We Have a Spinny
Well, it's not exactly the most visually exciting of videos. But, thanks to the awesome work Stopsecret did in his Rocket Script, Crash's helpful answering of questions, and a little search-fu, I successfully imported the Galactic Peacekeeper into Unity - apparently it doesn't have too many polygons - and can spin it around using keyboard controls!
(Apologies for video quality, I'm still mastering FRAPS...)
If you imagine there's a dark starry sky racing past in this first one, it gets a lot more engaging.
This one has a lot more spin - and reveals a lot more issues with missing overlapping* faces. (Don't worry, it can do more than turn in a barrel roll. I had FRAPS issues, and the only video I got of it from a different angle was awkward enough that I didn't upload it.)
Well, it's definitely got issues that need fixing. But as far as it goes, it also works - in its own way - which is a heck of a lot more than what I had when I started a few days ago.
Not sure what the best next step would be - try to get flying a bit better, model a good test map, etc...
*Thanks go to le for pointing that out.
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