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Rock Raiders United Development Blog

Entries in this blog

Rrudev: Npl Scripter (Part 5)

Now that the scripter has been released and some initial bug fixes have been done. I've been working on version 1.1. This version features some great enhancements so far that I'm sure you will enjoy. First up, a screenshot of the latest build: Hello, Numbers. If you are going to look cool writing NERPS scripts you've got to have line numbers. So here they are! Now you know how big your scripts are and maybe it'll help you navigate the script better. Trees are Growing It was s

Cyrem

Cyrem

Rrudev: Downloads Center Update

You may have already noticed the changes, but if not, click on 'Downloads' at the top of the website. As you can see, it looks a lot better then it did before and you'll see (I've got the most downloads ) that it displays all the files with thumbnails next to them on the front page. What does this mean? It means you better put proper pictures with you files so it looks nice in the download center! or else... *cough*. The uploading side is also a lot nicer and more simply set out and it also

Cyrem

Cyrem

Rrudev: Npl Scripter (Part 4)

I haven't been able to do much work on projects recently. However, since I had no pictures to show in part 3, I will post them now. I can also confirm that it runs on Windows 7 64Bit as that is what I am developing it on now. Compiler Options If you remember in Part 3 I spoke about how the compiler will remain external to allow for people to use different compilers/versions. Below is the options window for it. You will see that you can select the executable of the compiler and then write

Cyrem

Cyrem

Rrudev: Npl Scripter (Part 3)

Unfortunately, there are no pictures for this update. What you will find though are three important updates on it. Standalone Changes In the last update I stated that the NPL scripter would only come bundled with Map Creator and could be used separately if needed. However, this has been changed slightly. The NPL Scripter will be its own program and it will be released when it is complete. The NPL Scripter will still come with Map Creator, but it will be released as an application separate

Cyrem

Cyrem

Rrudev: Npl Scripter (Part 2)

Since the first preview of the NPL scripter I posted a while ago there have been some significant changes to it. I will explain them below. However first, here is a screenshot: Separate Application The previous editor was going to be part of Map Creator. However one major change is that it will come as a separate program bundled with Map Creator. This allows users to run just the scripter without starting up Map Creator and loading up a saved map. However this is not to say there wo

Cyrem

Cyrem

Rrudev: Npl Scripter

One of the new features of Map Creator Finial 2 is the introduction of the NPL Scripter. The NPL scripter is for, of course, writing scripts for your levels. Preview: Separate Window The scripter is displayed in a separate window like that of the "Original Map Importer". This is so you can still look at your map whilst writing your script. Command Listing On the bottom you'll notice the listbox. This box contains the fill listing of game functions including the speicial fun

Cyrem

Cyrem

RRUDev: Map Creator Emrg BETA released!

Yes you heard correctly, you can finally now trigger monster emerges! It is limited at the moment to trigging an emerge when a RR walks over a certain spot. You'll have more controll over emerges late on when tutor and npl editors are made. Until then, you can still have fun with this. To make a emerge in the map editor you will have to create a trigger on the ground (this is the spot where the RR will walk over) and you'll have to make an Emerge point on a wall (this is where the RM will a

Cyrem

Cyrem

Rrudev: Map Creator New Beta & Forum Changes

The new Fall BETA 1 has been released, goto this topis to download. This new BETA includes the new Landslide mode which allows you to have landslides on your maps and the Path mode for pre-placed Power Paths and Rubble. If you are adding Landslide to your map, you will need to add this to your level CFG: Fallinmultiplier 10 NumberOfLandSlidesTillCaveIn 6 NoFallins TRUE SafeCaverns FALSE FallinMap Levels\GameLevels\Level01\Fall_01.map "F

Cyrem

Cyrem

RRUDev: Forum Updates & RaiderBall BETA

Forum Updates The forum blog software has been upgraded to a newer version. This update changes the way blogs look and how they are laid out. There is a new button on forum posts called "Blog This!" which allows you to use that post in one of your blogs. There is now a better category system and the Blog settings has also had some updates. RSS feeds on blogs now function and you can reply to comments on blogs. Additionally, some smaller fine tuning on the forum has occurred. The Logo has

Cyrem

Cyrem

RRUDev: RaiderBall Dev Update

RaiderBall Dev Update Just a quick update on progress since yesterday. Since yesterday I have add the points system, lives system, a small particle effect when breaking a wall, the electricity bold down the bottom and just updated the paddle image.. Current Stage:

Cyrem

Cyrem

Rrudev: Raiderball & Rocklauncher Update

RaiderBall What do you get when you cross Rock Raiders with breakout? you get, RaiderBall!. The name is not final because technically it's a drill, not a ball. So if think you got a better name, please tell me. So I've been working on this game for a little while now and I've decided maybe it's time to give you something to look forward to. Development Screens: Current Stage: As you can see from the screenshots, this breakout game is a little unique. My goal f

Cyrem

Cyrem

RRUDev: RockLauncher

RockLauncher If you don't know what a game launcher is, it's a program that pops up before you start a game. RockLauncher allows you to turn mods, levels etc... on and off before you start the game. When you hit "Play" the mods will automaticly be applied to Lego Rock Raiders. Now the mods don't come in-built into the program. The mods are added from a folder which contains the mod scripts. These scripts tell the program what it needs to change when applied. This means you can make yo

Cyrem

Cyrem

RRUDev: Map Creator - Progress Update

As the development process continues, the GUI has change in a few details. On the menu bar, "New" has changed to "Start", the menu item now take on a button look to retain a simple interface throughout the program and the "Create" button has been moved over. On the lower bar the "Options" button has been added and the mode switch arows have also had their look adjusted. The text which says what mode you are in will return in later updates. The GUI it has now will probably stay the same. Also as

Cyrem

Cyrem

RRUDev: Forum Updates

If you were not here for the downtime, the forum has received software updates mostly containing bug fixes. Also the blog system and shoutbox have also received updates. There is a new LEGO discussion forum for discussion on their sets, games and anything LEGO! Along with that you can enjoy 6 new smilies: :heart: :?:

Cyrem

Cyrem

RRUDev: MapCreator - Surface Blocks

I have finished adding all the wall types into the surface editor. The surface editor is however not yet complete, I still intend to add that "Options" button. Options I intend to add to the menu include: "Export Surf.map" , "Import Surf.map" and probably some sort of "Fill all" with a type of wall, water, lava etc. In the previous map editors I usually used coloured blocks to represent the different walls. In MapCreator I will use the game wall images. This gives off a nice top-view version of

Cyrem

Cyrem

RRUDev: MapCreator - Progress Update

The MapCreator development process has continued carefully. There have been no interface changes as of yet from the first screenshot in the blog before this one. I have been working on the map scrolling and keeping the program running as fast as possible when displaying large 50x50 maps. Unlike the original editor where the program simply optimises itself by not drawing to the screen blocks you can't see, the new map editor complete disables blocks out of view which in turn gives a 30-40% speed

Cyrem

Cyrem

RRUDev: Map Creator - First Looks

Few of the users will know of this but the original RRU Level Editor is no longer being developed. MapCreator is it's replacement. The LevelEditor go to a point where I had to start re-writing scripts to fix issues which only created more problems in another script. This was due to the late introduction of the importer. While 0.5 was a re-build it used chunks of code from 0.4 that were adapted to fill the need of 0.5. I have not made that mistake again with this program, everything in MapCreator

Cyrem

Cyrem

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