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Netbattle V0.21: A Few Nice Bugfixes, Before I Go On Holiday


bartvbl

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I am leaving for the Netherlands on saturday, but simply couldn't resist to use some time on some stuff I still had on my bug and feature list, and figured it was enough for a minor version bump :)

Hope you enjoy it, and have a *great* summer! (if you are on my side of the world, that is. Otherwise, I hope that you get enough snow over there for a great skiing trip :D)

Get it here

v0.21 changeLog:

Bugs:

- fixed: the unit graphics garbage collector would not remove all graphics items from the stage, causing the game to lag a lot when moving the unit. It should now remove every unit graphics item (like the move range tiles, or move arrow buttons) on the stage, and run quite a bit smoother

- fixed: the health cost was not taken from a unit when using a weapon that required it

- fixed: game was not starting when a player had no units assigned to it

- fixed: resizing the window before it is initialised glitches the game

Features:

- added weapon details to the unit info box (when placing units, click on the name of a unit to view its details)

- added weapon details to the unit description box (bottom left of the game board)

- when a unit finished its turn, the next one is selected automatically

- when a unit can not move any further, its first "hit" weapon is selected. Other weapon types still need to be activated by hand.

- implemented game end detection in the middle of a turn. You now don't need to finish your turn anymore before the game realises the game is really over :P

- included a package containing all the enemy units from "the nightfall incident" game (be sure to check out the unit named "Boss" :D)

- Added lines between unit segments, so that you can see what segment belongs which unit

- you can now scroll through the unit list when placing units using the mouse wheel

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