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NetBattle blog

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Netbattle V0.21: A Few Nice Bugfixes, Before I Go On Holiday

I am leaving for the Netherlands on saturday, but simply couldn't resist to use some time on some stuff I still had on my bug and feature list, and figured it was enough for a minor version bump Hope you enjoy it, and have a *great* summer! (if you are on my side of the world, that is. Otherwise, I hope that you get enough snow over there for a great skiing trip ) Get it here v0.21 changeLog: Bugs: - fixed: the unit graphics garbage collector would not remove all graphics ite

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Netbattle Release: V0.2

Yippee! I just finished fixing some last bugs, so it is time for a new version bump of my game Get it here I hope you like it, and let me know what you think! Changelog: - Removed the <options> section from the map file format. Now you are not required anymore to specify the dimensions of your map, and the number of features you added to your map. The program will automatically read these from the map and feature specifications. - Added a game start UI (see below) - fixe

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Explanation of the game

I figured it might be useful to give some more info on how the game works, since the game itself does not provide any kind of help netBattle (or "the nightfall incident remake", if you please), is a strategical board game. You have a certain number of players, and each player has some units on the board. In a turn, a player moves a unit to a desired location, and either uses one of the weapons of the unit, or does nothing. Using the weapon of a unit will cause the unit to turn into a

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Netbattle release: v0.1

It's here. Finally. I started writing my first lines of code on this project somewhere back in december. Since then, I wrote 2997 lines of code (I counted them all!). Now it is half of june, and the game is finally stable and bug free enough to be played! Download the AIR file here: http://www.rockraidersunited.org/index.php?/files/file/86-netbattle-v01/ And in case you don't have adobe AIR installed, get it here: http://get.adobe.com/air/ A few notes: - the maxim

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Creating your own units and maps

I was planning on writing the docs for this a bit later, but what the heck. I don't feel like doing anything else at the moment, so let's see what happens. --- I am working on the game a lot now (yes, we know that), so I should have a first release ready quite soon. At least a lot works now at the moment, but I just want it to be slightly more playable before packaging it --- Anyway, here is a short reference on how to create your own costum maps and units for the game. If you want to

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Project description

Hi! As some of you might have noticed, I mentioned my NetBattle project in one of the flash programming topics. Since my exams are over in about 3 weeks, I'll _finally_ have more time on my hands, and will continue on this project. I'll briefly explain some of the details here. Comments/questions are appreciated! The game The game itself is a strategical board game. The whole point is to destroy the units of your opponent, and acquire as many credits from the board as possible. Each

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