Game Doodle Thing: Drome Unleashed Super Early Preview
About April this year, I dreamed up a game in my head. It would be a successor to Drome Racers where players could build their cars, SPORE-style, and then race them through the post-apocalyptic ruins of the Drome Staduim. Then, in my free time in school and at home, I actually started an attempt at building it from scratch. No Unity, no Unreal, and no XNA, because really, the project was mostly about learning as much as possible.
Now that summer's here, I have a job and not really much time for programming, as sad as it is to say. (meta: that last bit after the comma is some pretty intense syntax trickery with the English language... ???) Anyway, right now I have the UI system and model rendering working. I'm currently working on the car editor.
If you'd like to see the little bit I have so far, know:
- Xbox controller required for now
- The Race and Career buttons do nothing
- Part painting is not yet implemented. I'm not sure if I should even bother with it
- The Direct3D9 Effect Compiler and XInput libraries must be installed. (commonly referred to as "installing" DirectX 9 even though most of DirectX 9 is built in to Windows Vista and up automatically)
unzip the zipfile
and run DUWindows.exe . The most interesting stuff is at Cars -> Create
You'll notice that I have included DUPartEditor for making parts. It's not user friendly at all.
Anyway, it's not much but I though you might be interested to see what I am up to.
Edit: Uploaded the file to RRU
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