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Netbattle release: v0.1


bartvbl

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It's here.

Finally.

I started writing my first lines of code on this project somewhere back in december.

Since then, I wrote 2997 lines of code (I counted them all!).

Now it is half of june, and the game is finally stable and bug free enough to be played!

Download the AIR file here:

http://www.rockraidersunited.org/index.php?/files/file/86-netbattle-v01/

And in case you don't have adobe AIR installed, get it here:

http://get.adobe.com/air/

A few notes:

- the maximum allowed speed is 15. This is because of performance issues that are quite complicated to solve.

- the heal weapon type is not implemented yet, because it lacks some algorithm coding, and I was too lazy to do that :P

- you can see in my blog posts how the unit and map files are formatted

- the <map> tak in the startup script does nothing. Only the default map file works for the time being.

Hopefully you will be able to make some nice mods to this ;)

After all, that is what you guys are great at doing, right?

in case you like to look under the hood, try this.

I left the debug code in there, so you can pretty much view the whole internal structure of the game, as well as invoke methods manually, using the debugger.

Just run the debugging application, then the game itself, and the object list should appear in the debugger window. For the classes the game uses, look for the object named "game" under the MainTimeLine (which is opened up by default).

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