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Rockraiders 2: Revenge Of The Rock Monsters


DrDeath

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I'm going to be making my own RR game its a sequl to the first RR game. Im am open to suggestions.

current title idea RockRaiders II: Revenge of the Rock Monsters

current story: Some small Rock Monsters stow away on the LMS Explorer. Then, when the RR get back to Lego Earth the small Rock Monsters burrow into the ground. Over time, there gets to be a lot of Rock Monsters. Since Lego Earth is not Rock Monster freindly there starts to be a lot of caveins and earthquakes and large pits forming on the surface of Lego Earth. So, the Rock Raiders have to go erradicate the Rock Monsters from the planet or the monsters will destroy it.

thats the story so far

Here are the specs for the game(its the engine i was going to do for openrr but got excited and want to make a whole game).

Only put useful ideas and comments please.

If i use any of anyones ideas then i will put them in my credits with them getting full credit for thier Ideas.

res 800x600 to1920x1080

aspec 4:3 14:9 15:9 16:9

will use direct x heavily

will use either wma or mp3 or wav sound files

windows xp sp3 and vista sp2 and win7 only

im sorry but i dont program for mac

antialising

blending

full 3d render of all objects

full 7.1 surround

So yea, im really excited.

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Sounds a lot like Power Miners...

im not familur with power miners.

if it is close that will suck because i made up the story out of the blue.

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1. Does it support 1280x1024 too? :P

2. DirectX heavily...sounds fancy!

3. Perfect.

4. Don't worry, I can try it on Wine.

5. Good

6. Um, good.

7. :o

8. :D

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I agree, it does sound like power miners, but that doesnt mean I wouldnt like to try it.

I can help with music and SFX if you need.

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1. Does it support 1280x1024 too? :P

2. DirectX heavily...sounds fancy!

3. Perfect.

4. Don't worry, I can try it on Wine.

5. Good

6. Um, good.

7. :o

8. :D

yea it will support every res that i can think of between 800x600 to 1920x1080

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