Cinematics
I think that there are some unexplored ways of modding LRR. I have not seen someone use the tutorial map for sounds other than Chief's voice nor have I seen someone try to use a monster class for an animation.
The first is self explanatory and I have seen attempts at using other Chief files.
The other is a little more difficult to grasp. The idea is to use the moving, scooping, carrying, and breaking boulder entries to reference a series of cinematic animations. The sleeping, waking, and emerging slots are either blank or used to set up the animation, while the falling apart animation can be used to close it. Add sound as needed and you have an in game cinematic animation, or if the HUD can be gotten rid of, a cheap way of making a starting or ending cutscene.
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