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Rock Raiders Update #4: 11.01.2017


Rock Raider Obsidian

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So....it's been awhile.

 

First off, to get expectations and hope out of the way, I want to say that no: I am no longer actively working on the Rock Raiders adaptation.

 

BUT.


That does not mean it's dead.

 

Man, it kind of feels like this game is almost cursed when it comes to media related to it coming to fruition. All I seem to find is adaptations and remasters that die quiet deaths, and now my own project is stalled.

 

Now that the site is back (kind of), it seems like a good time to give anyone who cared, or still cares, about this project an update.

 

First, I've taken down the Rock Raiders Twitter, since pretty much no one seemed into it and I suck at social media. I've also gone through and touched up the blog a bit, doing some minor edits and updates, and also replacing the pictures I had up because photobucket decided to be like, straight up evil and holding everyone's pictures ransom. So I just left them and went to another site. Also, I updated the blog banner!

 

Now, where does the project actually stand? Here's a list of things I did manage to get done.

  • The project has a title. (Obviously.)
  • The main characters have been picked out. There are nine in total. Three are original characters added in. I've also changed some aspects of the established characters.
  • The planet has a name and the LMS Explorer has been mapped out.
  • I've selected a list of environments I want to use, and obviously added in some, since the game had only like three.
  • I have cover art made.
  • I've put together a list of structures, creatures (both benign and malignant), environmental hazards, and equipment/weapons. Still working on vehicles.
  • Perhaps most significantly, I have a skeletal layout of the plot of the novel. I know all the basics and the big parts of the story. When I halted production in June, I was in the process of creating a more in-depth, chapter-by-chapter layout of the book.

Those are the pertinent pieces of intel I have. Now, why did I stop working on it? There were several reasons, but the primary one, and the one that remains true to this very day, is that I was simply too busy. Rock Raiders is going to be a pretty big project. I easily expect it to reach the length of an industry-standard novel, probably longer. There's a lot to do, a lot to explore. I want to be able to give it the appropriate treatment, but on a more basic level...I just have too much to do.

 

In late July, I started getting very bad chronic insomnia, which led to me having a LOT more anxiety in my day-to-day life. It got pretty bad and it wasn't until just a few weeks ago that I finally managed to fix my sleep schedule. My anxiety's gone down to normal levels, but...I kind of feel like this all happened just in time for winter. I have Seasonal Affective Disorder, and nothing really seems to help too much, so basically I cured my anxiety and sleep issues just in time for some depression and lack of motivation issues! To make matters worse, I'm desperately trying to get my original writing projects off the ground, because my money situation has suddenly become bad. So all my time is going to that.

 

In short, Rock Raiders: A Written Adaptation is not dead, but it is shelved, and I cannot realistically give any kind of date as to when I'll get back to it. Besides the fact that all my time is now devoted to original fiction, there's other fan fiction that is currently ahead of it that I really need to get written. However, I can at least say that I don't intend to abandon it, and when there is something worth saying about the project, I will say it.

 

Sorry for all the bad/lame news.

 

-Rock Raider Obsidian

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