickster's Revenge. With this tool, you are now able to completely modificate your game files. The official websiteof LI2GE: www.li2ge.sourceforge.net Advanced features: -Export images in PNG, JPEG or BMP format -Export 3d models in OBJ-format -Export animated textures in all it single frames in PNG, JPEG or BMP format -Export the whole file directory to your computer -Replace any game file you want after editing Screenshots Download The project is hosted on sourceforge. You can download it here: Latest version on SourceForge (The project is licensed under GNU-GPL and is opensource. So you are free to modify and change it's content.) Bugs , Issues & Improvements This software is not fully tested and can contain bugs. It's more like an alpha-version for now. When you are encountering any problems or you have ideas for improvements, please feel free to contact me over SourceForge. Please use the "Support", "Tickets" or "Discussion" section on the SourceForge project page. Otherwise you are running the risk not to be noticed of me. Before using this software Please notice that this software is not fully matured for now. That means, that you should backup all the game files you want to modify before using this software. It's always possible that your files get damaged. P.S.: The next days I will publish another awesome plugin to get your models back into lego islands *.msh format...
    10 points
  45. lol username

    Camera Shenanigans Image Dump

    MORE Make-a-d-Pizza MAMA YOUR LOWER POLY FACE MAMA ARE YOU OK MAMA Background space stuff is pretty tiny Default locations for pizza-related objects are underneath Papa (I'd guess that's the origin for the scene but I haven't checked) Pepper has his head+hair under the spacesuit even though you can't see it through the visor Slimy Slug has the same weird textures as the ones on top of the Brickster's Palace Jousted A better look at the Black Knight Castle billboards Bulls king and queen closeups You may have noticed Leonora's legs poking through her dress in the game even during normal cutscenes, as LI2's dresses are just attachments that actually have the front of the slope at a slight angle to make it cover the legs... But that only works when in a default pose, really. And definitely not when sitting down. Snake Pursuit so many screenshots There's some cubes with particle textures on them at the beginning Missing textures in a couple places The Brickster-Bots in the minecarts just sorta... phase through a wall at the end of the track and that's the end of their journey, but you'd never know as you can't see that wall One area has two waterfalls but no water at the bottom though there's clearly supposed to be some there There's a LOT of unused/unfinished track. I guess they figured the minigame was long enough and had the car stop and never got rid of all the stuff beyond that. It's a tad barren aside from plants and a few statues but at one point there's some Brickster-Bot ruins that aren't used anywhere else in the minigame (though the design is used on the PS1 version).
    10 points
  46. lol username

    RRU Quotes 2: Reckoning

    [10:05 PM] The Road Warrior: I wouldn't really be able to give you an answer without going full psycho on you. [10:05 PM] The Road Warrior: Uhh [10:05 PM] The Road Warrior: Psychologist. [10:05 PM] The Road Warrior: I have a bad habit of shortening that word down. [10:05 PM] The Road Warrior: Anyways.
    10 points
  47. PeabodySam

    LEGO Island 2 Beta Video

    "I've got good news, and I've got better news! Which would you like to hear first?" Like Terrev mentioned, I've had this LEGO Island 2 rolling demo CD for years. I also haven't seen it in that same number of years. But lo and behold, when I went looking for it this morning, I somehow found it in the very first place I looked! Because it's apparently so rare that there's no documentation of it on the internet, I decided to take plenty of pictures and screenshots for posterity's sake. Therefore, this post will be image-heavy, but I'll spare people scrolling through this topic by stuffing the images into spoiler tags. Photographs of the CD and the sleeve it came in: Screenshots of the menus: The "Intro Movie" trailer is the same thing we've seen before: the intro movie with "Make-A-D-Pizza" and "LEGO Island" music instead of what is heard in the final product. And now, for what you were waiting for: the reuploaded "Game-play Footage" trailer! A few more interesting tidbits: The video files have December 15, 2000 (Intro Movie) and December 20, 2000 (Game-play Footage) as the "Date modified". The folders and DXR files on the CD have January 15, 2001 as the "Date modified". This is the latest date that appears in any of the CD's files.
    10 points
  48. emily

    RRU Quotes 2: Reckoning

    10 points
  49. Ayliffe

    All Soccer Mania Cutscenes

    9 points
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