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Planet Miners Alpha 1 Conclusion


Masterchief

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Planet Miners Alpha 1 Fix 3 has been released today!

I won't post the full changelog here but I would like to explain the purpose of Alpha 1 as it seems I caused

some confusion by releasing the alpha without a proper introduction to the topic.

Planet Miners Alpha 1 - Purpose

The first alpha should basically prove that my code (my codebase = 8000 lines of code)

is running on different systems and hardware configurations.

Though it caused a lot of confusion, for which I would like to apologize, the alpha was kind of

a success as it proved that the code indeed is running though the game experience

wasn't epic at all cause there was no real gameplay

implemented.

Obviously I am gonna change that with Alpha 2.

I proved that the code is running, now I can go on to focus on

gameplay, interactiond and the storyline itself.

This will take more time than it took to develop a running codebase so please be patient

and eventually watch the

progress bar for alpha 2 here, as I can't give a

definite release date for alpha 2. This time

I am following the indie rule:

It's done when it's done!

Well, I guess that's it for now. If you have any questions or anything else to say, do not hesitate to head over to the forum!

Cheers!

JDB

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If you ever need a Windows Installer for this, contact me. I can write a mean script with InnoSetup (see my alternate LR and LOCO installers and LEGO Island Windower). I have no Mac, so I can't do one from that OS. ;)

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