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About this blog

Force me to work because I need a good slap to the head.

Entries in this blog

Preliminary Game Concept

High Level Overview Welcome! Over the coming months in my spare time, I will be developing a new LEGO fan-game called LEGO Investigations. Before I can build the full title, I need to make a vertical slice that demonstrates the full thing is feasible and will be worth the effort it will take.   In this High Level Overview, I will be going over some generalities. In my next blog, I will upload a golden path chart, beat sheet, level design plan as well as an asset list and potential

McJobless

McJobless

The 6 Core Values

One thing I forgot to cover in detail in my previous blog entry was regarding how my game fits into the 6m core values of the LEGO company. Once again, this is all just generalisation at this stage, but since it's part of the reason I'm making this game (to make a LEGO game which actually matches all the values), I need to address them in some capacity.   The 6 Core Values:   Imagination: It's important that kids can have enough freedom to express their ideas and develop th

McJobless

McJobless

Ideas Scratchpad

I'm going to just dump notes here whenever I feel like; they could be relevant of they could be completely garbage.   Also, I have been offered the chance to bring the Vertical Slice to a public exhibition in 5 months time, but I'll need to really step on it and start producing content.   Vertical Slice = Murder Investigation: It'd be easier to do an investigation about a character you find in pieces on the street, rather than having to deal with the complexity of making a

McJobless

McJobless

LEGO Investigations - Design Spec 2

Can you believe it's been almost a year since I wrote the original preliminary report on what LEGO Investigations was supposed to be? Turns out that getting a job (and having an existential crisis) can really derail you.   After a very long time away, I moved on to design a secondary project; a Mad Max-inspired combat racer (born out of me poking around into LR2/Drome Racers a bit). As it turns out, that design really conveniently fit in the investigation mechanics of this project, and

McJobless

McJobless

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