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Ways to eliminate headaches in LEGO Rock Raiders


Phoenyx

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I've noticed that there hasn't been a post or blog entry yet on how to get the idiots in orange to do what you want them to. I've decided that it's better late than never.

Sorted in order of usefulness.

  1. It's faster and more reliable to click on a rock raider and tell them to get into a vehicle than to click on a vehicle and select "Get Driver". Sometimes doing the latter will cause the game to select a rock raider that is currently busy. Some times this causes the raider to ignore that order, leaving the vehicle untouched and forcing you to teleport it back to the LMS Explorer and teleport another back down.
  2. Use your priorities menu. If you need a wall reenforced or a building built quickly, set your priorities accordingly. It will save time and you won't be scratching your head over why your rock raiders are ignoring orders. It can also sometimes be useful to disable certain priorities - you don't need your raiders shoveling rubble or collecting ore when you need to gather energy crystals to power your support station.
  3. Don't bother with Hover Scouts or Mobile Laser Cutters - The former is useless, and the latter are usable only when hunting sleeping monsters. Save your energy crystals for other things, like Chrome Crushers or Small Transport Trucks. The same applies to a lesser extent for the Tunnel Scout, Tunnel Transport (if modded-in) and all watercraft except for Cirevam's Assault Cruiser.
  4. Don't be afraid to evacuate your units when necessary. You can get them back if you teleport them out yourself, but not if you let them die (or intentionally kill them). If your chrome crusher gets swarmed by monsters, beam it and the driver up.
  5. If your raiders are shooting at a monster just out of range, move them in closer.

If you have any suggestions, feel free to add them in the comments below.

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Just a question to other members, do we not already have a giant thread about this elsewhere on the forums?

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Just a question to other members, do we not already have a giant thread about this elsewhere on the forums?

I don't remember if we do or not.

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We have a massive topic about it somewhere, but until somebody with better memory can locate it, I found this.

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I wonder, what use does the Assault Cruiser have beyond killing monsters? That's its entire purpose, unless it being amphibious is useful too. Also, you can increase the range of pusher and freezer beams in the CFG so you won't have to worry about moving raiders closer when using those weapons. I haven't figured out how to increase the hand-held laser beam's range correctly. The raiders will shoot from further away but the shot travels its usual distance...

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I wonder, what use does the Assault Cruiser have beyond killing monsters? That's its entire purpose, unless it being amphibious is useful too. Also, you can increase the range of pusher and freezer beams in the CFG so you won't have to worry about moving raiders closer when using those weapons. I haven't figured out how to increase the hand-held laser beam's range correctly. The raiders will shoot from further away but the shot travels its usual distance...

The fact that it's amphibious makes it much more useful, and of course I remember it was originally designed to carry vehicles (too bad it tried to store them in the tool store with hilarious results).

As for the laser, not everyone wants to edit that.

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