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Oficial Orr Blog

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About this blog

From now on, i will track all orr things here

Entries in this blog

I Am Dissapoint, And Very Mad.

So, those damm autoupdates happened. Even when I nuked every last form of autoupdate in existence. What did they do? They installed a new program or something that proceeded to corrupt all my c++ source files. > FUUUUUUUUUUUUUUUUUUUUU RAAAAAAAAAAAAAAAAAAAGE MUST MURDER UPDATES. I. HATE. UPDATES. RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWR. ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR. PEW PEW. FWOOOOOOOOOOOOOOOOOOOOOOOOOOOOSH. Pootis. Yes, I have backups...But the

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New Alpha! (Finally) (April Fools!)

Hehe, this is not a real release. It's was an April Fools joke. Do take note, however, that the features outlined here are the features planned for the actual 0.0.4.5 alpha release. Hey guys, After too much time, I've finally got something out - The 0.0.4.5 Alpha Release! It's not too much, but...It's something! Features: - 3D! Graphics and world. - Simple procedurally world generation. - Simple procedurally generate entities. Read the file "manual.txt" for usag

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Orr 0.0.4.4 - Progress

It's coming along nicely In addition to the new animations getting programmed, I've fixed some of the flicker. I think that's a great plus! Oh boy, this update is going to take longer than I wanted, for several reasons. 1. This is the biggest - I barely have time to sit in front of the computer! Remodelling of the house is a time consuming task for all. 2. Much code must be rewritten to accommodate redesign. Actually, most of that said code was rewritten tonight. All I gott

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Vala Ore See Plus Plus?

Well then, I've tested vala in windows, and it appears to be much easier to work with than c++ in windows... Besides that, I have vala as my favorite programming language, and c++ second to that... That is not to say, however, that I dislike c++ in the slightest. Like I mentioned above, c++ is my second favorite programming language, and vala is first, just barely. Should I take the time to rewrite ORR in vala? I'm debating about whether or not I should. Hopefully your opinions w

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*Some* progress

Yes, I have reduced the errors a lot. I finally put together a makefile for windows too... This is good, since it makes compiling easier. Otherwise, I think I'll also embed lua...

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Ini File Support

Currently, I am working on adding Ini file support to orr. That way, it will load all the configurations, like the resolution, from an ini and make it easier for people who want to adjust some settings without compiling. Made good proggress, although no full working version yet. I can either reinvent the wheel, or use google to find examples and code snippets for the Loader. The latter being what I am now doing after epically failing all morning with the former. Also, I wa

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One step closer to completing the engine

I just finished adding in the base building class. What does this mean? Just create a python (or lua) script that adds in a new building very easily. It's actually good for not just modders, but me too, because I don't have to recompile at every change now. Still can't get gcc to work, and msvc still gives errors.

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Where Da Surface At?

The surface is located 6450 kilometer(s) from the center of the planet. At least that's what ORR told me today. In other news...Lots of RPing lately. Yes, there are people out there who actually can tolerate my insanity

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The third ORR rewrite (>.<)

Well, I have done a lot of work in ORR these past few days. A: Created a real engine that has quiet a nice structure. B: Fixed all the random errors I received. C: Tested the engine’s capabilities for countless hours. Anyway, here is a screenshot demonstrating a few of the basic features. What do I have done with the engine/game? -Drawing -Image loading -A world camera -Initializing the engine -Loading from cfg files (I want to improve the structure

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Well? What did i do in orr?

Ok, i didn't have a chance to look at it yesterday, something came up. Also, i worked a bit on my other game. anyway, sometime this week, im gonna fix orr.

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Some updates

Well, i got some more work done with anonymouse, so i have the designs of the level select screen at a bare minimum. Thats the latest pic.

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I Tired, And Failed

I tried to update ORR, but I couldn't get the game to sop giving me runtime errors. I don't know why every time I try to do drawing and image loading functions, my applications rebel agianst me. And there are no tutorials that show how to do it in multiple files. If I do all the loading in the main file and main function, of course there's no errors...

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Today...In ORR

I worked only on trying to get the object to draw itself from itself today... For some reason, it doesn't recognize the screen function. Jetter tried to help em to get it to work, but it refused to Anonymouse also suggested I play around with references, almost made it work like that.

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New Computer + Orr Stuff

First off, I got a new computer the sunday RRU went down It is one awesome beast of a machine. As you can see, I have not been idle. Four releases, and the fifth one is approaching quickly. Maybe even tonight! So what's happening in 0.0.4.x? Well, that's quite simple - 1. Adding in the rest of the constructions essential to bases, and bases themselves. 2. Teleportation. 3. Lots of animations. Telportation is done! The constructions essential to bases are done! All

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ORR IS NOT DEAD

So, seems that I somehow made people think that I gave up on ORR. Quite on the contrary, I have just been taking a few weeks break from programming. Tonight, I will be working on the ORR design Docs I started and never finished. With these design docs, I hope that progress in ORR will be greatly boosted as an outline of everything that needs to be done for the whole project will exist What is my current progress? Well, I cover a small part of what the player is greeted by when h

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And I finally have an update for ORR

I just finished adding in some new stuff for ORR: Base classes. Actually, I only added the base unit class right now. I will be adding the base building class next, and hopefully, either me or another Dev will add triangular mapping to the game so that we can continue. I am not currently able to fully debug the class, since, as you may have seen, I am getting a weird runtime error. I would like some suggestions on good compilers and/or IDEs for windows. know of any?

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Status Report

Quite a bit of progress has been made since the last blog entry! When was the last entry anyway? Way back in April? Well, since then, there's been an alpha release! You can get ORR 0.0.2.x here: Windows Users: Make sure to install the msvc 2010 redist if it doesn't work for you. You can go here to watch videos featuring ORR's latest progress: http://www.youtube.com/view_play_list?p=290A57B34D6807A2 Additionally, don't forget to check out ORR's website from time to time: htt

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What's Going On?

End of year exams are going on. What does this mean? Open Rock Raiders C is on hold until around May 6th. If you've been following the dev log, you'll see I forgot to announce that Oh well. Now you know. Yes, it's been on hold for several weeks now.

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Broken Horizon

So I finally got ORR to a nice stable point where everything was working. Only to bash it back down into the pits of debugging. That's right, kids, I broke everything. ...It's actually not as bad as it seems. I'm working on making pathfinding multithreaded. (Yay less lag!) Of course, this requires major rewrites of everything, but regardless, there you have it. Fun.

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Looking For A 3D Programmer

Yes, I'm looking for a 3D programmer to help me out in ORR. This whole thing where I do the 3D code just isn't working out. Here are the requirements/tasks/stuff like that: 0. The language is c++. You must be able to program in c++, and have sufficient programming skills. 1. You must be able to program cross platform. Especially in Linux and Windows. 2. You must be able to program fast, efficient code. ORR is a world simulation, and by nature of that, will require lots of graphics

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The Future, and some questions.

Well, ORR isn't really "Rock Raiders" anymore. Rather, it's a mod on a game built off of a world simulation. Let me explain. Components of my project: World Simulation - In conjunction with: Engine. - A game wraps the two together into a game. Alone, the World Simulation is just a library, and the engine just an engine. This game is called: GNOMAL. Which stands for I don't know what yet. This game is standalone. - - ORR: A mod, or rather, a campaign/scenario/starting conditions for

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Status Report: February 25Th 2011

Progress resumed a while ago in ORR-C; I now have another computer capable of programming! Current priorities: Bug fixes! Optimizations! Secret project! I hope to get some visible progress done very soon. Oh, and if any of you want to fiddle with pathfinding, please do! It's not as good as it should be...Quite buggy, and slow on large maps.

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Info

i will now be posting all orr stuff here in this blog. Basically, whenever a minor update happens - major, i will post it here. That doesn't mean that i wont be updating the orr topics. Anyways, can't wait to post the next entry.

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Updates...finally

I haven't really been working on it lately. And somehow, anonymouse screwed up the project, supposedly. So in around 6 hours from now, i will be taking a look into the code and try to fix the mess, i said TRY to fix the mess.

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And the result is:

Nothing. I worked 4 hours on orr last night, and i made it worse off. Today, i hope to re-download the source and try again... If all else fails, i open up my backup.

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