Jump to content
  • entries
    13
  • comments
    61
  • views
    20,701

What I've Been Up To For The Past...month? Few Months?


PWNZOR

557 views

 Share

While I may not be doing much on the forums for the past while, I've not just been a lazy slacker. I've actually been doing some pretty cool stuff. First off, for RRU, I have not given up on modeling:

Support station:

med_gallery_23_44_150535.png

Jet's Helmet (although I wouldn't teleport too many of these; it's the highest polygon count of any of my models yet):

med_gallery_23_44_121765.png

And for those of you who saw it on Skype, the [new] Teleport Pad (but this one's not in-game).

I have yet to upload any of these -_-

I've also been programming away. For starters, you guys remember my Bezier Curves?

med_gallery_23_73_13882.png

Well, I've optimized that code, and after some serious research all over the internet, I was finally able to obtain a formula for spline curves (I'd upload an image, but I don't think many people'd find it interesting, seeing as they'res already a curve uploaded). So I made a couple more classes and YAY new curve applet.

Then you guys saw my Axonometric Viewer, right?

gallery_23_73_24390.png

Well I haven't gotten any farther on that, but I did kind of go overboard and made it able to draw 3D splines :D Which is cool, except you can't interact with them as of now.

Then I found LWJGL (no, I did not know Minecraft used it). So now I'm messing with drawing shapes, importing textures, moving the camera, shading, and a bunch of OpenGL stuff.

So yeah; I've been busy. Whaddya guys think?

 Share

1 Comment


Recommended Comments

Good busy time. No offense taken or bitter thoughts about your semi-absence. Welcome back.

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.