Rock Raiders is a great family game, both my son and I like it. My son even asked me to give him Rock Raiders Lego sets as presents and rewards. It brings us through the entire range of human emotion â€“ it makes us laugh, cry, scared, excited, hopeful, and frustrated; but mostly frustrated. I mean for Pete's sake how stupid are these little plastic men?
On top of this, there are several positive and important values in Rock Raiders that make great learning points for our children.
The first (and most obvious) is the value of obedience.
For many of us, itâ€™s a consistent struggle to get our kids to obey rules. With the Rock Raiders, it's no different. Kids can experience firsthand just how frustrating it is to deal with people who can't follow even the simplest of commands.
When we set rules and boundaries for our children, they get upset because they canâ€™t have their way. But many of these rules and boundaries are necessary to keep our children safe. So any time you step in that mud puddle in your good new shoes, just remember all the times Rock Raiders threw themselves into lava against your wishes.
Communicate to your child that some rules exist to keep them safe, and we set rules because we love them. Let them know that if they disobey, they will have to live with the consequences of fiery death... Um, i didn't quite mean that last part.
We all know what happens next. Rock raiders are killing themselves like plastic lemmings and the next thing you know, monsters are attacking HQ. The player, now mostly apathetic to the incompetence-fueled doom his Raiders regularly instill on themselves, and now by the equal stupidity of the monsters, watches them wander around for a while with a boulder before simply giving up.
You may choose to stop the game at this point to ask your child a few questions (like what an elbow is, or if a red car is faster than a blue one.)
The second lesson is to avoid slugs at all costs. At first, they appear to be harmless, though the constant notifications will drive you up a wall. However, come Back to Basics, they become absolute hell for any unprepared player. Luckily the developers realized this and gave the player the tiny island that lets them win the mission without having to bother with them.
Good enemy design doesnâ€™t come by easily, but I have no clue what DDI were thinking when they came up with these ones. It doesn't he that they're the only ones available without modding.
Remind your child that if they ever become a game designer, that poor enemy selection can be a major strike against any game.
Finally, we can identify with the character of Chief, who we can only assume has to put up with his subordinates' incompetence even more often than we do.
Raiders are foolish and courageous, even in the face of easily avoidable danger.
Let your child know that you will be there for them when they face difficult circumstances. Explain to them the concept of sacrifice - giving up something that is important to us. (Like say, that Loader Dozer that got stuck near a monster.)
From a parentâ€™s perspective, I also learnt that itâ€™s important to know when to let go, and not be over-protective of our little ones. We should allow them more room to learn to protect themselves and take responsibility for their actions, or else they'll die in a landslide... Wait, I did it again!
If you're confused, this is a parody of a spambot post. This section used to contain the original post's text for posterity, but it has been archived now and can be found here: