Planet Miners Alpha 1 Conclusion
Planet Miners Alpha 1 Fix 3 has been released today!
I won't post the full changelog here but I would like to explain the purpose of Alpha 1 as it seems I caused
some confusion by releasing the alpha without a proper introduction to the topic.
Planet Miners Alpha 1 - Purpose
The first alpha should basically prove that my code (my codebase = 8000 lines of code)
is running on different systems and hardware configurations.
Though it caused a lot of confusion, for which I would like to apologize, the alpha was kind of
a success as it proved that the code indeed is running though the game experience
wasn't epic at all cause there was no real gameplay
implemented.
Obviously I am gonna change that with Alpha 2.
I proved that the code is running, now I can go on to focus on
gameplay, interactiond and the storyline itself.
This will take more time than it took to develop a running codebase so please be patient
and eventually watch the
progress bar for alpha 2 here, as I can't give a
definite release date for alpha 2. This time
I am following the indie rule:
It's done when it's done!
Well, I guess that's it for now. If you have any questions or anything else to say, do not hesitate to head over to the forum!
Cheers!
JDB
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