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Oficial Orr Blog

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Broken Horizon


Addictgamer

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So I finally got ORR to a nice stable point where everything was working.

Only to bash it back down into the pits of debugging.

That's right, kids, I broke everything.

...It's actually not as bad as it seems.

I'm working on making pathfinding multithreaded. (Yay less lag!)

Of course, this requires major rewrites of everything, but regardless, there you have it. Fun.

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Sounds like the time the entire source engine had to be rewritten some time after the engineer update simply because VALVe wanted to try and implement a new rendering technique.

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