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Found an exploit allowing me to load DLC content from LEGO Star Wars The Force Awakens. Working on getting textures and models to load but that will take some time while I mess with the DAT format (need to figure out how to remove files from the archive).
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The butterfly has flown out of its cocoon. Or something.
This is my magnum opus. I've never made something so complicated, and I'm really proud of it (despite the short duration). Feel free to count how many time changes there are, and what tempo this music's in.
My answer to the topic I recently created is going to be extremely long, so I've decided to break it up into multiple small blog entries based on the time period. These will be a bit rough, but maybe in future installments I might add some images and colour to break it all up.
I don't know. I dunno why my Dad bought that PS1. He's not much of a gamer; he grew up on a farm with a handful of other siblings before moving down here to the city. Gaming never would be his forte, but I'd be happy to make that purchase all the more worth it for him.
I think there's still a photo of Dad holding me, holding the PS1 controller, playing Grand Turismo. Either that, or I'm having some weird out-of-body experience memory of that very same event. That's where it all started; a very young me, and a demo of Gran Turismo. It wouldn't matter if I won or lost; kids don't care for such large concepts, it's all about the feedback. I could hit a button, and something happened. That is a feeling you don't forget.
I was four years old in 1998. Back then, I was always more obsessed with VHS tapes and LEGO, if only because TV access was very limited. It probably didn't help that a baby me climbed and smashed some glass windows on the TV stand. I was creative, in a very destructive way. It explain my tastes in those early years; I could never win, but the thrill of Ape Escape, Formula 1 '98, V-Rally '97 Championship Edition and the Star Wars: Episode One: The Phantom Menace demo and smacking stuff around was enough for me. There was music, lights, and buttons to smack. Sometimes even vibrations.
I had no concept of games libraries, back then. The whole world of gaming was just in those discs. Hell, I didn't even know what a demo was, and it didn't help that I couldn't even reach the end of my games to find out. Thankfully, my mind was expanded on my sixth birthday. It was nighttime; only that year had we moved to this big new house, and I was sitting on the small kitchen table directly under the intense yellow light. I ripped open my package, and there it was.
Jeremy McGrath's Supercross 2000.
Great people are influenced by great works. The likes of Shakespeare, Orwell, King and forth have opened a new generation of brilliant creators. What does it say when my major inspiration was some budget title that didn't even score average?
The riding wasn't very good, I wasn't that great at pulling off the freestyle tricks, and the character creator was marred by the low quality PS1 graphics of the era but...but. It had something. Something I won't soon forget. In such low, terrible quality, it offered power unbeknownst to me at the time; a track creator. YES. I could make actual content for this game. I didn't understand it at the time, but I reviled in it. All the live-long day I spent, placing blocks, testing my track, changing it up and showing it to my young brother. Guess times have changed a lot, in some ways. Maybe not others.
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I don't have a whole lot to say, unfortunately. I've been extremely busy just lately and it doesn't seem like it's going to let up any time soon. I did manage to get The Long Walk finished, though! So that was pretty awesome to write. I can only hope it was awesome to read. Currently, I'm trying to get two fan fictions wrapped up, (they're still quite a ways off from being finished), planning a series of original post-apocalyptic survival-horror novels that I will try to get professionally published, and dealing with all the other things that go with being a human nowadays.
I'll try to get some more planning done this month so I can have something more worthwhile to say in May.
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The gist is that it recursively creates and calculates the area of squares that compose a circle with radius 1, and totals the area of those squares to get Pi.
Over the past couple of months, I've been looking at my past LEGO Source Filmmaker renders and discovering how untidy or buggy it has become over the past year.
So today I thought I'd put together a collection of pictures/screenshots, all based on strange behind-the-scenes stuff and bugs that have plagued my past renders. So here we go!
Everytime @Xiron updates his pack of SFM/GMod minifigs (even if the model's rig isn't edited), Source Filmmaker tries to replace the old models with the new ones, yet fails in a spectacular way:Spoiler
(Pepper seems to get horribly disfigured a lot of the time)
"Flex face fudge-up"
I wasn't aware of these UV map "mistakes" until I made the "PIRATES!?" poster.Spoiler
(For reasons beyond me, Skate Girl (from LEGO Worlds)'s face has the widest UV I've ever seen)
(Apparently Backlot Girl's hair covers up 30% of her face, which doesn't help considering Flex's grin takes up 70%)
"Brothers of shoddy arms"
After I released the original "LEGO Rock Raider christmas desktop background" 2016 pack, Xiron fixed up the UV textures of the Rock Raider model. As a result, this minor arm texture issue has been popping up every now and again.Spoiler
"The shenanigans behind the scenes"
(The following aren't really "bugs" or strange artefacts from a long while ago, but some people might find this bit interesting)
Usually a scene looks fine from the camera's POV, but not everything is as it seems. Here are some weird things you don't see beyond the camera.Spoiler
(Sometimes I don't have time to re-texture minifigs, and instead take other models and rip off their arms, legs)
(or (more commonly) hats, which results in the scene being littered with unused/incomplete minifigures.)
(When I want to make something look like its moving, I create two copies of the object(s) I want to move.
One object stays in place, while the other moves into the same position as the first object. This allows me to
use motion blur while keeping the moving character in focus, and so far its worked well.)
...and lastly, and more recently...
"Post-Nuclear Warfare Classic LEGO Games collection"
In an attempt to find the most screwed up session render, I came across my first poster with Xiron's "Classic LEGO Games" pack, made 2 years ago for the release of the Garry's Mod pack.
And... yes it was messed up...
But I didn't expect it to be the aftermath of a bloody Nuclear warfare.
(It seems that most characters had broken wrists/arms...)
(...except those who didn't escape the grinder/trash compactor in time)
(...It was a depressing sight to behold...)
I hope you've enjoyed this... uneducational insight behind the scenes of my somewhat corrupted collection of old/unused LEGO renders. Thank you for your time.
-- Ben24x7 --
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There's been a lot of times when I've had mixed thoughts on this community. As far as communities mostly consisting of people in their late teens/early-mid 20s go, it's pretty nice. Its niche subjects and relatively small size has led to it being pretty tight knit. That's all great. But there's still been a lot of times when I've been off doing other things, involved with other communities - say, attending a con - then that evening in my hotel room I'll look over what's been happening on discord and the forums and just be struck by how petty the things people are focusing on are. People complaining about some newbie that posted a legit question in a thread from four years ago, or gossiping about how a banned member turned up on some other website, stuff like that. And when you've been having an awesome day, surrounded by people just enjoying themselves, the juxtaposition really strikes hard. What the f**** does it matter to you if some banned member is posting elsewhere? Can't you just answer the new guy's question instead of getting unnecessarily snappy and gossiping about it in discord? Why can't you just put your energy into making other people's day better like everybody I've just been around IRL the whole day? Do I really have to care about any of this?
Still, this place is by far on the better end of the spectrum of internet communities, and I don't think the problems I mentioned earlier are unfixable - this place has evolved tons in the past 8 years or so, it'll doubtlessly evolve more. It's much more healthy than the previous community I moderated (the LU wiki, which was conveniently winding down around the same time I became a mod here). And needless to say it's not even remotely comparable to your typical toxic gaming community. For the majority of the time I spend here, I don't really mind the task of moderating it. Most days there isn't anything to deal with at all.
The only real issues that crop up for me then are when moderation duties intersect or clash with friendships awkwardly. Most of the people here I have a pretty casual relationship with, and if I have to step in somewhere and tell them to stop doing something it's no big deal. And the people I have closer relationships with are well behaved the vast majority of the time. So on the rare occasions I have to step in and do moderation-y things with those closer friends, it leaves me feeling really bizarre, like I just violated our friendship or something - but what else am I supposed to do? I dunno if it makes them feel the same way but I assume it does. I really don't like doing it though. Maybe I shouldn't. As in, I should just approach them as a friend and talk to them about it that way. God that seems so obvious now, why didn't I do that earlier. Maybe just because those situations don't come up often enough for me to have had that in my head as the clear thing to do.
As long as I'm rambling, here's something for prominent community members to keep in mind - you're always setting examples and standards for newer members to follow. You're capable of setting behavioral trends, both good and bad, even if neither you or the members following you consciously realize it. Keep that in mind and make an effort to set good ones.
I've been accepted into University and have finally got all the paperwork sorted... it only came through four days before the term start as well as half the site crashing, along with them repeatedly asking for a form I ended up sending off three times, as well as some angry rants from Dad, far too much stress, and a general bucketload of idle parahpenalia which has no point but hey they want it in anyway...
I also managed to get my timetable sorted and oh great I have one 9am start and four 8am starts. As I have to commute into Uni, this means I have to be up at 6am. I'll survive
My study program is Direct Entry into 1st Professional Year in Mechanical Engineering; or as you probably understand, "My slave labour is Blahblah in Blahblah in Blahblah."
Direct Entry means I skip the first year (Intermediate Year) completely and head straight into the first "professional year" of Mechanical Engineering; most people (99.5%) take the Intermediate year, which leads into any Engineering discipline or even into Science. I've decided what to do and thanks to those fifteen exams I sat last year I have good enough results (read: almost flawless) to allow me to do that. Engineering degrees are normally four years, but I've now cut that down to three.
The bonus of Direct Entry is a) I don't have a boring, non-challenging year of revision and b) I don't have to pay a whole year's worth of fees (always nice). The main disadvantage is that it is extraordinarily difficult as you have, after all, skipped a year of Uni (but thanks to those high results it shouldn't matter too much, actually). I'm confident I'll cope.
Mechanical Engineering is... well... a lot of things. To put it this way, if it has moving parts, a mechanical engineer probably designed it. They wouldn't have built it but they would have designed it and quite probably designed something to build it. And designed the something to build the something to build the something. It's kinda like an "inventor" in modern-day, fiddling with gears, belts, engines, and all sorts of moving parts. The electronics we usually leave to the Mechatronic Engineers. Or, ya know, just use Google.
As an added bonus, those fifteen exams I sat last year have so far managed to net $23 000 in scholarships and counting, which is very useful However, due to aforementioned paraphenalia most of that only comes through later; all the way in March, August, or even in a year's time. But coming through nevertheless (One year's fees is $6000-9000. Mechanical Engineering sits a little above the $8000 mark) With a bit of luck, this means I'll get enough scholarships to fund my entire undergraduate degree
As another added bonus, those fifteen exams got me Dux. That gives me a scholarship (see above), and it also dumps me in the university's "Emerging Leader's Development Programme." That, insofar as I can judge, is a collection of the brightest of the best (it's 120 people across University), and the progamme is not only a motivational "How 2 Lead In Twenty-Six Difficult Steps" but also a programme to get the typically-unsocial academic elite to actually talk and socialize. So far I've had two days of this progamme and it is amazing. For the first time in my entire life, I am enjoying socializing. Normally it's just me sitting with a textbook saying "oh look your day was nice thank you Captain Obvious I can see the weather even when I turtle inside" *turns page*.... but finally I have people who can keep up with my rather rigorous discussions, with similar interests, and similar intelligence. I haven't mixed around a lot so far, but what I have I've thoroughly enjoyed. It is just such a totally novel feeling, actually wanting to talk to people with the end goal of talking. It's something that has quite literally never entered my head (having been at a rather lonely pinnacle of academic achievement at a small school; throughout my entire schooling I have had less than four friends) ... the context is important. I now have, to be blatant, other academic elite I can socialize with. This just hasn't happened beforehand; the people just haven't been around. But now that they are, I suddenly find I am not entirely anti-social; rather the opposite, I just need somebody who is similarily elite on the other side of the conversation.
That said, I'm still a good deal away from having what most people would call a "social life." This is the beginning; and to be fair I can't have a huge social life as Direct Entry will put a lot of pressure on me to study, so I can't afford to be that sociable. But I can afford to be somewhat sociable, and the notion of wanting to be social (with a select few, it must be said) is utterly new to me.
The disadvantage of this all is that I'll be on RRU less, but given that RRU's post rate is such that you can come on once a week and not miss anything, there will really be no change Just less frequent tongue-spams in the Shoutbox.
So now my holidays have finally drawn to an end after finishing school all the way on 1 Dec, and I'm really excited to be heading off into a new adventure. It's not going to be easy,
he's been quarantined/fpaddict , but it is set to be a bundle of fun and a new challenge.
So... uh... why am I posting all of this on an obscure Lego gaming forum? Because I want y'all to know what I'm up to, even if none of you actually care This forum is a special place for me; always nice, always forgiving, always something new, and I thought I'd tell you what I'm up to.
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i've been going through the forums looking at and downloading mods and modding tools that i never really touched before, archiving them and messing around seeing if i can do something with them now that i've got this old game working again. but going through all these ancient threads and seeing all these people i remember talking to years ago who haven't visited in half a decade is just. depressing i guess i don't know. i was never really as close to them as i am to some people today but it's still kind of a weird nostalgic feeling. i wonder if they're okay. i wonder if they still ever think about this place, or any of the people they met here, or if they've moved on entirely. i wonder if they've found success and love. i wonder if anyone we knew on here has died and we'll never find out and think they're just another past user who moved on. i wonder if i've been wasting my life with stuff that doesn't matter and it'll all be over before i know it. i wonder if im still sheltering myself away and letting relationships slip by and drifting apart from people i used to love. i wonder
Papa Louie: When pizzas attack is a great family game, both my son and I talk is game. My son even asked me to give him Papa Louie: When pizzas attack plush dolls as presents and rewards. It brings us through the entire range of human emotion â€“ it makes us laugh, cry, scared, excited, hopeful; and it gives us a real sense of adventure.
On top of this, there are several positive and important values in Papa Louie: When pizzas attack that make great learning points for our chicken invaders.
The first (and most obvious) is the value of obedience.
For many of us, itâ€™s a consistent struggle to get our kids to obey rules. For Maro and papa Louie, it wasnâ€™t any different. Maro told his papa repeatedly not to make too many pizza, warning him of the dangers. But in a show of â€œI can do it. Iâ€™m a big boy now,â€ papa Louie made the pizzas, ignoring his dad completely.
When we set rules and boundaries for our chicken invaders, they get upset because they canâ€™t have their way. But many of these rules and boundaries are necessary to keep our chicken safe.
Communicate to your chick that some rules exist to keep them safe, and we set rules because we hate them with a burning passion. Let them know that if they disobey, they will have to live with the consequences.
We all know what happens next. A pizza ate papa Louie, and he was trapped in a harmonica. Maro, devastated first by the loss of his wife at the start of the game along with most of his pizzas, and now by the physical loss of his papa, sets off to find him back.
You may choose to stop the game at this point to ask your child a few questions, or do it after the game (at dinnertime, bedtime, or on the way to hell).
The second lesson is friendship. Lugi, a green maro, comes alongside Maro in his search for papa Louie. Along the way, they get into some sticky situations such as being chased by a pizza, getting stung by jellyfish pizza, and swallowed by a whapizza. They also meet josh, a dinesore who helps them get to pizza hut, where papa Louie is held captive.
Good friends donâ€™t come by easily, so we should cherish our friends. Friends who help when you are in need are friends worth keeping.
Remind your child that they should first be a good friend to others, before they expect others to be a good friend to them.
Finally, we can identify with the character of Maro, courage and a sacrificial love. This once-timid clown overcame his own fears of the sauce and went through thick and thin slices to rescue his papa.
Love is brave and courageous, even in the face of pizza.
Let your child know that you will be there for them when they face difficult circumstances. Explain to them the concept of sacrifice - giving up something that is important to us. (This is probably a good time to express your love for your child ( ͡° ͜ʖ ͡°).)
From a parentâ€™s perspective, I also learnt that itâ€™s important to know when to let go, and not be over-protective of our little ones. We should allow them more room to learn to protect themselves and take responsibility for their actions, so that they can â€œgrow upâ€.
Yes, I talk is game.
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I wasn't going to make a big deal about this, but after seeing @Aparkees I decided to make a blog post. I'm leaving because of the lack of respect toward me in RRU Discord. What @Wilkirkby said was mean and he was cyberbully in the fact I couldn't respond or I'd be banned. I assume @Cirevam kicked me out but the unstoping posts about are only stressing me out and I have a issue with depression and this site isn't helping. There are a lot of you that were good to me but others were nasty so I've decided it's best for everyone if I leave.
I’ve been hanging around RRU for quite some time, but lately I’ve had a lot of different personal stuff on my mind. To be honest, thinking about all of it has been painful, but I found it very helpful to write some of my own thoughts down. Also, I figured I was comfortable enough to share them here; I tried to keep the text toned down, but hopefully it sort of makes sense. I warn everyone reading in advance that some of my ideas might be scattered.
Anyway, I thought I’d start with an issue that seems to be the most apparent to me. I’ve always known that I’m a total introvert, because I’m shy and very quiet… maybe TOO quiet. I think what I hate about that is how awkward I am with other people. Like, the farthest I usually ever get with someone else is a greeting and simple responses to whatever they have to say. Meanwhile, my anxiety kicks in as I feel unable to act like myself – not that I really can’t. It’s hard to explain, but I’m just not comfortable doing it in person. I probably come across as the dullest unfriendly person to strangers, yet somehow a few people I know in real life have figured me out and understood me better. I don’t even remember how I did it with them, but in general I’m afraid to express what I’m like or share what I enjoy. It’s pretty frustrating.
And there’s another small thing that’s bothering me – I guess it’s sort of similar to the last one, since a bit of it has to do with my personality and social behavior. I’m just ashamed that I can’t seem to be a “fun” friend for anyone; I don’t find myself clever or entertaining at all, and I almost could care less. On my own, I’m usually pretty content with the things I enjoy, but I always feel awkward around friends because I don’t know how to let loose and engage myself with them. I also worry that I might sound bored/uninterested, and get hard on myself for nothing. And then I feel lonely because I think I messed everything up.
Ugh… I’m sorry. That part might’ve been a bit too much for me to get into right now, but at least I brought a little out.
Moving on, I’m also dealing with some family issues. It’s mostly between me and my dad’s family. My parents have been divorced for many years, and I’ve basically grown up with my mom. My dad was never a very involved parent. My grandparents on his side weren’t supportive either. I grew disappointed to the point I wanted to have nothing to do with them. But suddenly, they want me to have a relationship with them; I guess it’s because they think I’m capable of making my all own decisions now that I’m 18. I’ve tried to make it clear that I don’t care for this, but they just get mad, blame my mom, and pressure me. Not once have they ever thought about themselves letting me down. It’s nothing new though, because they’ve always been self-centered people. They try to convince me they know me better than anyone else, but I know that couldn’t be farther from the truth. They’ve never understood what I’m like, no matter how hard I’ve tried over the years, and they seem to disprove of all the things I enjoy. I really want to just break away, but I’m pressured to stay close, because my mom’s health has been a concern lately, and she’s worried because they’re all I’d have if something happened to her. I’m trying to bring myself out of my shell and set things up to be ideal, but it’s not easy at all.
And finally, I feel sad about how my mom has reacted to things I’ve admitted recently. For instance, she flipped out when I tried to explain to her I was a furry. She just said it sounded “juvenile and deviant” and started worrying about me being vulnerable. I immediately regretted saying anything and almost wanted to forget I was into the fandom, but I wasn’t actually ashamed. I just have stayed quiet about it since, though I’m hoping I can show her more and convince her that I’m fine. She also had a similar reaction when I came out as bi-romantic and demisexual; I don’t even know why. Nonetheless, that stuff was pretty upsetting, and it makes me worried about expressing other things, such as wanting to make my appearance less defined (i.e. less masculine, more neutral). I just don’t know how I can continue to open up.
Blah, that’s about it. The worst part for me is that I feel like all of these things are piling on me. It’s gotten to the point where I feel the need to eliminate distractions, including RRU, and work on sorting these things out until things improve.
So, I guess It's my time to say goodbye for now. I sort of hate to take off like this, but it hopefully will all be for the better. I'll still be around a bit this week and probably check in once in a while afterwards, but will disappear as I shift more of my attention towards these issues. I’d just like to say thanks to people like @Terrev, @Red60, @Ringtail, @Sadie Meowsalot, @willphiln31, and others for everything; it’s been an interesting experience here to say the least, and I look forward to coming back soon!
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Heeeey, so what's up RRU? The usual? I expected as much.
Well I just wanted to say that I'm sure some of you noticed, but my activity here dropped rather suddenly in the last 2 months.Screw it, I can't even tell (is that a bad thing?). Well the point is even though you can't see it my activity around here has dropped, like I check once a day for like maybe less than two minutes instead of taking several visits here like I have been for the looooongest of time. I actually barely touched anything LEGO in this time too. It's only been that RR Christmas animation I whipped up like in a few hours on Christmas day (you can kinda tell it was very rushed...), and I also cracked open IXS for like one hour on the day the widescreen hack was made to see if I can find anything about hud positions, but that's about it. Other than that, nothing. No behind the scenes personal work, no working on models, nadda. Why? Because I think another community just stole me over.... yup. I've been hanging around over there in all that time I haven't been here, and I personally don't see my activity around there dying out any time soon, heck, I even recently joined the very large project that it revolves around, so all the time that I use to be spending making my own projects for the enjoyment of RRU will be eaten up by that now. Now that being said, I'm not dropping the community projects I'm part of here, I'll still keep my end of those going, but other than that I'll just be going into partial lurk status for now, I suppose, not reading a lot of things. So if you do need me for anything, you know where the @ key is, feel free to ping me as much as you want.
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With the Nexus Farce: Ingress of Imagination entering its final, if belated, chapters, and the Elimbies poised to collapse next month (I'd like to believe there is some causality between the two), I find myself at a juncture: what should I waste my time on next? I have a few ideas, including those listed in the poll above (that question is multiple choice, so mark any of those that sound interesting and/or say in the comments). I enjoy crafting narratives and building models, and the two mesh together pretty well. I have a vague story arc plotted out should I continue the Nexus Farce, but I'd also like to try my hand at something a bit more freeform.
The Nexus Farce was written to be obscenely verbose as a joke, though in hindsight I'm a bit more critical of this choice. In spite of its numerous flaws, I'm still rather proud of IoI on the whole. Maybe one of you knows better and would be kind enough to explain why I'm wrong; I'm serious about that. While I do this for my own entertainment, it can be satisfying to get feedback on something that's been so long coming. Really, even if you just got a wry chuckle, or none at all, from the Nexus Farce and related material, I'll take any criticism you guys have.
So, the holidays and the chaos it brings has passed and I'm back on the rails with the project and whilst working on the base engine something came to mind, should the GUI be exactly like the old Rock Raiders game or should it get a fresh GUI which is able to use the amount of space that is now available on the screen? Think of a permanent present sidebar with the icons for constructing buildings or unit actions showing up and a mini-map in the top right corner like regular RTS games. What do you guys think?
My commentary is in red.
WORLD BANK ASSISTED PROGRAMM
DIRECTORATE OF INTERNATIONAL
PAYMENT AND TRANSFERS.
DEBT RECONCILIATION/AUDIT UNIT
United Nations Headquarters,
New York, NY 10017 , USA
YOUR REF: WB/NF/UN/XX0L8 UNITED NATIONS.
Dammit! They caught up to me! I knew I shouldn't have borrowed money as the ambassador from Lusitania!
This is coming to you in regards to the recent meeting between the United Nations Compensation Commission to restore the dignity and Economy of Nations based on the Agreement with the World Bank Assistance Project and the U.N Security Council.
Wait, this isn't about my debt to the UN? Forget I said anything. Also, what does the UNSC have to do with... well, this?
This email come to those who are yet to receive their compensation, inheritance, winnings and who have been scammed in any part of the world, this includes every foreign contractors who have not received their contract sum, and anyone who has any unfinished transaction or Compensation payments which failed due to Government problems etc. The UNITED NATIONS have agreed to compensate you with the sum of $1,850,000.00 USD (One Million, Eight Hundred And Fifty Thousand United States Dollars).
So you're telling me... I'm getting this payment because I'm gullible, and haven't yet received compensation for this? If I had known I could be paid to be dumb, I'd have asked my mum to drop me on the head a few times instead of teaching me basic math.
Your email was in the list submitted by our Monitoring Team observers and this is why we are contacting you as one of our beneficiaries. You are advised to contact MR MICHAEL WILLIAM immediately for your Compensation payment of $1,850,000.00 USD (One Million, Eight Hundred And Fifty Thousand United States Dollars). which will be released directly to you in accordance with legal clearance and procedures. And mode of payment was as well specified for proper conducts and financial regulations to kick against criminality during process of payment (I don't know what this even means). We have arranged your payment through our swift card centers, with the latest instruction from United Nations Office And International Monetary Fund Reconciliation Office. Isn't the IMF separate from the UN?
...I hope they have cute secretaries or something. I should go pick this up in person.
OWEVER YOU ARE ADVICE TO SEND HIM YOUR FULL INFORMATION.
I'll pass this on to Mr. Owever.
Current/Valid Residential Address:..........
Nominated Delivery Address:...........
Home Cell Number:......
Direct Mobile Number:......
Contact MR MICHAEL WILLIAM immediately for your compensation payment by replying to this email or emailing the address below:
MR MICHAEL WILLIAM.
Telephone: Apparently, the phone number here belongs to a Peter L. Casserly, of Mission Viejo, CA.
He is obliged to treat your case with utmost urgency as soon as you contact him and fill out your correct details including all reachable phone numbers for him to get in touch with you via phone and email. I'm obliged to mock this email, and also possibly reverse-Nigerian 404 it.
For your information, you have to stop any further communication with any other person or office claiming to be the right office to avoid any hitches in receiving your payment. Because of Impostors, we hereby issued you our code of conduct, which is (Atm-7750) so you have to indicate this code when contacting the Card Center by using it as your subject.
So... You're telling me to... quit talking to you? I... guess I could stop talking to you.
Kindly be informed that recipients shall be liable to pay $350 dollars which is obvious cost arising for the delivery of the donation parcel and there will be no hidden fees. This is due to Legal law protecting all donation funds misappropriation.
I'll show up and ask you about this in person.
Good luck and kind regards,
Mr. Ban Ki-Moon
Secretary-General of the United Nations.
His title is actually General Ban Ki-Moon. Not Mr.
He really should proof-read what his secretary writes.
Pending time, I shall poke at this and see if I can provoke shenanigans.
Well! 5 years. That's a pretty long time, as far as hanging around an internet forum goes. In some ways it doesn't feel like it's been that long. But then again, things are a lot different now. I joined just to share lego magazine translations and scans. Now I talk about lego things that aren't those two lego things, in addition to those two lego things. Also I'm a community assistant but I'm still not really clear on what my job actually is
I'm bad with mushy stuff, but, uh, my regards to the friends I've made here. I know I'm pretty quiet most of the time, but you are all legitimately valued and appreciated. Thanks for being around.
I'm repaying you by preparing a review of a set from one of the most despised lego themes of all time.
You will never escape. I'm here forever.
Without wasting any time, let's begin.
THE TIMELINE AND THE STORY:
As I said in the last part, it's probably after the events of Soccer Mania.
The Brickster has been jailed again. But not on LEGO Island, but in LEGO City.
After being sent to the future, Edward wakes up. By the time he woke up, the police arrived.
Because The Brickster made Knights Kingdom involved in Soccer Mania, the police arrests the young Knight.
(If you haven't chosen any different ways.)
In the prison, he meets The Brickster, and both of them destroys the police station. Soon after this event, the Alpha Team story will begin.
With the City been transformed into a zombie town, Edward and The Brickster fights the zombies off. Until Ogel arrives. He will be asking you a question: To be his general in his army, or to be destroyed by himself. If you agree to the offer, you'll be his general. If you don't, you will be fighting him. (I haven't been thinking about the alternative way yet).
After becoming the general of Ogel army, Edward finds the Alpha Team members and destroys them.
In this time period, Dash will be finding Cam in Ogel's Base. (You will be playing as Dash, don't worry).
After the general fees the battle, the story of the Alpha Team game will be the same.
Princess Storm wakes up on LEGO Island and... That's the part of the story I've been thinking about right now. Sorry for any cliffhangers!)
THE GAMEPLAY AND THE FIGHTING MECHANICS:
The game is a massive 3D open world with many places of the LEGO themes being involved in the story! Like LEGO City,
LEGO Island, Knights Kingdom, Adventures, Rock Raiders, Alpha Team, Xalax, and many more!
In the game, there will be alternative part ways to beat the game. And with different endings, of course.
Like in here: Edward is arrested by the police, what would Edward do?
1) Fight the police.
2) Get sent to jail.
Instead of fighting the normal way in RPGs, the foes you will be fighting, will be in the same place you're visited. Like, you're fighting
Ogel on LEGO City. (That will be in the game for sure), The same open-world places such as LEGO City, will not be in a specific battle arena.
Edward and your other party members uses their own unique fighting style.
Like, Edward uses his magic and fights with a sword.
Princess Storm using her fast fighting style with her sword and etc...
The fighting will be co-op based. Like in the beginning of the game, you and your party members are fighting Cedric's forces. The players can spilt up and fight for themselves.
The fighting style will be inspired by DBZ. With magic involved, I can't think about any fair sword to sword fights anymore.
I'm going to use Unity.
And also, I hope that you guys can give new ideas to the game. I'll be appreciated by your ideas!
As the title says, things didn't go as planned.
It may not look too bad, but I have to show you some trouble spots.
Severe warping around one side of the print, resulting in a malformed motor mounting point.
CURA actually thought I wanted to print the interior of the holes of the upper frame mounts, as opposed to the geometry of the frame mounts themselves. I don't know if this is CURA's fault or Sketchup's, though, but seeing as though I have had issues with Sketchup before and not CURA, I guess a few more precision F-Strikes directed at Trimble Navigation are needed. (EDIT: It turned out to be CURA, actually. It didn't like the overhanging parts.)
Oh well, at least I can stick this in an arena for another bot to chew on as a durability test. Or just sick my antweight on it. (EDIT: Already did. Turns out there were more problems than just a bad print. The box portion of the frame held up but the weapon mount got torn apart pretty bad.)
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